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Guides

18 guides for 9 Kings 1.0, grouped by what you are trying to do. Reference lists live in Kings, Cards, Decrees, Perks and Achievements.

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  1. First run in 9 Kings

    How a year works in 9 Kings 1.0, what each card type does on a plot, how lives and loot work, and the settings and perks to check before your first run.

Run systems

  1. Run calendar for 9 Kings

    The years of a 9 Kings run in which the prophet, Royal Councils, merchants and the final battle happen, plus diplomats, expansion towers, the Jack of Rainbows and Endless mode.

  2. Gold, merchants, re-rolls and the pit in 9 Kings

    Where gold comes from in 9 Kings 1.0, what merchant cards and re-rolls cost, how the pit (well) works, and the Greed cards, decrees and perks that change those numbers.

  3. Royal Council and decrees in 9 Kings

    How a Royal Council builds its decree offer in 9 Kings 1.0: the four decree pools, pick limits, re-rolls, the perks and decrees that add choices, and decrees that change the next council.

Progression

  1. How to beat King difficulty and King IX IX in 9 Kings

    A run plan for King to King IX IX in 9 Kings 1.0: perk boards, one-carry scaling, which enemy kings to re-roll, the year-5 decree, the year-33 final battle and the usual reasons runs die.

  2. How to unlock every king in 9 Kings

    Unlock goals for all nine kings and the Joker in 9 Kings 1.0, from Use 9 spells to Play for 999 years, plus how to unlock Quest mode, multiplayer, daily mayhem and higher difficulties.

  3. Perks and king levels in 9 Kings

    How 9 Kings perks unlock with king levels, how the 9-slot perk board and ranks work, when Rainbow perks unlock, and which universal perks change a run most.

  4. Difficulty levels in 9 Kings, Peasant to King IX IX

    All 25 difficulty levels in 9 Kings 1.0 in order, how each one unlocks, and the enemy and experience multipliers stored for each level in the game data.

  5. Hardest 9 Kings achievements and how to get them

    Methods for the rarest 9 Kings achievements: Wall Street, The Spire Slays, King of Kings, Your Grindness, Spoiled, Time Bender, Nobel Prize, Wonderwall, the speedrun and the 1.0 additions.

Kings

  1. Builds for every king in 9 Kings at King difficulty and above

    One working high-difficulty build per king in 9 Kings 1.0: the carry card, the perks to stack, the decree to re-roll for, the enemy kings to avoid and how many player guides agree.

  2. King of Time: Amplifier, Portal, Regression and Rewind

    How the King of Time's Amplifier passes buffs to neighbours, which support effects it copies, how Portal time travel replays years, and what Regression, Rewind and the 1.0 decrees Power Grid and Debris do.

  3. King of Nomads: Camp, Migration, Raptors and Dragon Den

    How the King of Nomads deck works in 9 Kings 1.0: Camp's trigger on empty plots, Migration and Travel Boots, Raptor and Boar mounts, Mob growth, Dragon Den and the moving base.

  4. Level-up chains: Lab Rat, Concabulator and Overhaul

    How King of Progress level-up chains work in 9 Kings 1.0: Lab Rats that level with their neighbours, the level-3 Concabulator, Overhaul scaling, Patronage, X-Ray and Mantra.

Cards

  1. Rainbow and Chaos cards: Jack of Rainbows and Jack of Chaos

    How to get the 36 Rainbow cards and 15 Chaos cards in 9 Kings 1.0, when the Jack of Rainbows and Jack of Chaos attack, and what each special card does.

Modes

  1. Joker mode in 9 Kings, the custom deck builder

    How to unlock the Joker in 9 Kings 1.0, what you can set in Joker mode (deck, events, enemy kings, gold, lives, re-rolls) and how to use it to test card interactions.

  2. Quest mode in 9 Kings

    How Quest mode works in 9 Kings 1.0 - 81 quests in 9 regions, how to unlock it, its Knight, King and Chaos difficulties, quest achievements and the daily mayhem island.

  3. Multiplayer in 9 Kings: seasons, ranks and rules

    How 9 Kings multiplayer works in 1.0: unlock after 3 runs, asynchronous battles against other players' kingdoms, 5 lives, seasonal Rainbow and decree pools, multiplayer perks, ranks and casual mode.

Version

  1. What changed in 9 Kings 1.0

    Everything 9 Kings 1.0 added or changed on 12 November 2026 compared with Early Access 0.9.8 - Joker mode, daily mayhem, 9 Rainbow cards, 27 decrees, perks, blessings, 45 achievements and balance changes.

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