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9 Kings 1.0 guide

Beat King difficulty
Stack multiplier perks, scale one carry, re-roll the attacker away from area damage and save free re-rolls for the year-5 decree.
Pick a king and build
Nothing (Castle with Development Wildcards) and Greed (Mercenaries with Servitude) are the most consistent at King and above.
Start the battle
Play or pit cards until two are left; the battle then starts on its own. Year 33 needs an empty hand.
Unlock the other kings
Each king has a lifetime goal, such as 999 gold spent for Greed. It unlocks at the end of the run that passes it, won or lost.
Get more plots
Expansion towers, Exploration and Wilderness decrees, the Earthworks tome and the Expansionist perk grow the board to 5×5.
Fill the perk board
Nine slots; a perk takes one slot per rank. King perks stay on that king, Universal and Rainbow perks are shared.
Open higher difficulty
Win on your highest unlocked level; the next opens for every king.
Play with a friend
Multiplayer matches come from the ranked ladder with no private lobby; play the same daily challenge to compare runs.
A King of Time kingdom on a purple board: an Hourglass tower, troop plots and an enemy army approaching, with Frost, Procreate and Portal cards in hand.
King of Time run, official screenshot.

Kings: build core and unlock

Builds for every king
  1. King of Nothing court card

    Nothing

    • Castle
    • Wildcard
    • Paladin

    Unlocked from the start

  2. King of Spells court card

    Spells

    • Citadel
    • Steel Coat
    • Library

    Use 9 spells

  3. King of Greed court card

    Greed

    • Mercenary
    • Mob
    • Dispenser

    Spend 999 gold

  4. King of Blood court card

    Blood

    • Imp
    • Cemetery
    • Demon Altar

    Kill 9999 enemy units in battle

  5. King of Nature court card

    Nature

    • Wallmaker
    • Forest
    • Treant

    Train 999 units

  6. King of Nomads court card

    Nomads

    • Warlord
    • Mob
    • Migration

    Use 99 troop cards

  7. King of Stone court card

    Stone

    • Trapper
    • Trebuchet
    • Ballista

    Build 99 buildings

  8. King of Progress court card

    Progress

    • Executioner
    • Overhaul
    • Concabulator

    Level up 299 plots

  9. King of Time court card

    Time

    • Warper
    • Regression
    • Rewind

    Play for 999 years

33-year run

Run calendar
  1. 1
  2. 2
  3. 3Prophet
  4. 4
  5. 5Council
  6. 6
  7. 7Merchant
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13Council
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19Merchant
  20. 20
  21. 21Council
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29Council
  30. 30
  31. 31Merchant
  32. 32
  33. 33Final
  • Prophet reveals the blessing
  • Royal Council
  • Merchant
  • Final battle
  • Also: two Jack of Rainbows attacks, a war and a peace diplomat, and expansion towers, marked on the in-game year track.

Added in 1.0

All 1.0 changes
King of Nature
Blight, Overgrowth
King of Stone
Bulldozers, Perforation
King of Time
Debris, Power Grid
King of Greed
Foreclosure, Golden Hour
King of Nomads
Gigasaur, Travel Boots
King of Progress
Jumpstart, Repurpose
King of Nothing
Men-at-Arms, Nativism
King of Blood
Necromancy, Prime Meat
King of Spells
Polemology, Purification
Rainbow decrees
Sectarism, Splurge

Special opponents and the Joker

Golem card art, one of the Jack of Rainbows' troops

Jack of Rainbows

Attacks twice per run since Patch #18. Beating it lets you pick a Rainbow card. Rainbow and Chaos cards

Sacrifice card art; Chaos cards are stronger versions of king tomes

Jack of Chaos

Brings 15 Chaos tomes, stronger versions of king tomes such as Chaos Wildcard. Beating it earns the Chaotic Good achievement.

Joker court card

Joker

Unlock all other kings. Custom deck, enemies, events, gold, lives and re-rolls. Joker mode

King difficulty and above

First runs

Progression

Kings and engines

Modes and 1.0

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