Royal decrees
135 decrees in four pools: 27 universal, 9 for each king, 18 Rainbow and 9 Chaos. 27 arrived with 1.0 (marked). A Royal Council offers a choice of decrees; see when councils happen and how the offer is built.
Universal decrees
Archaeology
Once per runNew 1.0
All locked plots get a treasure chest.

Overwork
Up to 3 times
Your support buildings apply their effects one more time.

Bargain
Up to 3 times
Merchant's cards cost half the price.

Leatherworks
Repeatable without limit
Doubles the movement speed of all troops.

Catharsis
Repeatable without limit
All troops on the field now have the same damage as your strongest troop's current damage.
Conscription
Repeatable without limit
Every plot with troops now gains 1 unit every year.
Demolition Crew
Repeatable without limitNew 1.0
Adds 1 copy of every destruction tome to your hand.

Sharp Blades
Repeatable without limit
Increases the damage of all your units and towers by 50%.

Exploration
Up to 3 times
Allows you to pick 3 new plots to unlock.

Eyeglass
Up to 5 times
All your plots get +30% raw chance to deal critical damage.
Grace
Once per runNew 1.0
Triggers a second blessing event 9 years from now.

Gunpowder
Repeatable without limit
Increases the area of AoE attacks by 30%.
Imports
Repeatable without limitNew 1.0
Replaces your hand with one random card of each of the 9 kings.

Iron Fist
Repeatable without limit
Doubles critical damage.

Loan
Repeatable without limit
Gives you 9 gold multiplied by the year you are in.
Minimum Wage
Repeatable without limitNew 1.0
All plots get +1% of all stats every year.

Outsourcing
Repeatable without limit
Receive 9 free re-rolls.
Rapine
Repeatable without limitNew 1.0
In the next battle, every enemy you kill gives you 1 gold.

Rebirth
Repeatable without limit
Gives you 3 lives, even beyond your maximum (Patch #29).

Feast
Repeatable without limit
Doubles the maximum HP of all troops.

Poison Thorns
Repeatable without limit
Every time enemies attack your units, those enemies gain 1 poison stack.

Supplies
Repeatable without limit
Replaces your hand with one copy of each of your king's cards.

Bunker
Repeatable without limit
Increases the attack speed of your towers by 50%.
Upcycling
Up to 3 timesNew 1.0
Gets 1 Trash card whenever a plot is destroyed.

Venom
Repeatable without limit
Every poison effect is now applied twice.

War Horns
Repeatable without limit
Summons are stronger (50% on the official wiki table).

Weakspot
Repeatable without limit
Frozen, stunned, or poisoned units take more damage (+50% on the official wiki table).
King of Nothing
Agronomy
Repeatable without limit
Gives you 1 Farm card for each occupied plot in your kingdom.

Armory
Repeatable without limit
All troops gain 3 stacks of Steel Coat.

Development
Repeatable without limit
Gives you 1 Wildcard for each empty plot you have.

Fireball
Repeatable without limit
Castle hits now leave a trail of fire on the ground that deals damage per tick.

Freshmen
Up to 3 times
Triples all stats of all level 1 troops.
Men-at-Arms
Up to 3 timesNew 1.0
Doubles the number of units of all your Soldier plots.
Nativism
Up to 3 timesNew 1.0
Gives you 9 gold whenever any King of Nothing card is used.
Smith Tower
Up to 3 times
Scout Towers now give damage to adjacent plots and Blacksmiths now shoot arrow projectiles.

Twinshot
Repeatable without limit
Doubles the number of arrows shot by Archers per hit.
King of Spells

Abracadabra
Up to 3 times
A share of all enemies turn into frogs (10% on the official wiki table).

Glass Staffs
Once per run
All Wizards gain damage and their HP is set to 1.
Athenaeum
Repeatable without limit
Replaces your hand with 9 random enchantment cards.

Re-enchant
Up to 3 times
Doubles all enchantments of all your active troops.
Polemology
Up to 3 timesNew 1.0
Warlock's passive effect is applied 1 more time whenever a tome is used.
Purification
Repeatable without limitNew 1.0
Adds an Offering card to your hand for each card of another king in your kingdom.

Spiremania
Repeatable without limit
Doubles the amount of healing rays of your Spires.
Tempest
Repeatable without limit
Doubles the attack speed of your Citadel's lightning bolts.
Witchdoctors
Up to 3 times
Shamans now also increase target's HP, based on their HP.
King of Greed

Insurance
Repeatable without limit
Gives you gold for every 9 allied unit deaths.

Burglary
Repeatable without limit
All troops gain 3 stacks of Midas Touch.
Foreclosure
Up to 3 timesNew 1.0
Mortgaged cards go back to your hand.
Golden Hour
Repeatable without limitNew 1.0
Every time you gain gold in battle, your Palace shoots a beam that hits a random target. Deals damage equal to the gold you have.
Mecenate
Repeatable without limit
Gives you 1 Over-invest card for each occupied plot in your kingdom.

Salvage
Up to 3 times
Cards thrown into the pit give you triple gold.

Scimitars
Up to 3 times
Thief attacks are always critical strikes.
Servitude
Up to 3 times
Mercenaries no longer get fired.
Speculation
Once per run
Vaults' level cap is now 99.
King of Blood
Bloodbath
Repeatable without limit
Oblation now also gives +1% damage to plots per troop added.

Covenant
Repeatable without limit
Doubles the stats of all active Demon Altars.
Death Pool
Up to 3 times
Receive a Sacrifice card every time you throw a card in the pit. Does not work with Sacrifice cards.

Embalming
Up to 10 times
Enemies killed have a chance to be summoned back to life as allies.

Fireworks
Up to 3 times
Bombers have their attack range area doubled.

Evil Pact
Repeatable without limit
Doubles the maximum quantity of Pagoda's summoned Ghosts.
Necromancy
Repeatable without limitNew 1.0
Cemetery now adds 1 unit to all adjacent troops every year.
Prime Meat
Repeatable without limitNew 1.0
Mangler now summons 1 more meat troll per shot.

Transmutation
Once per run
All active troops become Imps with twice as many units.
King of Nature

Fertility
Repeatable without limit
Adds 5 Procreate cards to your hand.
Blight
Up to 3 timesNew 1.0
All troops with Poison Vial get 1 extra stack every year.
Gigafunghi
Up to 3 times
Fuses all your current Mycelium's spores into a Giga Mushroom with double stats.
Heartvine
Up to 3 times
Treant attacks now heal allies beyond max HP.
Horticulture
Repeatable without limit
Forests now give an extra +2% HP per effect.
Overgrowth
Up to 3 timesNew 1.0
Doubles the root quantity of all Orchards.

Populate
Up to 3 times
Whenever any unit is added to any plot, adds 1 extra unit.

Revitalize
Repeatable without limit
Doubles every heal effect you receive.

Wilderness
Up to 3 times
Unlocks 3 new random plots, with level 3 Forests on each of them.
King of Nomads
Dismantling
Once per run
Camps now also trigger their effect whenever any plot is destroyed.

Cryoflame
Repeatable without limit
Dragons now spit blue fire and attack 1 more time per battle.

Frostbite
Repeatable without limit
Frost now deals damage per second for each stack.
Gigasaur
Up to 3 timesNew 1.0
Doubles the size and damage of all Raptors.
Khanate
Repeatable without limit
Doubles the number of units of your Warlord.

Pillage
Once per run
The effect of all plot-destroying cards is applied 1 more time.

Settlement
Repeatable without limit
All new troops and towers placed on empty plots start with triple stats.

Smithy
Up to 3 times
Travel Boots
Up to 3 timesNew 1.0
Migration is now triggered 1 more time per use.
King of Stone

Barricade
Repeatable without limit
Walls reflect 50% of damage taken.
Brickmaster
Repeatable without limit
Doubles the HP of all buildings.
Bulldozers
Repeatable without limitNew 1.0
Replaces your hand with 9 Earthworks cards.
Distillery
Up to 3 times
Cauldrons now affect all plots around them, including those that are diagonally adjacent.

Dynamites
Repeatable without limit
Each trap is now triggered 1 more time in battle.

Engineering
Up to 3 times
Doubles the damage of all towers.
Monopoly
Once per run
Quarry now only buffs one single target, with a larger damage buff.
Perforation
Up to 3 timesNew 1.0
Ballista projectiles deal more damage to the first target they hit.

Towerdome
Repeatable without limit
Stronghold can now build towers twice as fast.
King of Progress
Futurism
Once per run
All troops can now level up to level 99.

Gentrify
Repeatable without limit
All currently active plots gain 1 level.
Jumpstart
Repeatable without limitNew 1.0
Replaces your hand with 3 Overhauls and 3 Broken Cabulators.
Junkyard
Repeatable without limit
Adds 9 random trash cards to your hand.
Proliferation
Up to 3 times
Converter now summons 1 more Rat per conversion.
Rambo
Repeatable without limit
Executioners now shoot 1 more enemy at once.
Repurpose
Up to 3 timesNew 1.0
Trash cards thrown into the pit trigger any pit effects 1 more time.

Splicing
Up to 2 times
Doubles the level of all active Lab Rats.

Ultragravity
Up to 3 times
Doubles the attack range of your Mothership.
King of Time

Big Bang
Repeatable without limit
Hourglass's first attack now stuns enemies for 1 more second.
Debris
Up to 3 timesNew 1.0
Whenever you use Regression, you get +1 Temp Null card.

Devolve
Up to 3 times
A share of enemies are turned into kids with half of their stats (20% on the official wiki table).
Fracture
Repeatable
Travels 3 years back in time.
Kintsugi
Up to 2 times
Broken decrees are more powerful.

Loophole
Up to 3 times
Doubles the number of times Bastion's rifts warp enemies to the backline.

Megaminion
Up to 3 times
Warpers now summon giga tanks with double HP and Damage.
Power Grid
Once per runNew 1.0
All current and future Amplifiers automatically level up once.

Wormhole
Up to 3 times
Portals now travel 1 more year back in time.
Jack of Rainbows
Bootcamp
Once per run
The damage and HP of the next card you place on an empty plot are multiplied by the year you're in.
Diversification
Once per run
Lets you choose between more loot cards and gives loot from all enemy kings.

Gambling
Once per run
Gives you two cards after every battle. You can no longer choose your loot.
Havoc
Up to 3 times
Gives you a random destruction card every time you destroy a plot.
Invisibility
Up to 3 times
Ranged troops no longer take damage but also no longer stop enemies.

Longtermism
Once per run
You can choose more than one decree in the next Royal Council.
Magic Bricks
Up to 3 times
Towers can now get enchantments. Gives you random compatible enchantments.
Multiculturalism
Once per run
Triggers a Royal Council with exclusive decrees from the other kings.
Oddity
Once per run
Gives you an extra completely random card every odd year.

Payroll
Once per run
Your first re-roll in every encounter gives you gold instead of taking it.
Rare Goods
Once per run
Every merchant shop always sells one rainbow card.
Rebound
Once per run
Whenever you get to 0 gold, gives you 99 gold (Patch #30).

Refraction
Once per run
Replaces your cards in hand with random Rainbow cards.
Relics
Once per run
All treasure chests are turned into rainbow chests.
Sectarism
Once per runNew 1.0
All future decree options are exclusively from your own king. Triggers a new decree event right now.
Splurge
RepeatableNew 1.0
Spends all your current gold. Triples the base gold you get every year.

Wishing Well
Once per run
Gives you copies of the next card you throw into the pit.
Yield
Once per run
Gives you a share of your current gold every year.
Jack of Chaos
Black Market
Repeatable without limit
Triggers a Chaos shop event.
Catch Up
Repeatable without limit
New cards placed from your hand now start with boosted initial stats.
Darkness
Repeatable without limit
Destroys all Rainbow cards in your kingdom. Each one destroyed gives damage to all remaining plots.
Imperialism
Up to 3 times
Unlocks all remaining plots.
Ritual
Repeatable
All your troops are turned into demons with ranged piercing attacks. Current stats are maintained.
Sabotage
Repeatable without limit
Makes all enemies move slower.
Shuffle
Repeatable without limit
Scrambles all your plot locations. All plots gain to all stats.
Transcendence
Up to 3 times
Your base now has no max level.
Witchcraft
Repeatable without limit
Each enchantment you place on a unit generates extra stacks.
Source: decree table from the 1.0 game data on the official 9 Kings wiki (imported 2026-11-13); values the game fills in at runtime come from the data row, the patch notes or the official wiki decree table. Pick limits come from the same data. Decrees without an icon show an interface symbol.
