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Crazy build

  • +100 Range with Precise weapons
  • +25% Attack Speed
  • You start with 1 Knife
  • -30% Dodge
  • -10 Engineering
  • -10 Ranged Damage

How players win with Crazy Community consensus

Use Precise weapons, which keep the full +100 Range, and push Crit Chance toward 100% with plenty of Melee Damage; Thief Dagger is the economy pick, Lightning Shiv, Shuriken, Claw and Icicle are the other main options. Leave Dodge negative and rely on Armor and Max HP instead.

Stats: Crit Chance, Melee Damage, Attack Speed, Armor, Max HP, Life Steal. Weapon classes: Precise.

Avoid: Dodge, Sharp Tooth, Scissors (dilutes the shop pool).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Crazy boosts most Computed from rules

Crazy: ordered by how much Crazy's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Crazy doesn't boost fall back to raw DPS. Reference profile: Crazy's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Crazy's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Crazy can raise.

#WeaponBoostDPSMain statHitCooldown
1Claw IVStarting optionCrazy class bonus×1.50118.3Melee Damage420.49 s
2Hatchet IV×1.35143.1Melee Damage700.50 s
3Flaming Brass Knuckles IV×1.25212.9+ burn 7×18Melee Damage1000.47 s
4Power Fist IV×1.25212.9Melee Damage1000.47 s
5Fist IV×1.25178.9Melee Damage840.47 s
6Knife IVStarting optionCrazy class bonus×1.25168.6Melee Damage410.61 s
7Icicle IVStarting optionCrazy class bonus×1.25150Elemental Damage600.56 s
8Captain’s Sword IV×1.25142.3Melee Damage1050.76 s
9Cestus IV×1.25138.4Melee Damage1200.88 s
10Plasma Sledge IV×1.25137.2Melee Damage1601.19 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 522.7 DPS; Gatling Laser 411 DPS; Scythe 304 DPS; DEX-troyer 106.5 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Crazy's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

What the modifiers change Computed from rules

Crazy has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Claw IV (118.3 DPS).

Precise weapons +100% Range
+100 Range with Precise weapons. Eligible: Claw, Knife, Icicle, Thief Dagger, Light Saber, Scissors, Shuriken, Lightning Shiv and 7 more.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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