Royal Council and decrees in 9 Kings
- Updated
- Game version
- 1.0
- Topic
- Run systems
A Royal Council (years 5, 13, 21 and 29) offers a small set of decrees and you keep one for the rest of the run. Options come from three pools in a standard run: 27 universal decrees, your own king’s 9 and 18 Rainbow decrees. At least one option is always from your own king. After year 33, 9 Chaos decrees join the pool. The full list with effects is on the decree page.

Pools
| Pool | Count | Notes |
|---|---|---|
| Universal | 27 | Stat boosts, gold, lives, re-rolls, plot unlocks |
| Your king | 9 | Each king has exactly 9 since 1.0; other kings’ decrees appear only through Multiculturalism |
| Rainbow | 18 | Rule-changing; most can be taken once per run |
| Chaos | 9 | Endless mode only, after year 33 |
Pick limits
Each decree has a limit in the game data, shown on the decree page:
- Repeatable without limit: most universal stat decrees, such as Sharp Blades (+50% damage for units and towers) and Feast (doubles troop HP). Taking them again stacks the effect.
- Up to 3 times: for example Overwork, Exploration, Bargain and Upcycling. Eyeglass allows 5.
- Once per run: most Rainbow decrees, plus Grace and Archaeology.
More choice, or a different offer
| Source | Effect on councils |
|---|---|
| Politician perk | +1 decree option per rank (2 ranks) |
| Longtermism (Rainbow) | Pick more than one decree at the next council |
| Sectarism (1.0) | All future options come only from your own king; triggers a council immediately |
| Multiculturalism (Rainbow) | Triggers a council with decrees from the other kings |
| Razing (Rainbow tome) | Destroys a plot forever and triggers a council |
| Re-roll | Costs gold; the price rises with each re-roll and does not reset between councils |
Decrees that act once
Some decrees do their work the moment you pick them, which makes them better in a particular year:
- Hand replacers: Supplies (one copy of each of your king’s cards), Imports (one card from each of the 9 kings), Athenaeum (9 enchantments), Bulldozers (9 Earthworks), Jumpstart (3 Overhauls and 3 Broken Cabulators). They discard the cards you hold, so pick them when your hand is weak or nearly empty.
- Year-scaled gold: Loan gives 9 gold times the current year, so it pays 45 gold at the year-5 council and 261 at year 29.
- Board-wide level-ups and unlocks: Gentrify (Progress) levels every active plot once; Exploration unlocks 3 plots of your choice; Wilderness (Nature) unlocks 3 random plots with level-3 Forests.
- Second blessing: Grace (1.0) triggers another blessing 9 years later.
Changed in 1.0
All decree pools grew by about 30%: two new decrees for each king and nine more shared ones (see what changed in 1.0). Diversification no longer removes Rainbow cards from Jack of Rainbows loot, and Pillage now repeats Razing, Offering, Chaos Offering and Chaos Mortgage. Multiplayer uses a separate seasonal pool of 18 universal, 6 Rainbow and 6 king decrees.
Sources
- 9 Kings game data, Policies (decrees) table, official wiki importPool and pick limit of all 135 decrees in 1.0.
- 9 Kings official wiki, Royal CouncilA council offers a choice of decrees, at least one from your own king; decree values.
- Patch #18 notesCouncils every 8 years from year 5.
- Patch #21 notesChaos decrees appear after year 33.
- Patch #27 notesDecree re-roll prices persist through the run.
- Patch #28 notes, decree reworksGlass Staffs and Burglary reworked; Burglary also applies to troops placed later.
- 9 Kings 1.0 release notes27 new decrees, 9 per king, pools 30% larger, Diversification and Pillage fixes.




