
Loud build
- +30% Damage
- +50% Enemies
- -3 Harvesting at the end of a wave
Unlock and starting weaponsOpen Combat Shotgun in the calculatorLoud on Danger 5
How players win with Loud Community consensus
The extra enemies supply materials, so skip Harvesting and pick weapons that handle crowds: Spear, Jousting Lance, Lightning Shiv and Thief Dagger for melee, Double Barrel Shotgun, Shredder, SMG or Slingshot for ranged. Take items that add more enemies.
Spear
Jousting Lance
Lightning Shiv
Thief Dagger
Double Barrel Shotgun
Shredder
SMG
Slingshot
Javelin
Sharp Bullet
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Loud boosts most Computed from rules
Loud: ordered by how much Loud's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Loud doesn't boost fall back to raw DPS. Reference profile: Loud's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Loud's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Loud can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1.31 | 460.2 | Ranged Damage | 42 ×8 | 0.75 s |
| 2 | Machine Gun IVStarting option | ×1.32 | 330.5 | Ranged Damage | 29 | 0.09 s |
| 3 | Minigun IV | ×1.30 | 297.6 | Ranged Damage | 26 | 0.09 s |
| 4 | Obliterator IV | ×1.30 | 290.2 | Ranged Damage | 910 | 3.23 s |
| 5 | Flaming Brass Knuckles IV | ×1.30 | 221.4+ burn 9×18 | Melee Damage | 130 | 0.59 s |
| 6 | Power Fist IV | ×1.30 | 221.4 | Melee Damage | 130 | 0.59 s |
| 7 | SMG IVStarting option | ×1.29 | 207.7 | Ranged Damage | 31 | 0.15 s |
| 8 | Double Barrel Shotgun IVStarting option | ×1.31 | 195.7 | Ranged Damage | 38 ×6 | 1.20 s |
| 9 | Fist IV | ×1.30 | 185.7 | Melee Damage | 109 | 0.59 s |
| 10 | Revolver IV | ×1.30 | 180 | Ranged Damage | 104 | 0.59 s |
Starting weapons by the same measure
Machine Gun#2 of 89, 330.5 DPS at tier IV
SMG#7 of 89, 207.7 DPS at tier IV
Double Barrel Shotgun#8 of 89, 195.7 DPS at tier IV
Icicle#14 of 89, 156 DPS at tier IV
Hatchet#20 of 89, 139 DPS at tier IV
Pistol#25 of 89, 130.7 DPS at tier IV
Blowgun#27 of 89, 121.6 DPS at tier IV
Meat Tenderizer#31 of 89, 112.1 DPS at tier IV
Claw#33 of 89, 103.7 DPS at tier IV
Shovel#36 of 89, 100 DPS at tier IV
Thief Dagger#37 of 89, 99.7 DPS at tier IV
Whip#42 of 89, 90.3 DPS at tier IV
Rock#43 of 89, 90.2 DPS at tier IV
Awl#45 of 89, 87.5 DPS at tier IV
Spear#47 of 89, 86.4 DPS at tier IV
Carbon Bow#49 of 89, 82 DPS at tier IV
Cacti Club#52 of 89, 78.8 DPS at tier IV
Screwdriver#54 of 89, 77.6 DPS at tier IV
Tranq Rifle#55 of 89, 76.8 DPS at tier IV
Pruner#57 of 89, 74.2 DPS at tier IV
Quarterstaff#59 of 89, 71.7 DPS at tier IV
Flail#61 of 89, 70.3 DPS at tier IV
Plank#62 of 89, 65.2 DPS at tier IV
Jousting Lance#63 of 89, 60.4 DPS at tier IV
Shuriken#65 of 89, 58.1 DPS at tier IV
Lightning Shiv#66 of 89, 56.4 DPS at tier IV
Javelin#67 of 89, 54.7 DPS at tier IV
Sticky Grenade#68 of 89, 54.1 DPS at tier IV
Ghost Axe#71 of 89, 53.2 DPS at tier IV
Ghost Flint#73 of 89, 50.5 DPS at tier IV
Crossbow#74 of 89, 49.8 DPS at tier IV
Shredder#75 of 89, 45.1 DPS at tier IV
Slingshot#77 of 89, 44 DPS at tier IV
Crowbar#80 of 89, 40.2 DPS at tier IV
Wrench#81 of 89, 39.4 DPS at tier IV
Torch#83 of 89, 33.8 DPS at tier IV
Molotov Cocktail#86 of 89, 25.2 DPS at tier IV
Pan Flute#87 of 89, 69 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 953.4 DPS; Gatling Laser 641.1 DPS; Excalibur 543.6 DPS; Scythe 316.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Loud's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
What the modifiers change Computed from rules
Loud has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (460.2 DPS).
Loud has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .












