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Wildling build

  • +30% Life Steal with Primitive weapons
  • You start with 1 Stick
  • You can’t equip weapons above tier II

How players win with Wildling Community consensus

Six Sticks (the starting extra Stick included) with the +30% Primitive Life Steal is the default; Spear, Javelin, Hatchet and Slingshot are alternatives within the tier-2 weapon cap.

Stats: Melee Damage, Attack Speed, % Damage, Max HP, Armor, Dodge. Weapon classes: Primitive.

Avoid: Sharp Tooth (Wildling's Life Steal does not scale it).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Wildling boosts most Computed from rules

Wildling: ordered by how much Wildling's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Wildling doesn't boost fall back to raw DPS. Reference profile: Wildling's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Wildling's modifiers; one weapon, tier II, no items, single target, every projectile hits. 77 of 77 equippable weapons scale with a stat Wildling can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun II×1183.1Ranged Damage25 ×60.84 s
2Machine Gun II×1113.7Ranged Damage130.12 s
3SMG II×196.3Ranged Damage160.17 s
4Laser Gun II×178.6Ranged Damage1451.90 s
5Double Barrel Shotgun II×174Ranged Damage23 ×41.28 s
6Revolver II×170.5Ranged Damage460.67 s
7Flaming Brass Knuckles II×155.1+ burn 5×10Melee Damage400.73 s
8Brick II×153.3Melee Damage731.39 s
9Medical Gun II×151.5Ranged Damage350.70 s
10Knife II×151Melee Damage290.91 s

Starting weapons by the same measure

Items for the stats this build buys Computed from item data

Ranked by points per base material after Wildling's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

Wildling has no stat multiplier, so the weapon decides the stat. Restrictions: tier II and below. At the reference profile the highest single-target damage comes from Combat Shotgun II (183.1 DPS).

Primitive weapons +30% Life Steal
+30% Life Steal with Primitive weapons. Eligible: Hatchet, Blowgun, Whip, Rock, Spear, Boomerang, Flail, Javelin and 6 more.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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