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Mercenary card art

Cards

Mercenary

Strong but fickle warrior for hire. You always have 1 unit for each 9 gold you have (Patch #29).

Type
Troop
Unlock the king
Spend 999 gold
HP
28
Damage per hit
6
Seconds between attacks
1.8
Units
1

Level-1 values from the 1.0 game data, before perks, decrees, difficulty and level-ups. Playing the same card on the plot again levels it, normally to 3.

How players use it

  • King of Greed Carry: Mercenaries. You always have 1 unit for each 9 gold you hold (since Patch #29), so gold is the stat. Servitude stops them being fired, which lets you spend gold at merchants without losing the army.
  • Run plan by year Merchant, year 7. The first card costs 30 gold. Greed players spend it on a Rainbow card or Mercenaries, and the Greed perk Peddler makes a shop purchase free. Patronage raises the base 3 levels past its cap, which Vao uses to offset the Ingenious cut.
  • Greed cards that scale with gold Mercenary: 1 unit for each 9 gold you hold, so spending gold shrinks the plot unless Servitude is active.

How to get it

  • In the King of Greed's 9-card deck: a run as this king can start with it, and losing a battle offers cards from your own deck.
  • Loot after beating the King of Greed in battle when that king is one of your enemies.
  • Merchant: Jack of Arms (troops).
  • Joker mode: pick it for a custom deck.

Rest of the King of Greed deck

Patch history

  1. Patch #18

    Increased enemy Mercenary and Thief costs, meaning 10% fewer will appear in battle.

  2. Patch #29

    Mercenary: Mercenaries now cost 9 gold per unit (instead of 15). Card's base stats were nerfed.

Lines from the official Steam patch notes since Patch #18 that name this card.

Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.

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