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Engineer build

  • +10 Engineering
  • Engineering modifications are increased by 25%
  • You start with 1 Wrench
  • Structures spawn close to each other
  • Damage modifications are reduced by 50%

How players win with Engineer Community consensus

Six Wrenches (or Screwdrivers) and every turret item, putting level-ups into Engineering, Armor and HP Regeneration rather than weapon damage.

Stats: Engineering, Armor, HP Regeneration, Max HP, Dodge, Luck, Harvesting. Weapon classes: Tool.

Avoid: Hammer and Plank starts (shift the shop away from Engineering weapons).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Engineer boosts most Computed from rules

Engineer: ordered by how much Engineer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Engineer doesn't boost fall back to raw DPS. Reference profile: Engineer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Engineer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Engineer can raise.

#WeaponBoostDPSMain statHitCooldown
1Chainsaw IV×1.4399.1Engineering570.58 s
2Screwdriver IVStarting option×1.3982.4Engineering500.88 s
3Awl IVStarting option×1.3490.8Engineering550.88 s
4Plank IVStarting option×1.3166.2Engineering630.98 s
5War Hammer IV×1.15143.1Engineering2751.95 s
6Brick IV×1.12114.7Engineering1571.39 s
7Particle Accelerator IV×1.1299.8+ burn 10×10Engineering1571.62 s
8Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
9Machine Gun IV×1250.7Ranged Damage220.09 s
10Minigun IV×1228.9Ranged Damage200.09 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1282 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Engineer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Engineering Engineer multiplies it

Items that turn Engineer's stats into more

Items that use Engineer's effects

Structures spawn close to each other

What the modifiers change Computed from rules

Engineer's modifiers reward Engineering ×1.25. At the reference profile the highest single-target damage comes from Chainsaw IV (99.1 DPS).

Engineering ×1.25
Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.
Damage ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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