Skip to content
Brotato Guide
Menu
Multitasker character portrait

Multitasker build

  • +20% Damage
  • You can equip up to 12 weapons at a time
  • -5% Damage for every weapon you have

How players win with Multitasker Community consensus

Twelve Sticks is the standard build because each Stick raises the others' base damage; get % Damage back to positive after filling the slots. Guns, elemental weapons with Snake and Scared Sausage, and 12-turret Engineering builds are reported alternatives.

Stats: % Damage, Attack Speed, Melee Damage, Max HP, Dodge, Life Steal. Weapon classes: Primitive.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Multitasker boosts most Computed from rules

Multitasker: ordered by how much Multitasker's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Multitasker doesn't boost fall back to raw DPS. Reference profile: Multitasker's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Multitasker's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Multitasker can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1.19416.4Ranged Damage38 ×80.75 s
2Machine Gun IV×1.18296.3Ranged Damage260.09 s
3Minigun IV×1.20274.7Ranged Damage240.09 s
4Obliterator IV×1.20267.9Ranged Damage8403.23 s
5Flaming Brass Knuckles IV×1.20204.4+ burn 8×18Melee Damage1200.59 s
6Power Fist IV×1.20204.4Melee Damage1200.59 s
7SMG IVStarting option×1.21194.3Ranged Damage290.15 s
8Double Barrel Shotgun IVStarting option×1.21180.3Ranged Damage35 ×61.20 s
9Fist IVStarting option×1.20172.1Melee Damage1010.59 s
10Revolver IVStarting option×1.20166.2Ranged Damage960.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 854.3 DPS; Gatling Laser 591.8 DPS; Excalibur 501.8 DPS; Scythe 291.8 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Multitasker's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

Multitasker has no stat multiplier, so the weapon decides the stat. Restrictions: 12 weapon slots. At the reference profile the highest single-target damage comes from Combat Shotgun IV (416.4 DPS).

weapon → less Damage
-5% Damage for every weapon you have.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

Privacy