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Loud build

  • +30% Damage
  • +50% Enemies
  • -3 Harvesting at the end of a wave

How players win with Loud Community consensus

The extra enemies supply materials, so skip Harvesting and pick weapons that handle crowds: Spear, Jousting Lance, Lightning Shiv and Thief Dagger for melee, Double Barrel Shotgun, Shredder, SMG or Slingshot for ranged. Take items that add more enemies.

Stats: Ranged Damage, Melee Damage, % Damage, Attack Speed, Life Steal, Crit Chance. Weapon classes: Primitive.

Avoid: Harvesting.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Loud boosts most Computed from rules

Loud: ordered by how much Loud's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Loud doesn't boost fall back to raw DPS. Reference profile: Loud's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Loud's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Loud can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1.31460.2Ranged Damage42 ×80.75 s
2Machine Gun IVStarting option×1.32330.5Ranged Damage290.09 s
3Minigun IV×1.30297.6Ranged Damage260.09 s
4Obliterator IV×1.30290.2Ranged Damage9103.23 s
5Flaming Brass Knuckles IV×1.30221.4+ burn 9×18Melee Damage1300.59 s
6Power Fist IV×1.30221.4Melee Damage1300.59 s
7SMG IVStarting option×1.29207.7Ranged Damage310.15 s
8Double Barrel Shotgun IVStarting option×1.31195.7Ranged Damage38 ×61.20 s
9Fist IV×1.30185.7Melee Damage1090.59 s
10Revolver IV×1.30180Ranged Damage1040.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 953.4 DPS; Gatling Laser 641.1 DPS; Excalibur 543.6 DPS; Scythe 316.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Loud's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

Loud has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (460.2 DPS).

Loud has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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