
Arms Dealer
Effects
- -95% Weapons Price
- +30 Harvesting
- Damage modifications are increased by 33%
- You start with 1 Dangerous Bunny
- Shops always sell at least one weapon
- All of your weapons are destroyed when entering a shop
Build
- Community build
- Weapons are destroyed at every shop, so steer the shop by locking a weapon of the class you want for the next shop and always enter waves with six weapons. Split investment between two damage types (guides name Melee plus Ranged or Elemental) and add % Damage.
- Stats to buy
- Damage, Melee Damage, Ranged Damage
- Top weapons at the reference profile
- Sickle IV, Combat Shotgun IV, Machine Gun IV
Starting weapons
Pick one of 1 weapon. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Sources
- Brotato Wiki, Arms Dealer: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.

