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King of Blood court card from the king selection screen

King of Blood

Destruction as fuel. Since Patch #29 every unit destroyed adds a Pagoda ghost, Oblation grows each time a card goes into the pit, and Manglers turn adjacent units into damage.

Unlock
Kill 9999 enemy units in battle
Base card
Pagoda
Other 8 cards
2 troops, 2 buildings, 1 tower, 2 tomes, 1 enchantment

High-difficulty build

ImpCemeteryDemon AltarPagoda
  • Swarm plan (Vao and Matsuri; the May 2025 wiki.gg strategy also builds Imps and the Altar): spread Imps around Cemeteries and a Demon Altar. Each adjacent death summons a Skeleton and permanently grows the Altar (+0.1 per death since Patch #30). Matsuri calls this the strongest Blood combination.
  • Skeleton plots: since Patch #29, destroying a troop plot next to a Cemetery leaves a Skeleton plot. Vao overhauls level-3 Imps beside Cemeteries and levels the new Skeleton plots again.
  • Perks: Cultist (+1 Imp card), Pagan (Demon Altar in a corner at the start), Summoner and Diabolical (+9 Pagoda ghosts).
  • Decrees: War Horns (stronger summons), Supplies (one copy of every Blood card), Covenant (double Altar stats) and Evil Pact (double Pagoda ghost cap).
  • Base plan: Aevean says the Altar was weakened and plays for the Pagoda base instead, which gains a ghost for every unit destroyed during the run.
  • Enemies: avoid Stone, Spells and Time, whose area damage kills Imp swarms.

1.0 raised Mangler damage, and its meat trolls now gain HP and damage for every unit it mangles. The guides above predate this change.

From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.

Deck: 9 cards

The first card is the base. You start a run with the base and 3 random cards from this deck.

  • Pagoda card art

    Pagoda

    Base

    Summons invincible Ghosts of deceased troops onto the battlefield.

  • Bomber card art

    Bomber

    Troop

    Runs towards the enemy and explodes, dealing area damage.

  • Imp card art

    Imp

    Troop

    Fast and aggressive minion with many small units.

  • Mangler card art

    Mangler

    Tower

    Summons meat trolls. Every year, sacrifices an adjacent unit to gain damage and HP.

  • Cemetery card art

    Cemetery

    Building

    If an adjacent unit dies in battle, summons a Skeleton to fight in its place.

  • Demon Altar card art

    Demon Altar

    Building

    Summons one demon per level. For each dead ally, grows permanently stronger (+0.1 raw per death since Patch #30).

  • Sacrifice card art

    Destroys target plot to level up adjacent plots.

  • Oblation card art

    When thrown into the pit, all troops get +1 unit. The effect grows by 1 whenever any card is thrown into the pit.

  • Carnage card art

    Carnage

    Enchantment

    Unit explodes when killed, dealing 10% of its HP per stack as area damage.

How the cards fit together

  • Pagoda: 9 ghosts per level plus one for every unit destroyed during the run (Patch #29), and faster summoning since Patch #30.
  • Oblation replaced Vampirism in Patch #29: thrown into the pit it gives every troop +1 unit, and the effect grows by 1 for every card thrown into the pit before it.
  • Cemetery summons a Skeleton when an adjacent unit dies; destroying a troop plot next to a Cemetery leaves a Skeleton plot, and a Bone Pile placed beside it becomes a Skeleton troop (Patch #30).
  • Mangler sacrifices an adjacent unit each year and summons meat trolls; 1.0 raised its damage and meat trolls now gain both HP and damage when it mangles a unit.
  • 1.0 mildly weakened CPU Blood armies.

Royal decrees

DecreeEffectLimit
BloodbathOblation now also gives +1% damage to plots per troop added.Repeatable without limit
CovenantDoubles the stats of all active Demon Altars.Repeatable without limit
Death PoolReceive a Sacrifice card every time you throw a card in the pit. Does not work with Sacrifice cards.Up to 3 times
EmbalmingEnemies killed have a chance to be summoned back to life as allies.Up to 10 times
FireworksBombers have their attack range area doubled.Up to 3 times
Evil PactDoubles the maximum quantity of Pagoda's summoned Ghosts.Repeatable without limit
Necromancy 1.0Cemetery now adds 1 unit to all adjacent troops every year.Repeatable without limit
Prime Meat 1.0Mangler now summons 1 more meat troll per shot.Repeatable without limit
TransmutationAll active troops become Imps with twice as many units.Once per run

Perks

PerkEffect per rankRanks
BlightedWhen a Cemetery is placed, adds +1 Bone Pile to your hand.3
ButcherManglers get extra damage per sacrificed unit.3
CultistStart with +1 Imp card in hand.3
DiabolicalPagoda starts summoning +9 Ghosts.3
ExplosiveBombers start with +3 units.3
MartyrCarnage has a larger attack area.3
OracleOblation starts with extra effect stacks.3
PaganStart with a Demon Altar in a random corner plot.2
SummonerAll summons start with a bonus to all stats.3

Perk slots and ranks open with king levels. How perks and king levels work.

Guides for this king

Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.

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