
Multitasker build
- +20% Damage
- You can equip up to 12 weapons at a time
- -5% Damage for every weapon you have
Unlock and starting weaponsOpen Combat Shotgun in the calculator
How players win with Multitasker Community consensus
Twelve Sticks is the standard build because each Stick raises the others' base damage; get % Damage back to positive after filling the slots. Guns, elemental weapons with Snake and Scared Sausage, and 12-turret Engineering builds are reported alternatives.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Multitasker - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
- Multitasker 12 Stick Build - brotato-builds.com (undated; tagged Danger 0): User-submitted build by adwe2025.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Multitasker boosts most Computed from rules
Multitasker: ordered by how much Multitasker's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Multitasker doesn't boost fall back to raw DPS. Reference profile: Multitasker's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Multitasker's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Multitasker can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1.19 | 416.4 | Ranged Damage | 38 ×8 | 0.75 s |
| 2 | Machine Gun IV | ×1.18 | 296.3 | Ranged Damage | 26 | 0.09 s |
| 3 | Minigun IV | ×1.20 | 274.7 | Ranged Damage | 24 | 0.09 s |
| 4 | Obliterator IV | ×1.20 | 267.9 | Ranged Damage | 840 | 3.23 s |
| 5 | Flaming Brass Knuckles IV | ×1.20 | 204.4+ burn 8×18 | Melee Damage | 120 | 0.59 s |
| 6 | Power Fist IV | ×1.20 | 204.4 | Melee Damage | 120 | 0.59 s |
| 7 | SMG IVStarting option | ×1.21 | 194.3 | Ranged Damage | 29 | 0.15 s |
| 8 | Double Barrel Shotgun IVStarting option | ×1.21 | 180.3 | Ranged Damage | 35 ×6 | 1.20 s |
| 9 | Fist IVStarting option | ×1.20 | 172.1 | Melee Damage | 101 | 0.59 s |
| 10 | Revolver IVStarting option | ×1.20 | 166.2 | Ranged Damage | 96 | 0.59 s |
Starting weapons by the same measure
SMG#7 of 89, 194.3 DPS at tier IV
Double Barrel Shotgun#8 of 89, 180.3 DPS at tier IV
Fist#9 of 89, 172.1 DPS at tier IV
Revolver#10 of 89, 166.2 DPS at tier IV
Laser Gun#11 of 89, 164.8 DPS at tier IV
Knife#12 of 89, 161.2 DPS at tier IV
Icicle#14 of 89, 144 DPS at tier IV
Hatchet#20 of 89, 127.5 DPS at tier IV
Taser#21 of 89, 125.8 DPS at tier IV
Blowgun#27 of 89, 113.5 DPS at tier IV
Meat Tenderizer#31 of 89, 103.1 DPS at tier IV
Claw#33 of 89, 94.7 DPS at tier IV
Shovel#36 of 89, 92.4 DPS at tier IV
Spiky Shield#39 of 89, 85.7 DPS at tier IV
Whip#40 of 89, 83.5 DPS at tier IV
Rock#42 of 89, 83.2 DPS at tier IV
Awl#45 of 89, 80.9 DPS at tier IV
Spear#48 of 89, 79.7 DPS at tier IV
Carbon Bow#49 of 89, 76.4 DPS at tier IV
Cacti Club#52 of 89, 72.7 DPS at tier IV
Rail Gun#53 of 89, 72.1 DPS at tier IV
Screwdriver#54 of 89, 71 DPS at tier IV
Tranq Rifle#55 of 89, 70.9 DPS at tier IV
Pruner#57 of 89, 68 DPS at tier IV
Chopper#58 of 89, 67.4 DPS at tier IV
Quarterstaff#59 of 89, 66.2 DPS at tier IV
Pan Flute#62 of 89, 64.1 DPS at tier IV
Plank#63 of 89, 61 DPS at tier IV
Jousting Lance#64 of 89, 55.8 DPS at tier IV
Shuriken#66 of 89, 52.5 DPS at tier IV
Lightning Shiv#67 of 89, 52.2 DPS at tier IV
Sticky Grenade#69 of 89, 50.4 DPS at tier IV
Ghost Axe#70 of 89, 49.1 DPS at tier IV
Crossbow#73 of 89, 47.2 DPS at tier IV
Wand#74 of 89, 47.2 DPS at tier IV
Ghost Flint#75 of 89, 46.6 DPS at tier IV
Hiking Pole#76 of 89, 41.6 DPS at tier IV
Slingshot#78 of 89, 40.3 DPS at tier IV
Sharp Tooth#80 of 89, 38.1 DPS at tier IV
Crowbar#81 of 89, 37.6 DPS at tier IV
Wrench#82 of 89, 36.6 DPS at tier IV
Stick#83 of 89, 35.4 DPS at tier IV
Lute#85 of 89, 27.6 DPS at tier IV
Molotov Cocktail#87 of 89, 23.8 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 854.3 DPS; Gatling Laser 591.8 DPS; Excalibur 501.8 DPS; Scythe 291.8 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Multitasker's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
What the modifiers change Computed from rules
Multitasker has no stat multiplier, so the weapon decides the stat. Restrictions: 12 weapon slots. At the reference profile the highest single-target damage comes from Combat Shotgun IV (416.4 DPS).
- weapon → less Damage
- -5% Damage for every weapon you have.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .













