
King of Nomads
Movement. Camp rewards placing cards on empty plots, Migration moves a plot and buffs it, and the Warlord base shoots banners that lend its stats to allies.
- Unlock
- Use 99 troop cards
- Base card
- Warlord
- Other 8 cards
- 2 troops, 1 building, 1 tower, 3 tomes, 1 enchantment
- 1.0 decrees
- Travel Boots, Gigasaur
- Lives
- Enemies must reach the life statues; the base can move
High-difficulty build
- Warlord plan (Vao): level the Warlord base with Overhaul and add Procreate units. Khanate doubles the Warlord’s units.
- Migration trick: surround the Warlord so only one empty plot is next to it, then move it out and back with Migration. The adjacent Mob gains a unit for every unit the Warlord gains, and Vao reports 12,000 units by year 30. Immigrant gives a Migration card at each expansion tower.
- A Blood Demon Altar or Cemetery scales with the unit count.
- Enemies: start against Nature for Procreate, or against Progress for Overhaul and make peace with it later. Avoid Stone, whose Ballistas pierce the swarm, and Time.
Aevean (November 2026) calls Nomads mostly unchanged by the late patches and still plays for the base. That makes two sources. King of Nomads covers Camp and Migration in detail.
From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.
Deck: 9 cards
The first card is the base. You start a run with the base and 3 random cards from this deck.

Warlord
BaseBase and ranged troop. Shoots banners that add Warlord's stats to target allies.

Mob
TroopStone-throwing rebel. Gain a unit whenever a different adjacent card gains one.

Raptor
TroopMounted by adjacent units. Sums its stats with its rider and pierces through the frontline.

Dragon Den
TowerSummons powerful single-strike dragons. Gets stronger each time a plot is destroyed.

Camp
BuildingWhen a card is placed on an empty plot, Camp's adjacent plots gain stats (+2% per level on the official wiki table).

Migration
TomeMoves target to an empty adjacent plot. Moved card gains +10% damage and HP.

Swords
TomeAdds 5 damage or +5% damage to target, whichever is higher.

Shields
TomeAdds 10 HP or +10% HP to target, whichever is higher.

Frost
EnchantmentAttacks slow the enemy's movement and attack speed.
Royal decrees
| Decree | Effect | Limit |
|---|---|---|
| Dismantling | Camps now also trigger their effect whenever any plot is destroyed. | Once per run |
| Dragons now spit blue fire and attack 1 more time per battle. | Repeatable without limit | |
| Frost now deals damage per second for each stack. | Repeatable without limit | |
| Gigasaur 1.0 | Doubles the size and damage of all Raptors. | Up to 3 times |
| Khanate | Doubles the number of units of your Warlord. | Repeatable without limit |
| The effect of all plot-destroying cards is applied 1 more time. | Once per run | |
| All new troops and towers placed on empty plots start with triple stats. | Repeatable without limit | |
| Doubles Swords and Shields effects. | Up to 3 times | |
| Travel Boots 1.0 | Migration is now triggered 1 more time per use. | Up to 3 times |
Perks
| Perk | Effect per rank | Ranks |
|---|---|---|
| Swords give extra damage. | 3 | |
| Increases the Frost effect. | 3 | |
| Shields give extra HP. | 3 | |
| Gives you a Migration card at every Expansion Tower event. | 3 | |
| Raptors start with +20% damage. | 3 | |
| Warlord starts with a bonus to all stats. | 3 | |
| Start with random troop cards in your hand. | 3 | |
| Mob plots get +1 unit every year. | 3 | |
| Dragon Dens get +3% buff for every destruction effect. | 3 |
Perk slots and ranks open with king levels. How perks and king levels work.
Guides for this king
- King of Nomads guide: Camp, Migration, mounts and Dragon Den
- How to beat King difficulty: perk board, year-5 decree, enemy re-rolls and the year-33 battle
- Unlocking kings: every unlock counter and how it accumulates
- Royal Council decrees: how the decree offer is built and which pools it draws from
Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.
