What changed in 9 Kings 1.0
- Updated
- Game version
- 1.0
- Topic
- Version
9 Kings left Early Access on 12 November 2026. Version 1.0 adds the Joker custom mode, a daily mayhem challenge, 9 Rainbow cards, 27 decrees, 6 perks, 2 blessings and 45 achievements. The 1.0 notes list only a few balance changes to existing cards; the large deck reworks came in Patches #29 to #31. Start a new run after updating; runs saved before the patch keep old data.

New modes
- Joker. A custom mode unlocked after all nine kings: hand-pick a 9-card deck, disable events, choose the enemy kings and set starting gold, lives and re-rolls. Joker mode.
- Daily mayhem. A Quest mode spin-off with a random deck, decrees and conditions each day. It unlocks after you beat all 81 quests on any difficulty. Quest mode.
- Record system. Each run tracks your best result on 9 end-of-run stats.
- Random king. The die at the right of the king selection screen picks a king for you.
New cards, decrees, perks and blessings
| Content | Added in 1.0 | Total in 1.0 data |
|---|---|---|
| Rainbow cards | Reflector, Reactor, Factory, Leech, Great Hall, Singularity, Accumulator, Mantra, Hound | 36 Rainbow cards |
| Decrees announced as universal | Sectarism, Splurge, Minimum Wage, Demolition Crew, Upcycling, Grace, Rapine, Archaeology, Imports | 27 universal, 18 Rainbow, 9 Chaos |
| King decrees | Two per king, so every king has exactly 9 | 81 |
| Perks | Prodigious, Entrepreneur, Quick (universal); Vigilant, Vain, Ambitious (multiplayer) | 117 |
| Blessings | Cornucopia, Reclamation | 9 |
| Achievements | 45 new, numbers 55 to 99 | 99 |
The release notes announce Sectarism, Splurge, Grace, Rapine, Archaeology and Imports as universal; the 1.0 game data files Sectarism and Splurge under the Rainbow pool. The decree list can filter to the 27 additions.
New king decrees
| King | Decrees |
|---|---|
| Nothing | Men-at-Arms (doubles Soldier units), Nativism (9 gold per King of Nothing card used) |
| Spells | Purification, Polemology |
| Greed | Foreclosure, Golden Hour |
| Blood | Necromancy, Prime Meat |
| Nature | Blight, Overgrowth |
| Nomads | Travel Boots, Gigasaur |
| Stone | Bulldozers, Perforation |
| Progress | Jumpstart, Repurpose |
| Time | Power Grid, Debris |
Balance changes in 1.0
- Dragon Den and Mangler damage mildly increased; Mangler meat trolls now gain both HP and damage when a unit is mangled.
- CPU King of Blood armies mildly weakened.
- Decree pools are 30% larger. Diversification no longer removes Rainbow cards from Rainbow encounters. Pillage now works with Razing, Offering, Chaos Offering and Chaos Mortgage. Havoc works with Migration.
- Balance works on Warlord; Smith Tower-boosted Scout Towers buff adjacent Blacksmiths; Warpers riding Raptors summon properly.
- Regression can no longer target a level-1 plot. Broken plots are level 1.
- Randomfying your base removes the old base’s decrees from the decree pool.
- Quest changes: Universe 25 starts with a Mantra; Nature Total War has lower enemy scaling.
- Maximum gold and other number caps were raised.
Changes from late Early Access still catching players out
| Patch | Change |
|---|---|
| #29 (July 2026) | Oblation replaced Vampirism in the Blood deck; Recycler replaced Precision in the Progress deck; Reinforce became +2% HP per second in battle; Pagoda ghosts became 9 per level plus every unit destroyed; Mercenary costs 9 gold per unit; Vault levels itself; Trebuchet deals area damage |
| #30 (September 2026) | Six Rainbow cards added, including Precision back as a Rainbow enchantment (+100% first-hit damage per stack); Trapper traps stun; Poison Vial gives 3 stacks; perk rework |
| #31 (October 2026) | Multiplayer decree pool rotates each season; Obelisk ray gains area damage; Soldier, Wizard, Elf and Mycelium slightly buffed |
Other 1.0 additions
Animated buildings, new effects and sounds, king lore text on the selection screen, 300+ multiplayer vanity items, an option to disable battle effects, a fast UI option, wider controller support and Steam Deck fixes.
Sources
- 9 Kings 1.0 is Released! (Steam announcement, 12 November 2026)Full 1.0 content list, new decrees and perks, achievements, QoL, balancing and fixes.
- Patch #31 notes (0.9.8, 7 October 2026)Last Early Access patch; seasonal decree pools for multiplayer.
- Patch #30 notes (0.9.6, 15 September 2026)Rainbow cards reach 27, perk rework, Trapper stun.
- Patch #29 notes (0.9.5, 29 July 2026)Oblation replaces Vampirism, Recycler replaces Precision, Reinforce rework, Pagoda ghost rule.
- 9 Kings game data (official wiki import, 13 November 2026)Decree pools and counts in the 1.0 build.



