Cards
132 cards: 9 for each king, 36 Rainbow cards and 15 Chaos cards, plus 7 trash cards. Troop rows show level-1 HP, damage per hit, seconds between attacks and units.
King of Nothing

Castle
Base
Hurls a stone projectile at your enemies.

Soldier
Troop
Balanced melee warrior. Gains damage for each new unit.
- HP
- 24
- Damage
- 4
- Attack every
- 2s
- Units
- 9

Paladin
Troop
Melee tank. Damage buffs also increase its HP.
- HP
- 30
- Damage
- 8
- Attack every
- 4s
- Units
- 3

Archer
Troop
Deals weak but fast ranged damage.
- HP
- 14
- Damage
- 2
- Attack every
- 1.6s
- Units
- 9

Farm
Building
Every year, adds 1 unit to one adjacent troop per level.

Blacksmith
Building
Every year, adds damage to adjacent plots (+2% per level on the official wiki table).

Scout Tower
Tower
Shoots powerful single-target arrows.

Wildcard
Tome
Levels up target plot.

Steel Coat
Enchantment
Cancels the first hit the target unit takes every battle.
King of Spells

Citadel
Base
Strikes your opponents with chaining lightning bolts.

Wizard
Troop
Ranged spellcaster. Damage increases for each enchantment it bears.
- HP
- 15
- Damage
- 12
- Attack every
- 5s
- Units
- 9

Warlock
Troop
Melee tank that deals area damage. Gains HP whenever a tome is used.
- HP
- 27
- Damage
- 2
- Attack every
- 9s
- Units
- 3

Shaman
Troop
Buffs allies' damage based on its own damage.
- HP
- 13
- Damage
- 4
- Attack every
- 5s
- Units
- 6

Library
Building
Every year, has a 50% chance of duplicating an enchantment of one adjacent troop.

Spire
Tower
Heals your units that are closest to death during battle.

Offering
Tome
Destroys target plot and gives you 3 random tome cards.

Static
Enchantment
Unit's attacks trigger a lightning chain that deals 9 base damage. One more chain per stack.

Combustion
Enchantment
Enemies killed by the bearer explode, dealing 20% of its damage per stack to nearby foes.
King of Greed

Palace
Base
Casts a ray that insta-kills target. Golden enemies drop gold.

Thief
Troop
Fast assassin that jumps straight to the enemy's backline.
- HP
- 10
- Damage
- 9
- Attack every
- 2.5s
- Units
- 9

Mercenary
Troop
Strong but fickle warrior for hire. You always have 1 unit for each 9 gold you have (Patch #29).
- HP
- 28
- Damage
- 6
- Attack every
- 1.8s
- Units
- 1

Vault
Building
Every year, gives you 3 gold per level. Automatically levels up.

Beacon
Building
Every year, adds attack speed and movement speed to all adjacent plots (+2% per level on the official wiki table).

Dispenser
Tower
Single-target tower. Gains attack speed for each gold you earn.

Mortgage
Tome
Destroys target plot and gives you gold for each level it had.

Over-invest
Tome
Spends 30 gold to increase every stat of a plot.

Midas Touch
Enchantment
When this troop kills an enemy, there is a 2% chance per stack to earn gold.
King of Blood

Pagoda
Base
Summons invincible Ghosts of deceased troops onto the battlefield.

Bomber
Troop
Runs towards the enemy and explodes, dealing area damage.
- HP
- 66
- Damage
- 13
- Attack every
- 1s
- Units
- 6

Imp
Troop
Fast and aggressive minion with many small units.
- HP
- 13
- Damage
- 5
- Attack every
- 1.4s
- Units
- 13

Mangler
Tower
Summons meat trolls. Every year, sacrifices an adjacent unit to gain damage and HP.

Cemetery
Building
If an adjacent unit dies in battle, summons a Skeleton to fight in its place.

Demon Altar
Building
Summons one demon per level. For each dead ally, grows permanently stronger (+0.1 raw per death since Patch #30).

