
King of Blood
Destruction as fuel. Since Patch #29 every unit destroyed adds a Pagoda ghost, Oblation grows each time a card goes into the pit, and Manglers turn adjacent units into damage.
- Unlock
- Kill 9999 enemy units in battle
- Base card
- Pagoda
- Other 8 cards
- 2 troops, 2 buildings, 1 tower, 2 tomes, 1 enchantment
- 1.0 decrees
- Necromancy, Prime Meat
High-difficulty build
- Swarm plan (Vao and Matsuri; the May 2025 wiki.gg strategy also builds Imps and the Altar): spread Imps around Cemeteries and a Demon Altar. Each adjacent death summons a Skeleton and permanently grows the Altar (+0.1 per death since Patch #30). Matsuri calls this the strongest Blood combination.
- Skeleton plots: since Patch #29, destroying a troop plot next to a Cemetery leaves a Skeleton plot. Vao overhauls level-3 Imps beside Cemeteries and levels the new Skeleton plots again.
- Perks: Cultist (+1 Imp card), Pagan (Demon Altar in a corner at the start), Summoner and Diabolical (+9 Pagoda ghosts).
- Decrees: War Horns (stronger summons), Supplies (one copy of every Blood card), Covenant (double Altar stats) and Evil Pact (double Pagoda ghost cap).
- Base plan: Aevean says the Altar was weakened and plays for the Pagoda base instead, which gains a ghost for every unit destroyed during the run.
- Enemies: avoid Stone, Spells and Time, whose area damage kills Imp swarms.
1.0 raised Mangler damage, and its meat trolls now gain HP and damage for every unit it mangles. The guides above predate this change.
From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.
Deck: 9 cards
The first card is the base. You start a run with the base and 3 random cards from this deck.

Pagoda
BaseSummons invincible Ghosts of deceased troops onto the battlefield.

Bomber
TroopRuns towards the enemy and explodes, dealing area damage.

Imp
TroopFast and aggressive minion with many small units.

Mangler
TowerSummons meat trolls. Every year, sacrifices an adjacent unit to gain damage and HP.

Cemetery
BuildingIf an adjacent unit dies in battle, summons a Skeleton to fight in its place.

Demon Altar
BuildingSummons one demon per level. For each dead ally, grows permanently stronger (+0.1 raw per death since Patch #30).

Sacrifice
TomeDestroys target plot to level up adjacent plots.

Oblation
TomeWhen thrown into the pit, all troops get +1 unit. The effect grows by 1 whenever any card is thrown into the pit.

Carnage
EnchantmentUnit explodes when killed, dealing 10% of its HP per stack as area damage.
How the cards fit together
- Pagoda: 9 ghosts per level plus one for every unit destroyed during the run (Patch #29), and faster summoning since Patch #30.
- Oblation replaced Vampirism in Patch #29: thrown into the pit it gives every troop +1 unit, and the effect grows by 1 for every card thrown into the pit before it.
- Cemetery summons a Skeleton when an adjacent unit dies; destroying a troop plot next to a Cemetery leaves a Skeleton plot, and a Bone Pile placed beside it becomes a Skeleton troop (Patch #30).
- Mangler sacrifices an adjacent unit each year and summons meat trolls; 1.0 raised its damage and meat trolls now gain both HP and damage when it mangles a unit.
- 1.0 mildly weakened CPU Blood armies.
Royal decrees
| Decree | Effect | Limit |
|---|---|---|
| Bloodbath | Oblation now also gives +1% damage to plots per troop added. | Repeatable without limit |
| Doubles the stats of all active Demon Altars. | Repeatable without limit | |
| Death Pool | Receive a Sacrifice card every time you throw a card in the pit. Does not work with Sacrifice cards. | Up to 3 times |
| Enemies killed have a chance to be summoned back to life as allies. | Up to 10 times | |
| Bombers have their attack range area doubled. | Up to 3 times | |
| Doubles the maximum quantity of Pagoda's summoned Ghosts. | Repeatable without limit | |
| Necromancy 1.0 | Cemetery now adds 1 unit to all adjacent troops every year. | Repeatable without limit |
| Prime Meat 1.0 | Mangler now summons 1 more meat troll per shot. | Repeatable without limit |
| All active troops become Imps with twice as many units. | Once per run |
Perks
| Perk | Effect per rank | Ranks |
|---|---|---|
| When a Cemetery is placed, adds +1 Bone Pile to your hand. | 3 | |
| Manglers get extra damage per sacrificed unit. | 3 | |
| Start with +1 Imp card in hand. | 3 | |
| Pagoda starts summoning +9 Ghosts. | 3 | |
| Bombers start with +3 units. | 3 | |
| Carnage has a larger attack area. | 3 | |
| Oracle | Oblation starts with extra effect stacks. | 3 |
| Start with a Demon Altar in a random corner plot. | 2 | |
| All summons start with a bonus to all stats. | 3 |
Perk slots and ranks open with king levels. How perks and king levels work.
Guides for this king
- The pit: what throwing cards away gives you
- How to beat King difficulty: perk board, year-5 decree, enemy re-rolls and the year-33 battle
- Unlocking kings: every unlock counter and how it accumulates
- Royal Council decrees: how the decree offer is built and which pools it draws from
Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.
