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Arsonist character portrait

Arsonist build

  • Explosions leave a puddle of fire that scales with explosion size, dealing 4x4 (+100% Elemental Damage) burning damage
  • 50% chance for enemies dying while burning to leave a puddle of fire dealing 4x4 (+100% Elemental Damage) burning damage
  • +5% Speed
  • Melee Damage modifications are reduced by 100%
  • Ranged Damage modifications are reduced by 100%
  • Engineering modifications are reduced by 100%

How players win with Arsonist Community consensus

Make everything explode: Shredder or Sticky Grenade early with Attack Speed, then Fireball and other explosive or elemental weapons. Buy explosion and Elemental Damage items and some defence for the slow early burn.

Stats: Elemental Damage, Explosion Damage, Attack Speed, Armor. Weapon classes: Explosive, Elemental.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Arsonist boosts most Computed from rules

Arsonist: ordered by how much Arsonist's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Arsonist doesn't boost fall back to raw DPS. Reference profile: Arsonist's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Arsonist's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 14 of 95 equippable weapons scale with a stat Arsonist can raise; 81 scale only with Melee Damage or Ranged Damage or Engineering, which Arsonist keeps at 0.

#WeaponBoostDPSMain statHitCooldown
1Icicle IV×1120Elemental Damage600.70 s
2Plasma Sledge IV×1109.8Elemental Damage1601.49 s
3Taser IV×1104.1Elemental Damage24 ×40.95 s
4Thunder Sword IV×1102Elemental Damage1051.06 s
5Particle Accelerator IV×189+ burn 30×10Elemental Damage1401.62 s
6Spiky Shield IV×171.4Armor701.01 s
7Nuclear Launcher IV×168Elemental Damage1402.12 s
8Pan Flute IV×154.3Luck11 ×51.03 s
9Plank IVStarting option×150.4Elemental Damage480.98 s
10Fireball IV×140.9+ burn 28×5Elemental Damage350.87 s

Starting weapons by the same measure

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 29×12, Torch 29×12, Particle Accelerator 30×10, Molotov Cocktail 25×7, Fireball 28×5, Flamethrower 28×5.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Arsonist's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Elemental Damage main stat of the top weapons

Items that turn Arsonist's stats into more

Items that use Arsonist's effects

Explosions leave a puddle of fire that scales with explosion size, dealing 4x4 (+100% Elemental Damage) burning damage

Explosions leave a puddle of fire that scales with explosion size, dealing 4x4 (+100% Elemental Damage) burning damage

What the modifiers change Computed from rules

Arsonist has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Icicle IV (120 DPS).

Melee Damage ×0
Always 0, whatever you buy: items adding it are wasted.
Ranged Damage ×0
Always 0, whatever you buy: items adding it are wasted.
Engineering ×0
Always 0, whatever you buy: items adding it are wasted.

Never offered to Arsonist

Item groups: melee damage, ranged damage, melee and ranged damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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