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King of Stone court card from the king selection screen

King of Stone

Towers and walls. Trebuchet gains a projectile for each construction, Quarry buffs every building each year, and Earthworks unlocks plots.

Unlock
Build 99 buildings
Base card
Stronghold
Other 8 cards
2 troops, 3 buildings, 2 towers, 1 tome

High-difficulty build

TrapperTrebuchetBallistaCauldron
  • Trapper and Trebuchet (Aevean): Trappers have stunned since Patch #30 and gained damage in Patch #31. Trebuchets deal area damage since Patch #29 and fire 1 extra projectile per construction in your kingdom, so fill spare plots with buildings. Aevean drops the Stronghold base and wall plan, which were weakened. Perks: Hunter (longer stuns) and Hurler (extra rocks). Decrees: Dynamites (traps trigger again) and Engineering (double tower damage).
  • Poison Ballistas (Vao): place Cauldrons beside Ballistas so their piercing bolts poison, 3 stacks per Cauldron level. Take Venom and Distillery (Cauldrons reach diagonals), use Brewer, add walls in mid-game and keep levelling the Stronghold.

Two sources disagree on whether to level the base.

From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.

Deck: 9 cards

The first card is the base. You start a run with the base and 3 random cards from this deck.

  • Stronghold card art

    Summons towers that shoot nearby enemies.

  • Ballista card art

    Ranged machine that shoots huge bolts with piercing damage.

  • Trapper card art

    Trapper

    Troop

    Builds traps that stun and deal damage to enemies.

  • Wallmaker card art

    Wallmaker

    Building

    Builds defensive walls in your kingdom. Its HP increases by 10% every year.

  • Trebuchet card art

    Multi-projectile tower. Shoots 1 extra projectile per construction in your kingdom. Projectiles deal area damage since Patch #29.

  • Flametower card art

    A mobile tower that moves onto the battlefield to burn enemies.

  • Cauldron card art

    Cauldron

    Building

    Adjacent plots' attacks now deal poison damage. 3 poison stacks per level (Patch #29).

  • Quarry card art

    Quarry

    Building

    Adds damage to all buildings every year (+2% per level on the official wiki table).

  • Earthworks card art

    Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies.

How the cards fit together

  • Trebuchet shoots 1 extra projectile per construction in your kingdom, and its projectiles deal area damage since Patch #29.
  • Earthworks unlocks the target's adjacent plots and returns up to 3 copies of the target card; Bulldozers (1.0) replaces your hand with 9 Earthworks.
  • Trapper traps stun since Patch #30, and the troop starts with 5 units; Dynamites triggers each trap again. It's a Trap needs 99 traps on the field.
  • Wallmaker walls gain 10% HP every year; Brickmaster doubles the HP of buildings. Wonderwall needs 9 Wallmakers.
  • Cauldron makes adjacent plots' attacks poison, 3 stacks per level.

Royal decrees

DecreeEffectLimit
BarricadeWalls reflect 50% of damage taken.Repeatable without limit
BrickmasterDoubles the HP of all buildings.Repeatable without limit
Bulldozers 1.0Replaces your hand with 9 Earthworks cards.Repeatable without limit
DistilleryCauldrons now affect all plots around them, including those that are diagonally adjacent.Up to 3 times
DynamitesEach trap is now triggered 1 more time in battle.Repeatable without limit
EngineeringDoubles the damage of all towers.Up to 3 times
MonopolyQuarry now only buffs one single target, with a larger damage buff.Once per run
Perforation 1.0Ballista projectiles deal more damage to the first target they hit.Up to 3 times
TowerdomeStronghold can now build towers twice as fast.Repeatable without limit

Perks

PerkEffect per rankRanks
BallisteerBallistas start with extra units.3
BrewerCauldrons start with extra poison stacks.3
HunterTrapper's traps now stun +50% longer.3
HurlerTrebuchets start throwing extra rocks.3
ImperviousLosing a life gives you +2 Wallmaker cards.3
IncendiaryFlametowers start with a larger attack area.3
SturdyWalls start with extra HP.3
TacticianStart with +1 completely random tower card in hand.2
WardenStronghold starts with +1 level.2

Perk slots and ranks open with king levels. How perks and king levels work.

Guides for this king

Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.

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