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Cryptid build

  • More trees spawn
  • Gain 12 material and XP for every living tree at the end of a wave
  • +3 HP Regeneration for every current living tree
  • Dodge is capped at 70%
  • +3% Attack Speed until the end of the wave when you dodge an attack
  • -100% Life Steal
  • -100 Range
  • -50% materials dropped from enemies

How players win with Cryptid Community consensus

Melee crit build that leaves trees alive: Thief Dagger, Knife, Claw or Jousting Lance with Crit Chance and Melee Damage, capping Dodge at its 70% limit. Ranged weapons and turrets pop trees.

Stats: Crit Chance, Melee Damage, Dodge, HP Regeneration, Attack Speed, Armor, Range. Weapon classes: Precise.

Avoid: Lumberjack Shirt, Riposte, Ranged weapons and turrets.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Cryptid boosts most Computed from rules

Cryptid: ordered by how much Cryptid's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Cryptid doesn't boost fall back to raw DPS. Reference profile: Cryptid's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Cryptid's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Cryptid can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
2Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
3Minigun IV×1228.9Ranged Damage200.09 s
4Obliterator IV×1223.2Ranged Damage7003.23 s
5Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
6Power Fist IV×1170.3Melee Damage1000.59 s
7SMG IVStarting option×1160.8Ranged Damage240.15 s
8Double Barrel Shotgun IV×1149.4Ranged Damage29 ×61.20 s
9Fist IVStarting option×1143.1Melee Damage840.59 s
10Revolver IV×1138.5Ranged Damage800.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Drill 116.7 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Cryptid's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

Items that use Cryptid's effects

More trees spawn

Dodge is capped at 70%

What the modifiers change Computed from rules

Cryptid has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).

living tree → HP Regeneration
+3 HP Regeneration for every current living tree.
Dodge cap 70%
Dodge keeps paying until 70% instead of 60%. Armor vs dodge

Never offered to Cryptid

Item groups: lifesteal.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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