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Doctor build

  • +200% Attack Speed with Medical weapons
  • +5 HP Regeneration
  • +5 Harvesting
  • HP Regeneration modifications are increased by 100%
  • -100% Attack Speed
  • Armor modifications are reduced by 50%

How players win with Doctor Community consensus

Stay on Medical weapons, the only ones that keep the attack-speed bonus: Scissors upgrading to Circular Saw with Melee Damage, or Medical Gun with Sharp Bullet, Bandana or Ricochet for area clear. Healing is built in, so items that cost HP become affordable.

Stats: Melee Damage, Ranged Damage, % Damage, Crit Chance, Dodge, HP Regeneration, Max HP. Weapon classes: Medical.

Avoid: Non-Medical weapons (-100% Attack Speed).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Doctor boosts most Computed from rules

Doctor: ordered by how much Doctor's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Doctor doesn't boost fall back to raw DPS. Reference profile: Doctor's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Doctor's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Doctor can raise.

#WeaponBoostDPSMain statHitCooldown
1Meat Tenderizer IVStarting optionDoctor class bonus×2.29196.3Melee Damage1200.63 s
2Medical Gun IVStarting optionDoctor class bonus×2214.6Ranged Damage500.24 s
3Circular Saw IVDoctor class bonus×2174.2Melee Damage450.31 s
4Scissors IVStarting optionDoctor class bonus×2108.8Melee Damage360.43 s
5Mace IV×0.9294.8Melee Damage2202.46 s
6Combat Shotgun IV×0.50175.3Ranged Damage32 ×81.50 s
7Machine Gun IV×0.50125.4Ranged Damage220.18 s
8Minigun IV×0.50114.4Ranged Damage200.18 s
9Obliterator IV×0.50111.6Ranged Damage7006.46 s
10Flaming Brass Knuckles IV×0.5085.2+ burn 7×18Melee Damage1001.18 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 361.4 DPS; Gatling Laser 246.6 DPS; Excalibur 209.1 DPS; Scythe 121.6 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Doctor's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

HP Regeneration Doctor multiplies it

Melee Damage main stat of the top weapons

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

Doctor's modifiers reward HP Regeneration ×2. At the reference profile the highest single-target damage comes from Meat Tenderizer IV (196.3 DPS).

HP Regeneration ×2
Every point from items, level-ups and set bonuses counts ×2; penalties grow by the same factor.
Armor ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.
Medical weapons +200% Attack Speed
+200% Attack Speed with Medical weapons. Eligible: Meat Tenderizer, Medical Gun, Circular Saw, Scissors.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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