
Mercenary
Strong but fickle warrior for hire. You always have 1 unit for each 9 gold you have (Patch #29).
- Type
- Troop
- Owner
- King of Greed
- Unlock the king
- Spend 999 gold
- HP
- 28
- Damage per hit
- 6
- Seconds between attacks
- 1.8
- Units
- 1
Level-1 values from the 1.0 game data, before perks, decrees, difficulty and level-ups. Playing the same card on the plot again levels it, normally to 3.
How players use it
- King of Greed Carry: Mercenaries. You always have 1 unit for each 9 gold you hold (since Patch #29), so gold is the stat. Servitude stops them being fired, which lets you spend gold at merchants without losing the army.
- Run plan by year Merchant, year 7. The first card costs 30 gold. Greed players spend it on a Rainbow card or Mercenaries, and the Greed perk Peddler makes a shop purchase free. Patronage raises the base 3 levels past its cap, which Vao uses to offset the Ingenious cut.
- Greed cards that scale with gold Mercenary: 1 unit for each 9 gold you hold, so spending gold shrinks the plot unless Servitude is active.
How to get it
- In the King of Greed's 9-card deck: a run as this king can start with it, and losing a battle offers cards from your own deck.
- Loot after beating the King of Greed in battle when that king is one of your enemies.
- Merchant: Jack of Arms (troops).
- Joker mode: pick it for a custom deck.
Rest of the King of Greed deck
Patch history
- Patch #18
Increased enemy Mercenary and Thief costs, meaning 10% fewer will appear in battle.
- Patch #29
Mercenary: Mercenaries now cost 9 gold per unit (instead of 15). Card's base stats were nerfed.
Lines from the official Steam patch notes since Patch #18 that name this card.
Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.