Sacrifice
Tome
Destroys target plot to level up adjacent plots.

Oblation
Tome
When thrown into the pit, all troops get +1 unit. The effect grows by 1 whenever any card is thrown into the pit.

Carnage
Enchantment
Unit explodes when killed, dealing 10% of its HP per stack as area damage.
King of Nature

Treant
Base
Creates a field on the ground that heals allies and damages enemies.

Elf
Troop
Ranged sniper. Always attacks the most distant target.
- HP
- 30
- Damage
- 18
- Attack every
- 8.3s
- Units
- 3

Boar
Troop
Can be mounted by adjacent troops. Each point of the Boar's HP increases rider stats.
- HP
- 16
- Damage
- 6
- Attack every
- 1.7s
- Units
- 6

Forest
Building
Every year, adds HP to adjacent plots (+2% per level on the official wiki table).

Mycelium
Building
Summons a fighting spore every few seconds in battle. Spores accumulate every battle.

Orchard
Tower
Creates roots that trap enemies. 3 roots per level.

Clone
Tome
Clones the card of the target plot.

Procreate
Tome
Adds 9 units to the target troop.

Poison Vial
Enchantment
Unit's attacks apply 3 poison stacks to the enemy (Patch #30).
King of Nomads

Warlord
Base
Base and ranged troop. Shoots banners that add Warlord's stats to target allies.

Mob
Troop
Stone-throwing rebel. Gain a unit whenever a different adjacent card gains one.
- HP
- 14
- Damage
- 5
- Attack every
- 3.2s
- Units
- 3

Raptor
Troop
Mounted by adjacent units. Sums its stats with its rider and pierces through the frontline.
- HP
- 16
- Damage
- 4
- Attack every
- 2s
- Units
- 6

Dragon Den
Tower
Summons powerful single-strike dragons. Gets stronger each time a plot is destroyed.

Camp
Building
When a card is placed on an empty plot, Camp's adjacent plots gain stats (+2% per level on the official wiki table).

Migration
Tome
Moves target to an empty adjacent plot. Moved card gains +10% damage and HP.

Swords
Tome
Adds 5 damage or +5% damage to target, whichever is higher.

Shields
Tome
Adds 10 HP or +10% HP to target, whichever is higher.

Frost
Enchantment
Attacks slow the enemy's movement and attack speed.
King of Stone

Stronghold
Base
Summons towers that shoot nearby enemies.

Ballista
Troop
Ranged machine that shoots huge bolts with piercing damage.
- HP
- 16
- Damage
- 7
- Attack every
- 12s
- Units
- 3

Trapper
Troop
Builds traps that stun and deal damage to enemies.
- HP
- 18
- Damage
- 6
- Attack every
- 2.5s
- Units
- 5

Wallmaker
Building
Builds defensive walls in your kingdom. Its HP increases by 10% every year.

Trebuchet
Tower
Multi-projectile tower. Shoots 1 extra projectile per construction in your kingdom. Projectiles deal area damage since Patch #29.

Flametower
Tower
A mobile tower that moves onto the battlefield to burn enemies.

Cauldron
Building
Adjacent plots' attacks now deal poison damage. 3 poison stacks per level (Patch #29).

Quarry
Building
Adds damage to all buildings every year (+2% per level on the official wiki table).

Earthworks
Tome
Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies.
King of Progress

Mothership
Base
Flies toward enemies like a unit. Can be controlled on the battlefield.

Executioner
Troop
Ranged fighter. Always targets the enemy with the lowest health.
- HP
- 23
- Damage
- 1
- Attack every
- 0.75s
- Units
- 9

Defender
Troop
Tank warrior that doesn't attack but reflects all taken damage.
- HP
- 32
- Damage
- 0.001
- Attack every
- 1s
- Units
- 3

Lab Rat
Troop
Disposable melee pawn. Levels up whenever adjacent plots level up, with no max level.
- HP
- 13
- Damage
- 5
- Attack every
- 3s
- Units
- 2

Concabulator
Building
When this building reaches max level, it levels up all your plots.

Converter
Tower
Turns enemies into rats fighting for you. Rats inherit Converter's stats.

Overhaul
Tome
Destroys target plot to level up 2 random plots. Each use levels one more plot.

Reinforce
Enchantment
Troop gains 2% HP per second during battle. Heals beyond max HP.

Recycler
Building
Every time you throw a card into the pit, adjacent plots get +2% damage and HP per level.
King of Time

Bastion
Base
Casts rifts that warp each enemy to the backline once. Rifts deal damage when cast.

Warper
Troop
Summons melee units that inherit half its stats.
- HP
- 22
- Damage
- 10
- Attack every
- 17s
- Units
- 5

Orbiter
Troop
Magnetic spellcaster. When an adjacent plot gets an enchantment, it gets it too.
- HP
- 26
- Damage
- 3
- Attack every
- 2.8s
- Units
- 9

Portal
Building
When this building reaches max level, your kingdom travels 2 years back in time.

Hourglass
Tower
Extremely slow tower. Releases a massive explosion when fully charged.

Amplifier
Building
Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level.

Rewind
Tome
Throw this into the pit to replace your current hand with copies of your last played cards.

Regression
Tome
Brings plot back 1 level but retains all its current stats and effects.

Adrenaline
Enchantment
During battle, the troop gains attack speed every second it fights (shown as 1% per second since Patch #30).
Jack of Rainbows

Patronage
Tome
Levels up your base plot by 3 levels. Works beyond its max level.

Shrine
Building
Spends gold every year to level up one random plot. The gold cost falls with each Shrine level (9, 6 and 3 gold on the official wiki table).

Razing
Tome
Destroys target plot forever. Automatically triggers a Royal Council event.

Gigantify
Tome
Doubles the size, damage, and HP of target troop.

Scapegoat
Troop
Grazes in the backline. If killed in battle, generates 3 gold per level.
- HP
- 30
- Damage
- 1
- Attack every
- 1s
- Units
- 6

Ogre
Troop
Slow, strong tank. Every year, increases all stats for each adjacent empty plot (+5% on the official wiki table). Locked plots count since Patch #29.
- HP
- 14
- Damage
- 3
- Attack every
- 4.4s
- Units
- 3

Slime
Troop
Proliferating troop that multiplies itself onto one empty adjacent plot every year.
- HP
- 14
- Damage
- 1.5
- Attack every
- 1.4s
- Units
- 3

Unify
Tome
Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed.

Echoform
Tome
Duplicates target plot and all its stats to one empty adjacent plot.

Temple
Building
Increases a random stat of a random plot (+10% on the official wiki table).

Haste
Tome
Increases target's movement speed by 200%.

X-Ray
Tome
Levels up all plots diagonal to the target plot beyond max level.

Gacha
Building
When it reaches max level, triggers a Rainbow loot event.

Golem
Troop
Magic tanker. Any tome used on it has double effect.
- HP
- 30
- Damage
- 9
- Attack every
- 5s
- Units
- 3

Osmosis
Tome
All plots holding the same card as the target plot get +30% to all stats (Patch #29).

Balance
Tome
Target's HP and Damage are now equal to whichever is higher.

Replicator
Troop
Melee fighter that gains 9 units every year.
- HP
- 22
- Damage
- 2.5
- Attack every
- 2.1s
- Units
- 9

Randomfy
Tome
Plot becomes any other card of the same type, doubling its current stats.
Diffract
Tome
Destroys target plot. Gets two random Rainbow cards.
Smite
Enchantment
Every time the unit takes a hit, a laser deals part of its damage to a random enemy.
Obelisk
Tower
Magic ranged tower. Its damage increases every time you lose a life. Its ray has an area effect since Patch #31.
Warehouse
BuildingNew Patch #30
Effects of other adjacent buildings are applied +1 time per level.
Dwarf
TroopNew Patch #30
Melee warrior. Moves to an adjacent plot every year, including locked plots, and gains +50% to all stats when it unlocks one (Patch #30).
- HP
- 18
- Damage
- 3
- Attack every
- 3.3s
- Units
- 9
Extraction
TomeNew Patch #30
Destroys target plot and adds 5 copies of its card to your hand.
Codex
BuildingNew Patch #30
Gives back a copy of any Tome card used on it and then self-destructs. +1 copy per level.

Precision
EnchantmentNew Patch #30
Troop's first hit deals +100% damage per stack.
Surge
TomeNew Patch #30
Triggers the effect of target support building 9 times.
Reflector
TowerNew 1.0
Spell tower. Receives any Tome effect applied on any adjacent plot.
Mantra
EnchantmentNew 1.0
Every time any plot levels up, the bearer gains +3% to all stats per stack.
Accumulator
TomeNew 1.0
Increases all stats of the target. Every year it stays in your hand, the effect grows by 9%.
Reactor
StructureNew 1.0
Summons random rainbow units. One extra summoning ray per rainbow card used.
Factory
BuildingNew 1.0
Every odd year, adds 1 random trash card to your hand per level.
Leech
TroopNew 1.0
Every year, steals part of the damage and HP of all adjacent plots.
- HP
- 24
- Damage
- 4
- Attack every
- 2s
- Units
- 9
Great Hall
StructureNew 1.0
Summons your king's champion. Inherits half your current base's stats.
Singularity
TomeNew 1.0
All cards identical to target are unified, summing all stats and effects beyond any cap.
Hound
TroopNew 1.0
Melee unit. Gives damage to adjacent plots for each digit of its last battle's damage number.
- HP
- 24
- Damage
- 4
- Attack every
- 2s
- Units
- 9
Jack of Chaos
Chaos Clone
Tome
Clones 3 copies of the target plot.
Chaos Earthworks
Tome
Destroys all adjacent plots. Target plot gains the sum of their levels beyond any cap.
Chaos Migration
Tome
Moves target to a random empty plot. Target gains +10% to all stats.
Chaos Mortgage
Tome
Destroys plot and gives you 9 gold multiplied by the current year.
Chaos Oblation
Tome
When thrown into the pit, all troops get 3 units per card thrown into the pit.
Chaos Offering
Tome
Destroys target plot and gives you 3 Chaos cards.
Chaos Overhaul
Tome
Destroys target plot to level up 3 random plots beyond max level.
Spends 999 gold to increase all stats of a plot.
Chaos Procreate
Tome
Adds units to the target troop.
Chaos Regression
Tome
Brings plot back to level 1 but retains all its current stats and effects.
Chaos Rewind
Tome
Throw this into the pit to replace your current hand with Chaos cards.
Chaos Sacrifice
Tome
Destroys target plot. Adds its stats to all adjacent plots.
Chaos Shields
Tome
Adds 999 raw HP to target.
Chaos Swords
Tome
Adds 333 raw damage to target.
Chaos Wildcard
Tome
Levels up one plot beyond max level. No cap.
Trash cards
Piece of Trash
Trash
It does nothing.
Spare Change
Trash
Gives you 9 gold when you throw it into the pit.
Bone Pile
Trash
This pile of bones once was a scary army. It does nothing now.
Temp Null
Trash
You broke the space-time continuum. This card does nothing.
Broken Cabulator
Trash
It does nothing now.
Broken Gacha
Trash
It does nothing now.
Broken Codex
Trash
It does nothing now.
Source: game-data tables for version 1.0 on the official 9 Kings wiki (imported 2026-11-13) and the Steam patch notes. Effects are the 1.0 card texts; where the game fills in a number at runtime, the value is given when a patch note or data field states it. Cards without game art show an interface symbol for their type. Level-1 values are base data before perks, decrees, difficulty and level-ups.
