
King of Greed
Gold as a stat. Mercenary unit count follows your gold, Dispenser attack speed follows gold earned, and Vaults level themselves.
- Unlock
- Spend 999 gold
- Base card
- Palace
- Other 8 cards
- 2 troops, 2 buildings, 1 tower, 2 tomes, 1 enchantment
- 1.0 decrees
- Foreclosure, Golden Hour
High-difficulty build
- Carry: Mercenaries. You always have 1 unit for each 9 gold you hold (since Patch #29), so gold is the stat. Servitude stops them being fired, which lets you spend gold at merchants without losing the army.
- Mob centre: put one Nomads Mob in the middle of the Mercenary plots. It gains a unit whenever an adjacent card gains one, so it grows with your gold and keeps its units when gold is spent. Take the Mob as loot by fighting the King of Nomads (Vao and a 2025 Russian guide).
- Perks: Tycoon (cheaper Mercenaries), Nepobaby (+20 starting gold), Planner (+30 gold per life lost) and Peddler (free shop purchase). Matsuri multiplies Peddler to x4 and spends the first merchant on a Rainbow card.
- Support: a Dispenser early, since it gains attack speed for every gold earned (Vao, Aevean). Vaults with Speculation are an income alternative, and a Blood Demon Altar grows from every Mercenary that dies.
- Enemies: avoid Stone, whose Ballistas pierce the swarm, and Time. Fight Spells or Progress early for Offering or Overhaul, then make peace with them at the peace diplomat.
Four sources agree on the Mercenary carry. In November 2026, TomarEmerald said Greed was the king they still won with most comfortably, at about one run in five on their difficulty.
From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.
Deck: 9 cards
The first card is the base. You start a run with the base and 3 random cards from this deck.

Palace
BaseCasts a ray that insta-kills target. Golden enemies drop gold.

Thief
TroopFast assassin that jumps straight to the enemy's backline.

Mercenary
TroopStrong but fickle warrior for hire. You always have 1 unit for each 9 gold you have (Patch #29).

Vault
BuildingEvery year, gives you 3 gold per level. Automatically levels up.

Beacon
BuildingEvery year, adds attack speed and movement speed to all adjacent plots (+2% per level on the official wiki table).

Dispenser
TowerSingle-target tower. Gains attack speed for each gold you earn.

Mortgage
TomeDestroys target plot and gives you gold for each level it had.

Over-invest
TomeSpends 30 gold to increase every stat of a plot.

Midas Touch
EnchantmentWhen this troop kills an enemy, there is a 2% chance per stack to earn gold.
How the cards fit together
- Mercenary: you always have 1 unit for each 9 gold you hold (Patch #29 lowered it from 15), so spending gold shrinks the plot. Servitude stops Mercenaries being fired.
- Vault gives 3 gold per level each year and levels itself automatically since Patch #29; Speculation raises its level cap to 99. Wall Street (2.5% of players) needs Vaults on every unlocked plot except the base.
- Mortgage turns a plot into gold by level; with Foreclosure (1.0) the mortgaged card returns to your hand.
- Over-invest spends 30 gold to raise every stat of a plot.
- Golden Hour (1.0): each time you gain gold in battle, the Palace beam hits a random target for damage equal to your gold.
Royal decrees
| Decree | Effect | Limit |
|---|---|---|
| Gives you gold for every 9 allied unit deaths. | Repeatable without limit | |
| All troops gain 3 stacks of Midas Touch. | Repeatable without limit | |
| Foreclosure 1.0 | Mortgaged cards go back to your hand. | Up to 3 times |
| Golden Hour 1.0 | Every time you gain gold in battle, your Palace shoots a beam that hits a random target. Deals damage equal to the gold you have. | Repeatable without limit |
| Mecenate | Gives you 1 Over-invest card for each occupied plot in your kingdom. | Repeatable without limit |
| Cards thrown into the pit give you triple gold. | Up to 3 times | |
| Thief attacks are always critical strikes. | Up to 3 times | |
| Servitude | Mercenaries no longer get fired. | Up to 3 times |
| Speculation | Vaults' level cap is now 99. | Once per run |
Perks
| Perk | Effect per rank | Ranks |
|---|---|---|
| Dispensers start with extra damage. | 3 | |
| Thieves deal extra critical damage. | 3 | |
| Start with +20 gold. | 3 | |
| Start with +1 Vault card in your hand. | 2 | |
| Over-invest gives a bonus to all stats. | 3 | |
| 1 free shop purchase. | 3 | |
| Losing a life gives you +30 gold. | 3 | |
| Mortgage gives extra gold. | 3 | |
| Mercenaries cost less gold. | 3 |
Perk slots and ranks open with king levels. How perks and king levels work.
Guides for this king
- Gold, merchants and the pit: income, shop prices and re-roll costs
- How to beat King difficulty: perk board, year-5 decree, enemy re-rolls and the year-33 battle
- Unlocking kings: every unlock counter and how it accumulates
- Royal Council decrees: how the decree offer is built and which pools it draws from
Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.
