
Renegade build
- +2 projectiles
- Projectiles pierce through 1 additional target
- +10% Damage for every different Tier I item you have
- You can't equip melee weapons
- -400% Damage
- -50% Accuracy
- Damage modifications are reduced by 80%
Unlock and starting weaponsOpen Flamethrower in the calculator
How players win with Renegade Community consensus
Use single-projectile weapons that gain most from the +2 projectiles: SMG with Ranged Damage and Life Steal, Revolver or Laser Gun, or Ghost Scepter. Buy every new tier-1 item to offset the -80% Damage; explosive guns, Javelin and Flute builds are also reported.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Renegade - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
- SMG spamming Renegade - brotato-builds.com (undated; tagged Danger 5): User-submitted build by Cheese.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Renegade boosts most Computed from rules
Renegade: ordered by how much Renegade's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Renegade doesn't boost fall back to raw DPS. Reference profile: Renegade's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Renegade's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 38 of 40 equippable weapons scale with a stat Renegade can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Flamethrower IV | ×1 | 11.1+ burn 6×5 | Elemental Damage | 1 | 0.09 s |
| 2 | Combat Shotgun IV | ×0.19 | 65.7 | Ranged Damage | 6 ×8 | 0.75 s |
| 3 | Minigun IV | ×0.20 | 45.8 | Ranged Damage | 4 | 0.09 s |
| 4 | Machine Gun IVStarting option | ×0.18 | 45.6 | Ranged Damage | 4 | 0.09 s |
| 5 | Obliterator IV | ×0.20 | 44.6 | Ranged Damage | 140 | 3.23 s |
| 6 | SMG IVStarting option | ×0.21 | 33.5 | Ranged Damage | 5 | 0.15 s |
| 7 | Double Barrel Shotgun IVStarting option | ×0.21 | 30.9 | Ranged Damage | 6 ×6 | 1.20 s |
| 8 | Revolver IVStarting option | ×0.20 | 27.7 | Ranged Damage | 16 | 0.59 s |
| 9 | Laser Gun IVStarting option | ×0.20 | 27.5 | Ranged Damage | 44 | 1.65 s |
| 10 | Icicle IVStarting option | ×0.20 | 24 | Elemental Damage | 12 | 0.70 s |
Starting weapons by the same measure
Machine Gun#4 of 38, 45.6 DPS at tier IV
SMG#6 of 38, 33.5 DPS at tier IV
Double Barrel Shotgun#7 of 38, 30.9 DPS at tier IV
Revolver#8 of 38, 27.7 DPS at tier IV
Laser Gun#9 of 38, 27.5 DPS at tier IV
Icicle#10 of 38, 24 DPS at tier IV
Taser#11 of 38, 21.7 DPS at tier IV
Medical Gun#12 of 38, 21.5 DPS at tier IV
Blowgun#13 of 38, 20.3 DPS at tier IV
Pistol#14 of 38, 20.1 DPS at tier IV
Carbon Bow#21 of 38, 13.2 DPS at tier IV
Ghost Scepter#23 of 38, 12.4 DPS at tier IV
Rail Gun#25 of 38, 12 DPS at tier IV
Tranq Rifle#26 of 38, 11.8 DPS at tier IV
Shuriken#28 of 38, 9.1 DPS at tier IV
Sticky Grenade#29 of 38, 8.6 DPS at tier IV
Crossbow#30 of 38, 8.5 DPS at tier IV
Javelin#31 of 38, 8.4 DPS at tier IV
Wand#33 of 38, 7.5 DPS at tier IV
Shredder#34 of 38, 6.9 DPS at tier IV
Slingshot#35 of 38, 6.6 DPS at tier IV
Flute#36 of 38, 6.5 DPS at tier IV
Molotov Cocktail#38 of 38, 4.2 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 131.4 DPS; Gatling Laser 98.6 DPS.
Burning weapons
Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 6×12, Particle Accelerator 6×10, Molotov Cocktail 5×7, Flamethrower 6×5, Fireball 6×5, Carbon Bow 2×12.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Renegade's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Elemental Damage main stat of the top weapons
Ranged Damage main stat of the top weapons
Items that turn Renegade's stats into more
Frozen HeartWeapon and pet damage additionally scales with 10% Elemental Damage
Strange Book+1 Engineering for every permanent 1 Elemental Damage you have
What the modifiers change Computed from rules
Renegade has no stat multiplier, so the weapon decides the stat. Restrictions: ranged weapons only. At the reference profile the highest single-target damage comes from Flamethrower IV (11.1 DPS).
- Damage ×0.20
- Counts ×0.20, including its penalties, which shrink by the same factor.
- different Tier I item → Damage
- +10% Damage for every different Tier I item you have.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .












