
Farm
Every year, adds 1 unit to one adjacent troop per level.
- Type
- Building
- Owner
- King of Nothing
- Unlock the king
- Unlocked from the start
How players use it
- King of Nothing Troop plan (Matsuri, Aevean): stack Recruiter, the Soldier stat perk, as high as the board allows and play every Soldier on one plot. Raise unit count before damage, because a Soldier gains damage for each new unit. Farms add units every year and Men-at-Arms doubles them. Aevean instead keeps a Soldier or Paladin at level 1 and re-rolls for Freshmen, which triples all stats of level-1 troops (up to 3 times).
- What a card does on a plot A troop, building or tower can only be upgraded by the same card. Wildcard, Overhaul, Concabulator and the Gentrify decree also raise levels. Buildings such as Blacksmith and Farm only affect adjacent plots, so a building in the centre of the 3×3 grid touches four plots and a corner building touches two.
How to get it
- In the King of Nothing's 9-card deck: a run as this king can start with it, and losing a battle offers cards from your own deck.
- Loot after beating the King of Nothing in battle when that king is one of your enemies.
- Merchant: Jack of Structures (buildings, towers and bases).
- Joker mode: pick it for a custom deck.
Decrees, perks and cards that name it
| Entry | Effect |
|---|---|
| Agronomy King of Nothing decree | Gives you 1 Farm card for each occupied plot in your kingdom. |
| Agricultural King of Nothing perk | Start with Farm cards in your hand. |
Rest of the King of Nothing deck
Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.








