
Engineer build
- +10 Engineering
- Engineering modifications are increased by 25%
- You start with 1 Wrench
- Structures spawn close to each other
- Damage modifications are reduced by 50%
How players win with Engineer Community consensus
Six Wrenches (or Screwdrivers) and every turret item, putting level-ups into Engineering, Armor and HP Regeneration rather than weapon damage.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Engineer - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Engineer boosts most Computed from rules
Engineer: ordered by how much Engineer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Engineer doesn't boost fall back to raw DPS. Reference profile: Engineer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Engineer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Engineer can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Chainsaw IV | ×1.43 | 99.1 | Engineering | 57 | 0.58 s |
| 2 | Screwdriver IVStarting option | ×1.39 | 82.4 | Engineering | 50 | 0.88 s |
| 3 | Awl IVStarting option | ×1.34 | 90.8 | Engineering | 55 | 0.88 s |
| 4 | Plank IVStarting option | ×1.31 | 66.2 | Engineering | 63 | 0.98 s |
| 5 | War Hammer IV | ×1.15 | 143.1 | Engineering | 275 | 1.95 s |
| 6 | Brick IV | ×1.12 | 114.7 | Engineering | 157 | 1.39 s |
| 7 | Particle Accelerator IV | ×1.12 | 99.8+ burn 10×10 | Engineering | 157 | 1.62 s |
| 8 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 9 | Machine Gun IV | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 10 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
Starting weapons by the same measure
Screwdriver#2 of 89, 82.4 DPS at tier IV
Awl#3 of 89, 90.8 DPS at tier IV
Plank#4 of 89, 66.2 DPS at tier IV
Hammer#24 of 89, 109.1 DPS at tier IV
Shovel#40 of 89, 77.1 DPS at tier IV
Crowbar#81 of 89, 31.1 DPS at tier IV
Wrench#82 of 89, 30.4 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1282 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Engineer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Engineering Engineer multiplies it
Items that turn Engineer's stats into more
Items that use Engineer's effects
Structures spawn close to each other
Bleeding TurretSpawns a turret that shoots bullets dealing 8 (+100% Engineering) damage. Enemies hit take 10% more damage for 5 seconds (max 30%)
Dart TrapA dart trap spawns every 12 seconds, firing 6 darts dealing 8 (+100% Engineering) damage
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Rusty Antenna+15 Structure Range; +1 Engineering; -1 HP Regeneration
TurretSpawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Clockwork Wasp+10% Structure attack speed; +5% Speed
GardenSpawns a garden that creates a fruit every 15 seconds
What the modifiers change Computed from rules
Engineer's modifiers reward Engineering ×1.25. At the reference profile the highest single-target damage comes from Chainsaw IV (99.1 DPS).
- Engineering ×1.25
- Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.
- Damage ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .















