King of Nomads: Camp, Migration, Raptors and Dragon Den
- Updated
- Game version
- 1.0
- Topic
- Kings
The King of Nomads unlocks after 99 troop cards used. Its cards reward placing and moving things: Camp buffs its neighbours whenever a card lands on an empty plot, Migration moves a plot and gives it +10% damage and HP, and the Warlord base shoots banners that lend its stats to allies. The base is not a fixed castle: you lose a life when enemies reach your life statues.

Camp
- Trigger: a card placed on an empty plot. Each adjacent plot of the Camp gains stats: +2% per Camp level on the official wiki table (2%, 4%, 6%).
- Migration, Echoform and Slime count as placing a card on an empty plot (Patch #13), so moving a plot next to a Camp fires it. Since Patch #24 a Camp also triggers when it is placed.
- Overwork applies Camp’s effect an extra time per stack. Dismantling also fires Camps whenever any plot is destroyed.
- A Camp surrounded by troop plots buffs up to four of them per trigger; a Camp in a corner reaches two.
Migration and Travel Boots
Migration moves the target to an empty adjacent plot and gives it +10% damage and HP. Travel Boots (1.0) triggers it again per stack, and the Immigrant perk hands you a Migration at every expansion tower event. Mass Migration asks for 9 Migrations in a run (10.2% of players).
Mounts
- Raptor is mounted by an adjacent troop; the pair sums its stats and pierces the enemy front line. Gigasaur (1.0) doubles Raptor size and damage. 1.0 fixed Warpers riding Raptors so they summon properly.
- Boar (King of Nature) can also be mounted; its HP raises the rider’s stats. A Boar riding a Raptor earns Mountception; a Ballista on a Boar earns Crossboar.
Mob, Swords and Shields
- Mob gains a unit whenever a different adjacent card gains one. Rebellious adds a unit per year. Flash Mob needs 999 Mob units on one plot (4.8%).
- Swords and Shields add a flat amount or a percentage, whichever is higher (5 damage or +5%, 10 HP or +10%); Smithy doubles both.
Dragon Den
Dragon Den summons single-strike dragons that grow stronger each time a plot is destroyed. 1.0 raised its damage, Patch #29 widened its attack area, Pillage works with it since 0.9.6, and Cryoflame adds an attack per battle. Double Double Double Dragon needs 9 Dragon Dens (5.4%); Clone from the King of Nature is the usual way to copy them.
Full deck, decrees and perks: King of Nomads.
Sources
- 9 Kings game data, Cards and Policies tables (official wiki import)1.0 texts for Camp, Migration, Raptor, Mob, Warlord, Dragon Den and the Nomads decrees.
- Patch #13 notes, King of NomadsCamp works with Migration, Echoform and Slime; Overwork works with Camp.
- 9 Kings official wiki, Cards (Nomads table)Camp +2/4/6% stats by level; Migration +10%; Swords and Shields values.
- Steam discussion, Nomads tips (November 2026)Players stack Mob counts with Migration and note Ballista as a counter.
- 9 Kings 1.0 release notesTravel Boots and Gigasaur decrees; Dragon Den damage increased; Havoc works with Migration; Warpers on Raptors fixed.
- 9 Kings official wiki, RunKing of Nomads loses a life when enemies reach its life statues.




