
Chunky build
- Max HP modifications are increased by 25%
- +1% Damage for every permanent 3 Max HP you have
- +3 HP recovered from consumables
- -100% Life Steal
- HP Regeneration modifications are reduced by 50%
- Dodge modifications are reduced by 50%
- Speed modifications are reduced by 100%
Unlock and starting weaponsOpen Combat Shotgun in the calculator
How players win with Chunky Community consensus
Max HP is both defence and damage, so stack Max HP and Armor and heal through consumables; Chopper, Spiky Shield, Rock and Pruner are the recommended weapons. Speed upgrades do nothing, which makes items with a Speed penalty attractive.
Chopper
Spiky Shield
Rock
Pruner
Stick
Lemonade
Weird Food
Garden
Tree
Helmet
Warrior Helmet
Snail
Ugly Tooth
Cute Monkey
Spicy Sauce
- Chunky - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- MukBoomer - brotato-builds.com (undated; tagged Danger 5): User-submitted build by RyanWolfen7.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Chunky boosts most Computed from rules
Chunky: ordered by how much Chunky's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Chunky doesn't boost fall back to raw DPS. Reference profile: Chunky's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Chunky's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Chunky can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 2 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 3 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 4 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 5 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 6 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 7 | SMG IV | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
| 8 | Double Barrel Shotgun IVStarting option | ×1 | 149.4 | Ranged Damage | 29 ×6 | 1.20 s |
| 9 | Fist IVStarting option | ×1 | 143.1 | Melee Damage | 84 | 0.59 s |
| 10 | Revolver IVStarting option | ×1 | 138.5 | Ranged Damage | 80 | 0.59 s |
Starting weapons by the same measure
Machine Gun#2 of 89, 250.7 DPS at tier IV
Double Barrel Shotgun#8 of 89, 149.4 DPS at tier IV
Fist#9 of 89, 143.1 DPS at tier IV
Revolver#10 of 89, 138.5 DPS at tier IV
Taser#21 of 89, 104.1 DPS at tier IV
Blowgun#27 of 89, 93.2 DPS at tier IV
Meat Tenderizer#31 of 89, 85.9 DPS at tier IV
Shovel#36 of 89, 77.1 DPS at tier IV
Spiky Shield#39 of 89, 71.4 DPS at tier IV
Whip#40 of 89, 69.9 DPS at tier IV
Rock#42 of 89, 69.3 DPS at tier IV
Awl#44 of 89, 67.7 DPS at tier IV
Carbon Bow#48 of 89, 63.2 DPS at tier IV
Ghost Scepter#50 of 89, 62 DPS at tier IV
Cacti Club#51 of 89, 60.6 DPS at tier IV
Tranq Rifle#54 of 89, 59.1 DPS at tier IV
Pruner#56 of 89, 56.6 DPS at tier IV
Chopper#57 of 89, 56.2 DPS at tier IV
Pan Flute#60 of 89, 54.3 DPS at tier IV
Flail#61 of 89, 54.2 DPS at tier IV
Plank#62 of 89, 50.4 DPS at tier IV
Sticky Grenade#68 of 89, 41.8 DPS at tier IV
Spoon#71 of 89, 40.7 DPS at tier IV
Shredder#76 of 89, 34.3 DPS at tier IV
Crowbar#79 of 89, 31.1 DPS at tier IV
Stick#81 of 89, 29.8 DPS at tier IV
Torch#82 of 89, 26.3 DPS at tier IV
Molotov Cocktail#85 of 89, 19.6 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Drill 116.7 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Chunky's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Max HP converted by Chunky
Ranged Damage main stat of the top weapons
Items that use Chunky's effects
+3 HP recovered from consumables
Alien Worm+3 Max HP; +2 HP Regeneration; -1 HP recovered from consumables
Lemonade+1 HP recovered from consumables
Lost Organ+6 Harvesting; -1 HP recovered from consumables
Penguin+1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
Weird Food+2 HP recovered from consumables; -2% Dodge
Boosted Mitosis+50% chance for mutated enemies to drop a mutation fruit; -1 Armor; -3 Evolution
Cauldron+50% pickup range; +20% Damage for 2 seconds after picking up a consumable; -2 HP Regeneration
Fruit BasketEnemies have a higher chance of dropping fruits; -3 HP Regeneration
What the modifiers change Computed from rules
Chunky's modifiers reward Max HP ×1.25, Max HP (converted to Damage). At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).
- Max HP ×1.25
- Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.
- HP Regeneration ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
- Dodge ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
- Speed ×0
- Always 0, whatever you buy: items adding it are wasted.
- Max HP → Damage
- +1% Damage for every permanent 3 Max HP you have. At 20 Max HP this gives 6% Damage (permanent stats only).
Never offered to Chunky
Item groups: lifesteal, lifesteal and hp regeneration, speed.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .















