
Pagoda
Summons invincible Ghosts of deceased troops onto the battlefield.
- Type
- Base (base)
- Owner
- King of Blood
- Unlock the king
- Kill 9999 enemy units in battle
How players use it
- King of Blood Perks: Cultist (+1 Imp card), Pagan (Demon Altar in a corner at the start), Summoner and Diabolical (+9 Pagoda ghosts).
How to get it
- Base card of the King of Blood: always your first card when you play this king.
- Loot after beating the King of Blood in battle when that king is one of your enemies.
- Joker mode: pick it for a custom deck.
Decrees, perks and cards that name it
| Entry | Effect |
|---|---|
| Evil Pact King of Blood decree | Doubles the maximum quantity of Pagoda's summoned Ghosts. |
| Diabolical King of Blood perk | Pagoda starts summoning +9 Ghosts. |
Rest of the King of Blood deck
Patch history
- Patch #22
Pagoda now summons Ghosts instead of Imps. They behave exactly the same way, but with a new name and visuals to be clearer about the fact they're invulnerable and don't lure enemies.
- Patch #22
Pagoda (Blood): summons' attack & movement speed are 10% faster.
- Patch #26
Pagoda Ghosts will now be spawned more evenly (instead of all being spawned in a single frame while on AUTO)
- Patch #29
Pagoda: Pagoda's ghost count now increases whenever a unit is destroyed. You will get 9 ghosts per level + any unit destroyed during your run. Pagoda Ghost count was always an arbitrary number and we hated that. Now you have total control of its scaling and can make full builds around it. By proxy, it also adds a whole new layer to cards like Sacrifice.
- Patch #29
Trebuchet no longer wrongly targets Pagoda's ghosts.
- Patch #29
Nothing: Scout Tower no longer wrongly targets Pagoda's ghosts.
- Patch #30
Diabolical (Blood): Pagoda can now summon +9 Ghosts (instead of +3).
- 1.0
"Ghosts left" UI is now removed when you Randomfy a Pagoda.
Lines from the official Steam patch notes since Patch #18 that name this card.
Data: 9 Kings 1.0 card table on the official wiki, imported 2026-11-13.








