
Doctor build
- +200% Attack Speed with Medical weapons
- +5 HP Regeneration
- +5 Harvesting
- HP Regeneration modifications are increased by 100%
- -100% Attack Speed
- Armor modifications are reduced by 50%
Unlock and starting weaponsOpen Meat Tenderizer in the calculator
How players win with Doctor Community consensus
Stay on Medical weapons, the only ones that keep the attack-speed bonus: Scissors upgrading to Circular Saw with Melee Damage, or Medical Gun with Sharp Bullet, Bandana or Ricochet for area clear. Healing is built in, so items that cost HP become affordable.
Scissors
Circular Saw
Medical Gun
Blood Donation
Bloody Hand
Alien Worm
Weird Ghost
Sad Tomato
Regeneration Potion
Ricochet
Bandana
Sharp Bullet
- Doctor - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Doctor boosts most Computed from rules
Doctor: ordered by how much Doctor's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Doctor doesn't boost fall back to raw DPS. Reference profile: Doctor's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Doctor's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Doctor can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Meat Tenderizer IVStarting optionDoctor class bonus | ×2.29 | 196.3 | Melee Damage | 120 | 0.63 s |
| 2 | Medical Gun IVStarting optionDoctor class bonus | ×2 | 214.6 | Ranged Damage | 50 | 0.24 s |
| 3 | Circular Saw IVDoctor class bonus | ×2 | 174.2 | Melee Damage | 45 | 0.31 s |
| 4 | Scissors IVStarting optionDoctor class bonus | ×2 | 108.8 | Melee Damage | 36 | 0.43 s |
| 5 | Mace IV | ×0.92 | 94.8 | Melee Damage | 220 | 2.46 s |
| 6 | Combat Shotgun IV | ×0.50 | 175.3 | Ranged Damage | 32 ×8 | 1.50 s |
| 7 | Machine Gun IV | ×0.50 | 125.4 | Ranged Damage | 22 | 0.18 s |
| 8 | Minigun IV | ×0.50 | 114.4 | Ranged Damage | 20 | 0.18 s |
| 9 | Obliterator IV | ×0.50 | 111.6 | Ranged Damage | 700 | 6.46 s |
| 10 | Flaming Brass Knuckles IV | ×0.50 | 85.2+ burn 7×18 | Melee Damage | 100 | 1.18 s |
Starting weapons by the same measure
Meat Tenderizer#1 of 89, 196.3 DPS at tier IV
Medical Gun#2 of 89, 214.6 DPS at tier IV
Scissors#4 of 89, 108.8 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 361.4 DPS; Gatling Laser 246.6 DPS; Excalibur 209.1 DPS; Scythe 121.6 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Doctor's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
HP Regeneration Doctor multiplies it
Plant+3 HP Regeneration (counts 6)-1% Life Steal15 materials
Sad Tomato+8 HP Regeneration (counts 16)Start waves with -50% HP50 materials
Alien Worm+2 HP Regeneration (counts 4)-1 HP recovered from consumables15 materials
Mushroom+3 HP Regeneration (counts 6)-2 Luck25 materials
Medikit+10 HP Regeneration (counts 20)-10 Luck95 materials
Melee Damage main stat of the top weapons
Ranged Damage main stat of the top weapons
What the modifiers change Computed from rules
Doctor's modifiers reward HP Regeneration ×2. At the reference profile the highest single-target damage comes from Meat Tenderizer IV (196.3 DPS).
- HP Regeneration ×2
- Every point from items, level-ups and set bonuses counts ×2; penalties grow by the same factor.
- Armor ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
- Medical weapons +200% Attack Speed
- +200% Attack Speed with Medical weapons. Eligible: Meat Tenderizer, Medical Gun, Circular Saw, Scissors.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .















