
Cryptid build
- More trees spawn
- Gain 12 material and XP for every living tree at the end of a wave
- +3 HP Regeneration for every current living tree
- Dodge is capped at 70%
- +3% Attack Speed until the end of the wave when you dodge an attack
- -100% Life Steal
- -100 Range
- -50% materials dropped from enemies
Unlock and starting weaponsOpen Combat Shotgun in the calculator
How players win with Cryptid Community consensus
Melee crit build that leaves trees alive: Thief Dagger, Knife, Claw or Jousting Lance with Crit Chance and Melee Damage, capping Dodge at its 70% limit. Ranged weapons and turrets pop trees.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Cryptid boosts most Computed from rules
Cryptid: ordered by how much Cryptid's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Cryptid doesn't boost fall back to raw DPS. Reference profile: Cryptid's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Cryptid's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Cryptid can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 2 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 3 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 4 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 5 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 6 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 7 | SMG IVStarting option | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
| 8 | Double Barrel Shotgun IV | ×1 | 149.4 | Ranged Damage | 29 ×6 | 1.20 s |
| 9 | Fist IVStarting option | ×1 | 143.1 | Melee Damage | 84 | 0.59 s |
| 10 | Revolver IV | ×1 | 138.5 | Ranged Damage | 80 | 0.59 s |
Starting weapons by the same measure
Machine Gun#2 of 89, 250.7 DPS at tier IV
SMG#7 of 89, 160.8 DPS at tier IV
Fist#9 of 89, 143.1 DPS at tier IV
Knife#12 of 89, 134.9 DPS at tier IV
Hatchet#20 of 89, 106.3 DPS at tier IV
Pistol#25 of 89, 100.6 DPS at tier IV
Claw#33 of 89, 79.1 DPS at tier IV
Thief Dagger#37 of 89, 76.7 DPS at tier IV
Whip#40 of 89, 69.9 DPS at tier IV
Rock#42 of 89, 69.3 DPS at tier IV
Ghost Scepter#49 of 89, 62 DPS at tier IV
Cacti Club#50 of 89, 60.6 DPS at tier IV
Screwdriver#52 of 89, 59.3 DPS at tier IV
Pruner#54 of 89, 56.6 DPS at tier IV
Chopper#55 of 89, 56.2 DPS at tier IV
Pan Flute#58 of 89, 54.3 DPS at tier IV
Plank#60 of 89, 50.4 DPS at tier IV
Jousting Lance#61 of 89, 46.5 DPS at tier IV
Sickle#62 of 89, 45.6 DPS at tier IV
Lightning Shiv#64 of 89, 43.7 DPS at tier IV
Sticky Grenade#66 of 89, 41.8 DPS at tier IV
Ghost Axe#67 of 89, 40.9 DPS at tier IV
Ghost Flint#71 of 89, 38.9 DPS at tier IV
Shredder#72 of 89, 34.3 DPS at tier IV
Stick#77 of 89, 29.8 DPS at tier IV
Lute#79 of 89, 23.1 DPS at tier IV
Molotov Cocktail#81 of 89, 19.6 DPS at tier IV
Hand#82 of 89, 15.6 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Drill 116.7 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Cryptid's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
Items that use Cryptid's effects
More trees spawn
Dodge is capped at 70%
Feather+1 Ranged Damage; +3% Dodge; -3% XP Gain
Peaceful Bee+4% Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged Damage
Blindfold+5% Crit Chance; +5% Dodge; -15 Range
Gambling Token+8% Dodge; -1 Armor
Leather Vest+2 Armor; +6% Dodge; -3 Max HP
Riposte+2 Melee Damage; 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
Adrenaline+5% Dodge; 50% chance to heal 5 HP when dodging an attack
Chameleon+3% Dodge; +20% Dodge while standing still; -4% Damage
What the modifiers change Computed from rules
Cryptid has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).
- living tree → HP Regeneration
- +3 HP Regeneration for every current living tree.
- Dodge cap 70%
- Dodge keeps paying until 70% instead of 60%. Armor vs dodge
Never offered to Cryptid
Item groups: lifesteal.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .















