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King of Spells court card from the king selection screen

King of Spells

Enchantments and tomes. Wizards scale with the enchantments they carry, Warlocks with the tomes you use, and the Library copies enchantments for free.

Unlock
Use 9 spells
Base card
Citadel
Other 8 cards
3 troops, 1 building, 1 tower, 1 tome, 2 enchantments

High-difficulty build

CitadelSteel CoatLibraryWarlock

Three sources agree on the Citadel carry.

From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.

Deck: 9 cards

The first card is the base. You start a run with the base and 3 random cards from this deck.

  • Citadel card art

    Strikes your opponents with chaining lightning bolts.

  • Wizard card art

    Wizard

    Troop

    Ranged spellcaster. Damage increases for each enchantment it bears.

  • Warlock card art

    Warlock

    Troop

    Melee tank that deals area damage. Gains HP whenever a tome is used.

  • Shaman card art

    Shaman

    Troop

    Buffs allies' damage based on its own damage.

  • Library card art

    Library

    Building

    Every year, has a 50% chance of duplicating an enchantment of one adjacent troop.

  • Spire card art

    Spire

    Tower

    Heals your units that are closest to death during battle.

  • Offering card art

    Destroys target plot and gives you 3 random tome cards.

  • Static card art

    Static

    Enchantment

    Unit's attacks trigger a lightning chain that deals 9 base damage. One more chain per stack.

  • Combustion card art

    Combustion

    Enchantment

    Enemies killed by the bearer explode, dealing 20% of its damage per stack to nearby foes.

How the cards fit together

  • Library has a 50% chance each year to duplicate an enchantment on an adjacent troop, so it works best next to a troop already carrying Static or Combustion.
  • Wizard damage rises for each enchantment it bears; the Arcane perk adds +1% per enchantment per rank (Patch #30).
  • Offering destroys a plot for 3 random tomes; Purification (1.0) hands you an Offering for each card of another king in your kingdom.
  • Spire heals the units closest to death. Patch #29 halved its damage and doubled its attack speed. The Spire Slays achievement needs 9 Spires.

Royal decrees

DecreeEffectLimit
AbracadabraA share of all enemies turn into frogs (10% on the official wiki table).Up to 3 times
Glass StaffsAll Wizards gain damage and their HP is set to 1.Once per run
AthenaeumReplaces your hand with 9 random enchantment cards.Repeatable without limit
Re-enchantDoubles all enchantments of all your active troops.Up to 3 times
Polemology 1.0Warlock's passive effect is applied 1 more time whenever a tome is used.Up to 3 times
Purification 1.0Adds an Offering card to your hand for each card of another king in your kingdom.Repeatable without limit
SpiremaniaDoubles the amount of healing rays of your Spires.Repeatable without limit
TempestDoubles the attack speed of your Citadel's lightning bolts.Repeatable without limit
WitchdoctorsShamans now also increase target's HP, based on their HP.Up to 3 times

Perks

PerkEffect per rankRanks
ArcaneWizards gain +1% damage for every Enchantment they bear.3
EldritchShamans deal +20% damage.3
ElectricStatic causes +3 damage.3
MysticStart with +1 completely random enchantment in hand.3
RuthlessCitadel attack has a 5% chance to insta-kill.3
ScholarRaises the Library success rate.1
ScrollmasterStart with completely random tome cards in hand.3
SeerSpires start with extra rays.3
SorcerousWarlocks gain +1% HP for every Tome used.3

Perk slots and ranks open with king levels. How perks and king levels work.

Guides for this king

Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.

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