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Imp card art

Cards

Imp

Fast and aggressive minion with many small units.

Type
Troop
Unlock the king
Kill 9999 enemy units in battle
HP
13
Damage per hit
5
Seconds between attacks
1.4
Units
13

Level-1 values from the 1.0 game data, before perks, decrees, difficulty and level-ups. Playing the same card on the plot again levels it, normally to 3.

How players use it

  • King of Blood Swarm plan (Vao and Matsuri; the May 2025 wiki.gg strategy also builds Imps and the Altar): spread Imps around Cemeteries and a Demon Altar. Each adjacent death summons a Skeleton and permanently grows the Altar (+0.1 per death since Patch #30). Matsuri calls this the strongest Blood combination.

How to get it

  • In the King of Blood's 9-card deck: a run as this king can start with it, and losing a battle offers cards from your own deck.
  • Loot after beating the King of Blood in battle when that king is one of your enemies.
  • Merchant: Jack of Arms (troops).
  • Joker mode: pick it for a custom deck.

Decrees, perks and cards that name it

EntryEffect
Transmutation King of Blood decreeAll active troops become Imps with twice as many units.
Cultist King of Blood perkStart with +1 Imp card in hand.

Rest of the King of Blood deck

Patch history

  1. Patch #18

    Imp base stats were increased.

  2. Patch #22

    Imp (Blood): damage was increased.

  3. Patch #30

    When you Transmutate a troop adjacent to a Cemetery it now becomes a Imp (instead of a Skeleton) as intended.

Lines from the official Steam patch notes since Patch #18 that name this card.

Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.

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