
Wizard
Ranged spellcaster. Damage increases for each enchantment it bears.
- Type
- Troop
- Owner
- King of Spells
- Unlock the king
- Use 9 spells
- HP
- 15
- Damage per hit
- 12
- Seconds between attacks
- 5
- Units
- 9
Level-1 values from the 1.0 game data, before perks, decrees, difficulty and level-ups. Playing the same card on the plot again levels it, normally to 3.
How players use it
- King of Spells Alternatives (Aevean): Warlocks fed by Offering with Scrollmaster x4 and Sorcerous x3, or Wizards with Arcane x4, Combustion and Steel Coat.
How to get it
- In the King of Spells's 9-card deck: a run as this king can start with it, and losing a battle offers cards from your own deck.
- Loot after beating the King of Spells in battle when that king is one of your enemies.
- Merchant: Jack of Arms (troops).
- Joker mode: pick it for a custom deck.
Decrees, perks and cards that name it
| Entry | Effect |
|---|---|
| Glass Staffs King of Spells decree | All Wizards gain damage and their HP is set to 1. |
| Arcane King of Spells perk | Wizards gain +1% damage for every Enchantment they bear. |
Rest of the King of Spells deck
Patch history
- Patch #18
Wizard now gets a damage buff whenever it gets an Enchantment
- Patch #30
In this patch, we're tweaking several perks. Besides buffing some neglected perks, we also replaced some effects so they'd synergize with the card's effects in more interesting ways. Perks like Arcane and Sorcerous, for example, now interact with the Wizard and Warlord's passive abilities instead of just adding mindless 10% initial stat buffs.
- Patch #31
Wizard stats were slightly buffed.
- Patch #31
Wizard projectiles were improved.
Lines from the official Steam patch notes since Patch #18 that name this card.
Achievements
- The Fellowship: Have a Wizard, an Elf, a Dwarf, and a Soldier in your kingdom.
Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.








