
Ghost build
- +10 Damage with Ethereal weapons
- +30% Dodge
- Dodge is capped at 90%
- -100 Armor
Unlock and starting weaponsOpen Rail Gun in the calculatorGhost on Nightmare
How players win with Ghost Community consensus
Build around the Ethereal set: Ghost Flint plus Ghost Axe for melee damage and Attack Speed, or six Ghost Scepters for a large Max HP pool that needs piercing and Attack Speed. Armor is not worth buying.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Ghost - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Ghost boosts most Computed from rules
Ghost: ordered by how much Ghost's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Ghost doesn't boost fall back to raw DPS. Reference profile: Ghost's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Ghost's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Ghost can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Rail Gun IVStarting option | ×1.24 | 74.3 | Ranged Damage | 68 | 0.95 s |
| 2 | Ghost Flint IVStarting optionGhost class bonus | ×1.25 | 48.6 | Melee Damage | 50 | 1.06 s |
| 3 | Ghost Scepter IVStarting optionGhost class bonus | ×1.20 | 74.5 | Ranged Damage | 60 | 0.83 s |
| 4 | Ghost Axe IVStarting optionGhost class bonus | ×1.17 | 47.7 | Melee Damage | 70 | 1.51 s |
| 5 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 6 | Machine Gun IV | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 7 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 8 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 9 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 10 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
Starting weapons by the same measure
Rail Gun#1 of 89, 74.3 DPS at tier IV
Ghost Flint#2 of 89, 48.6 DPS at tier IV
Ghost Scepter#3 of 89, 74.5 DPS at tier IV
Ghost Axe#4 of 89, 47.7 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 257.5 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Ghost's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
Melee Damage main stat of the top weapons
Items that turn Ghost's stats into more
Items that use Ghost's effects
Dodge is capped at 90%
Feather+1 Ranged Damage; +3% Dodge; -3% XP Gain
Peaceful Bee+4% Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged Damage
Blindfold+5% Crit Chance; +5% Dodge; -15 Range
Gambling Token+8% Dodge; -1 Armor
Leather Vest+2 Armor; +6% Dodge; -3 Max HP
Riposte+2 Melee Damage; 100% chance to deal 1 (300% Melee Damage) damage to an enemy when dodging their attack
Adrenaline+5% Dodge; 50% chance to heal 5 HP when dodging an attack
Chameleon+3% Dodge; +20% Dodge while standing still; -4% Damage
What the modifiers change Computed from rules
Ghost has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Rail Gun IV (74.3 DPS).
- Ethereal weapons +10 base damage
- +10 Damage with Ethereal weapons. Eligible: Ghost Flint, Ghost Scepter, Ghost Axe, Scythe.
- Dodge cap 90%
- Dodge keeps paying until 90% instead of 60%. Armor vs dodge
Never offered to Ghost
Item groups: armor.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .


















