
Mob
Stone-throwing rebel. Gain a unit whenever a different adjacent card gains one.
- Type
- Troop
- Owner
- King of Nomads
- Unlock the king
- Use 99 troop cards
- HP
- 14
- Damage per hit
- 5
- Seconds between attacks
- 3.2
- Units
- 3
Level-1 values from the 1.0 game data, before perks, decrees, difficulty and level-ups. Playing the same card on the plot again levels it, normally to 3.
How players use it
- King of Greed Mob centre: put one Nomads Mob in the middle of the Mercenary plots. It gains a unit whenever an adjacent card gains one, so it grows with your gold and keeps its units when gold is spent. Take the Mob as loot by fighting the King of Nomads (Vao and a 2025 Russian guide).
- King-difficulty achievements Self-Sufficient (17.7%): win on King with no perks. Vao credits the player Clyde with a Nomads route: re-roll for the King of Nature first to get Procreate’s 9 units, avoid Progress, Time and Stone, and put three Mobs beside a Cemetery and Demon Altar taken from Blood.
- Mob, Swords and Shields Mob gains a unit whenever a different adjacent card gains one. Rebellious adds a unit per year. Flash Mob needs 999 Mob units on one plot (4.8%).
How to get it
- In the King of Nomads's 9-card deck: a run as this king can start with it, and losing a battle offers cards from your own deck.
- Loot after beating the King of Nomads in battle when that king is one of your enemies.
- Merchant: Jack of Arms (troops).
- Joker mode: pick it for a custom deck.
Decrees, perks and cards that name it
| Entry | Effect |
|---|---|
| Rebellious King of Nomads perk | Mob plots get +1 unit every year. |
Rest of the King of Nomads deck
Patch history
- Patch #23
Mob now gains troops when it's placed next to a Warlord that got the Khanate decree.
- Patch #24
Mob (Nomads) HP and damage were increased.
Lines from the official Steam patch notes since Patch #18 that name this card.
Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.








