
Streamer build
- +3% of your materials (+25 max) per second while standing still
- +40% Damage while moving
- +40% Attack Speed while moving
- +2 Armor for every 1 Structure you have
- -50% materials dropped
- -1% Damage for every 15 Materials you have
- -1% Speed for every 30 Materials you have
Unlock and starting weaponsOpen Combat Shotgun in the calculator
How players win with Streamer Community consensus
Stand still with a ranged weapon (SMG early, Revolver late, or Slingshot) and invest in Ranged Damage, or run an Engineering Wrench build that never levels damage stats; every structure item adds Armor. Do not start waves holding very large material piles.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Streamer - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Streamer boosts most Computed from rules
Streamer: ordered by how much Streamer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Streamer doesn't boost fall back to raw DPS. Reference profile: Streamer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Streamer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Streamer can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 2 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 3 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 4 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 5 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 6 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 7 | SMG IVStarting option | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
| 8 | Double Barrel Shotgun IVStarting option | ×1 | 149.4 | Ranged Damage | 29 ×6 | 1.20 s |
| 9 | Fist IVStarting option | ×1 | 143.1 | Melee Damage | 84 | 0.59 s |
| 10 | Revolver IVStarting option | ×1 | 138.5 | Ranged Damage | 80 | 0.59 s |
Starting weapons by the same measure
Machine Gun#2 of 89, 250.7 DPS at tier IV
SMG#7 of 89, 160.8 DPS at tier IV
Double Barrel Shotgun#8 of 89, 149.4 DPS at tier IV
Fist#9 of 89, 143.1 DPS at tier IV
Revolver#10 of 89, 138.5 DPS at tier IV
Laser Gun#11 of 89, 137.3 DPS at tier IV
Icicle#14 of 89, 120 DPS at tier IV
Medical Gun#19 of 89, 107.3 DPS at tier IV
Taser#21 of 89, 104.1 DPS at tier IV
Pistol#25 of 89, 100.6 DPS at tier IV
Blowgun#27 of 89, 93.2 DPS at tier IV
Meat Tenderizer#31 of 89, 85.9 DPS at tier IV
Shovel#36 of 89, 77.1 DPS at tier IV
Spiky Shield#39 of 89, 71.4 DPS at tier IV
Whip#40 of 89, 69.9 DPS at tier IV
Awl#45 of 89, 67.7 DPS at tier IV
Spear#47 of 89, 66.5 DPS at tier IV
Carbon Bow#49 of 89, 63.2 DPS at tier IV
Ghost Scepter#51 of 89, 62 DPS at tier IV
Cacti Club#52 of 89, 60.6 DPS at tier IV
Screwdriver#54 of 89, 59.3 DPS at tier IV
Tranq Rifle#55 of 89, 59.1 DPS at tier IV
Pruner#57 of 89, 56.6 DPS at tier IV
Scissors#60 of 89, 54.4 DPS at tier IV
Pan Flute#61 of 89, 54.3 DPS at tier IV
Plank#63 of 89, 50.4 DPS at tier IV
Javelin#68 of 89, 42.1 DPS at tier IV
Ghost Axe#70 of 89, 40.9 DPS at tier IV
Wand#73 of 89, 39.6 DPS at tier IV
Ghost Flint#74 of 89, 38.9 DPS at tier IV
Crossbow#75 of 89, 38.7 DPS at tier IV
Shredder#77 of 89, 34.3 DPS at tier IV
Slingshot#78 of 89, 33.7 DPS at tier IV
Crowbar#81 of 89, 31.1 DPS at tier IV
Wrench#82 of 89, 30.4 DPS at tier IV
Stick#83 of 89, 29.8 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Streamer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
Items that use Streamer's effects
+2 Armor for every 1 Structure you have
Bleeding TurretSpawns a turret that shoots bullets dealing 8 (+100% Engineering) damage. Enemies hit take 10% more damage for 5 seconds (max 30%)
Dart TrapA dart trap spawns every 12 seconds, firing 6 darts dealing 8 (+100% Engineering) damage
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Rusty Antenna+15 Structure Range; +1 Engineering; -1 HP Regeneration
TurretSpawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Clockwork Wasp+10% Structure attack speed; +5% Speed
GardenSpawns a garden that creates a fruit every 15 seconds
+3% of your materials (+25 max) per second while standing still
-1% Damage for every 15 Materials you have
Bag+15 materials when you pick up a crate; -1% Speed
LootwormSpawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it
Dangerous Bunny+1 free reroll in the shop
Metal Detector+5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5% Damage
Recycling MachineGain 35% more materials from recycling items
Gobbler’s Hat+70% materials dropped; -15% Speed; -10% Dodge
What the modifiers change Computed from rules
Streamer has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).
- Structure → Armor
- +2 Armor for every 1 Structure you have.
- Materials → less Damage
- -1% Damage for every 15 Materials you have.
- Materials → less Speed
- -1% Speed for every 30 Materials you have.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

















