
King of Spells
Enchantments and tomes. Wizards scale with the enchantments they carry, Warlocks with the tomes you use, and the Library copies enchantments for free.
- Unlock
- Use 9 spells
- Base card
- Citadel
- Other 8 cards
- 3 troops, 1 building, 1 tower, 1 tome, 2 enchantments
- 1.0 decrees
- Purification, Polemology
High-difficulty build
- Carry: the Citadel. Stack Ruthless, a 5% instant-kill chance per rank, to x4 with Authoritarian and a multiplier perk for 20%. Matsuri, Aevean and Vao all build this.
- Attack speed: take Tempest (double Citadel attack speed) and place Greed Beacons or Rainbow Temples beside the Citadel.
- Front line: one tank with Steel Coat stacks. A Library next to it can copy an enchantment each year, and Re-enchant doubles all enchantments. Re-roll the attacker into the King of Nothing early to loot Steel Coats. Matsuri was still overrun late with over 100 Steel Coats, so take Rebirth or HP decrees at the late councils.
- Alternatives (Aevean): Warlocks fed by Offering with Scrollmaster x4 and Sorcerous x3, or Wizards with Arcane x4, Combustion and Steel Coat.
Three sources agree on the Citadel carry.
From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.
Deck: 9 cards
The first card is the base. You start a run with the base and 3 random cards from this deck.

Citadel
BaseStrikes your opponents with chaining lightning bolts.

Wizard
TroopRanged spellcaster. Damage increases for each enchantment it bears.

Warlock
TroopMelee tank that deals area damage. Gains HP whenever a tome is used.

Shaman
TroopBuffs allies' damage based on its own damage.

Library
BuildingEvery year, has a 50% chance of duplicating an enchantment of one adjacent troop.

Spire
TowerHeals your units that are closest to death during battle.

Offering
TomeDestroys target plot and gives you 3 random tome cards.

Static
EnchantmentUnit's attacks trigger a lightning chain that deals 9 base damage. One more chain per stack.

Combustion
EnchantmentEnemies killed by the bearer explode, dealing 20% of its damage per stack to nearby foes.
How the cards fit together
- Library has a 50% chance each year to duplicate an enchantment on an adjacent troop, so it works best next to a troop already carrying Static or Combustion.
- Wizard damage rises for each enchantment it bears; the Arcane perk adds +1% per enchantment per rank (Patch #30).
- Offering destroys a plot for 3 random tomes; Purification (1.0) hands you an Offering for each card of another king in your kingdom.
- Spire heals the units closest to death. Patch #29 halved its damage and doubled its attack speed. The Spire Slays achievement needs 9 Spires.
Royal decrees
| Decree | Effect | Limit |
|---|---|---|
| A share of all enemies turn into frogs (10% on the official wiki table). | Up to 3 times | |
| All Wizards gain damage and their HP is set to 1. | Once per run | |
| Athenaeum | Replaces your hand with 9 random enchantment cards. | Repeatable without limit |
| Doubles all enchantments of all your active troops. | Up to 3 times | |
| Polemology 1.0 | Warlock's passive effect is applied 1 more time whenever a tome is used. | Up to 3 times |
| Purification 1.0 | Adds an Offering card to your hand for each card of another king in your kingdom. | Repeatable without limit |
| Doubles the amount of healing rays of your Spires. | Repeatable without limit | |
| Tempest | Doubles the attack speed of your Citadel's lightning bolts. | Repeatable without limit |
| Witchdoctors | Shamans now also increase target's HP, based on their HP. | Up to 3 times |
Perks
| Perk | Effect per rank | Ranks |
|---|---|---|
| Wizards gain +1% damage for every Enchantment they bear. | 3 | |
| Shamans deal +20% damage. | 3 | |
| Static causes +3 damage. | 3 | |
| Start with +1 completely random enchantment in hand. | 3 | |
| Citadel attack has a 5% chance to insta-kill. | 3 | |
| Raises the Library success rate. | 1 | |
| Start with completely random tome cards in hand. | 3 | |
| Spires start with extra rays. | 3 | |
| Warlocks gain +1% HP for every Tome used. | 3 |
Perk slots and ranks open with king levels. How perks and king levels work.
Guides for this king
- Beginner guide: reading card types and hand size
- How to beat King difficulty: perk board, year-5 decree, enemy re-rolls and the year-33 battle
- Unlocking kings: every unlock counter and how it accumulates
- Royal Council decrees: how the decree offer is built and which pools it draws from
Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.
