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What changed in 9 Kings 1.0

Updated
Game version
1.0
Topic
Version

9 Kings left Early Access on 12 November 2026. Version 1.0 adds the Joker custom mode, a daily mayhem challenge, 9 Rainbow cards, 27 decrees, 6 perks, 2 blessings and 45 achievements. The 1.0 notes list only a few balance changes to existing cards; the large deck reworks came in Patches #29 to #31. Start a new run after updating; runs saved before the patch keep old data.

The Joker deck screen with a three by three grid of chosen cards beside the Joker court card and a row of Rainbow cards below.
Joker mode, the custom deck builder added in 1.0. Official screenshot.

New modes

  • Joker. A custom mode unlocked after all nine kings: hand-pick a 9-card deck, disable events, choose the enemy kings and set starting gold, lives and re-rolls. Joker mode.
  • Daily mayhem. A Quest mode spin-off with a random deck, decrees and conditions each day. It unlocks after you beat all 81 quests on any difficulty. Quest mode.
  • Record system. Each run tracks your best result on 9 end-of-run stats.
  • Random king. The die at the right of the king selection screen picks a king for you.

New cards, decrees, perks and blessings

Content Added in 1.0 Total in 1.0 data
Rainbow cards Reflector, Reactor, Factory, Leech, Great Hall, Singularity, Accumulator, Mantra, Hound 36 Rainbow cards
Decrees announced as universal Sectarism, Splurge, Minimum Wage, Demolition Crew, Upcycling, Grace, Rapine, Archaeology, Imports 27 universal, 18 Rainbow, 9 Chaos
King decrees Two per king, so every king has exactly 9 81
Perks Prodigious, Entrepreneur, Quick (universal); Vigilant, Vain, Ambitious (multiplayer) 117
Blessings Cornucopia, Reclamation 9
Achievements 45 new, numbers 55 to 99 99

The release notes announce Sectarism, Splurge, Grace, Rapine, Archaeology and Imports as universal; the 1.0 game data files Sectarism and Splurge under the Rainbow pool. The decree list can filter to the 27 additions.

New king decrees

King Decrees
Nothing Men-at-Arms (doubles Soldier units), Nativism (9 gold per King of Nothing card used)
Spells Purification, Polemology
Greed Foreclosure, Golden Hour
Blood Necromancy, Prime Meat
Nature Blight, Overgrowth
Nomads Travel Boots, Gigasaur
Stone Bulldozers, Perforation
Progress Jumpstart, Repurpose
Time Power Grid, Debris

Balance changes in 1.0

Changes from late Early Access still catching players out

Patch Change
#29 (July 2026) Oblation replaced Vampirism in the Blood deck; Recycler replaced Precision in the Progress deck; Reinforce became +2% HP per second in battle; Pagoda ghosts became 9 per level plus every unit destroyed; Mercenary costs 9 gold per unit; Vault levels itself; Trebuchet deals area damage
#30 (September 2026) Six Rainbow cards added, including Precision back as a Rainbow enchantment (+100% first-hit damage per stack); Trapper traps stun; Poison Vial gives 3 stacks; perk rework
#31 (October 2026) Multiplayer decree pool rotates each season; Obelisk ray gains area damage; Soldier, Wizard, Elf and Mycelium slightly buffed

Other 1.0 additions

Animated buildings, new effects and sounds, king lore text on the selection screen, 300+ multiplayer vanity items, an option to disable battle effects, a fast UI option, wider controller support and Steam Deck fixes.

Sources

  1. 9 Kings 1.0 is Released! (Steam announcement, 12 November 2026)Full 1.0 content list, new decrees and perks, achievements, QoL, balancing and fixes.
  2. Patch #31 notes (0.9.8, 7 October 2026)Last Early Access patch; seasonal decree pools for multiplayer.
  3. Patch #30 notes (0.9.6, 15 September 2026)Rainbow cards reach 27, perk rework, Trapper stun.
  4. Patch #29 notes (0.9.5, 29 July 2026)Oblation replaces Vampirism, Recycler replaces Precision, Reinforce rework, Pagoda ghost rule.
  5. 9 Kings game data (official wiki import, 13 November 2026)Decree pools and counts in the 1.0 build.

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