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King of Nothing court card from the king selection screen

King of Nothing

The starting king. Its deck has no destruction or gold cards: three troops, two support buildings, a tower, a level-up tome and a defensive enchantment.

Unlock
Unlocked from the start
Base card
Castle
Other 8 cards
3 troops, 2 buildings, 1 tower, 1 tome, 1 enchantment
1.0 decrees
Men-at-Arms, Nativism

High-difficulty build

CastleWildcardPaladinSteel Coat

Castle plan (TomarEmerald, Vao, and Aevean in November 2026, who says it may still work):

Troop plan (Matsuri, Aevean): stack Recruiter, the Soldier stat perk, as high as the board allows and play every Soldier on one plot. Raise unit count before damage, because a Soldier gains damage for each new unit. Farms add units every year and Men-at-Arms doubles them. Aevean instead keeps a Soldier or Paladin at level 1 and re-rolls for Freshmen, which triples all stats of level-1 troops (up to 3 times).

Enemies: avoid Blood, whose Bombers break the front line, and Stone where possible. Fight Progress early for Overhaul. Three independent players call Nothing the most consistent king; the Castle plan has three sources and the troop plan two.

From Builds for every king, where the player guides behind each plan are listed. Run plan for all kings: How to beat King difficulty.

Deck: 9 cards

The first card is the base. You start a run with the base and 3 random cards from this deck.

  • Castle card art

    Castle

    Base

    Hurls a stone projectile at your enemies.

  • Soldier card art

    Soldier

    Troop

    Balanced melee warrior. Gains damage for each new unit.

  • Paladin card art

    Paladin

    Troop

    Melee tank. Damage buffs also increase its HP.

  • Archer card art

    Archer

    Troop

    Deals weak but fast ranged damage.

  • Farm card art

    Farm

    Building

    Every year, adds 1 unit to one adjacent troop per level.

  • Blacksmith card art

    Blacksmith

    Building

    Every year, adds damage to adjacent plots (+2% per level on the official wiki table).

  • Scout Tower card art

    Shoots powerful single-target arrows.

  • Wildcard card art

    Levels up target plot.

  • Steel Coat card art

    Steel Coat

    Enchantment

    Cancels the first hit the target unit takes every battle.

How the cards fit together

  • Farm adds 1 unit per level to one adjacent troop every year, and Soldier gains damage for each new unit, so a Soldier plot beside Farms grows on both axes.
  • Blacksmith buffs adjacent plots every year, so it pays off when it touches several troop plots: a centre plot touches four.
  • Wildcard levels up any plot, including another king's card you won in battle.
  • Since Patch #29 Scout Tower fires 3 more arrows per level (3, 6, 9) and Twinshot doubles Archer arrows instead of adding one.
  • Patch #30's Benevolent perk gives a Wildcard after each Jack of Rainbows battle; the Jack attacks twice per run.

Royal decrees

DecreeEffectLimit
AgronomyGives you 1 Farm card for each occupied plot in your kingdom.Repeatable without limit
ArmoryAll troops gain 3 stacks of Steel Coat.Repeatable without limit
DevelopmentGives you 1 Wildcard for each empty plot you have.Repeatable without limit
FireballCastle hits now leave a trail of fire on the ground that deals damage per tick.Repeatable without limit
FreshmenTriples all stats of all level 1 troops.Up to 3 times
Men-at-Arms 1.0Doubles the number of units of all your Soldier plots.Up to 3 times
Nativism 1.0Gives you 9 gold whenever any King of Nothing card is used.Up to 3 times
Smith TowerScout Towers now give damage to adjacent plots and Blacksmiths now shoot arrow projectiles.Up to 3 times
TwinshotDoubles the number of arrows shot by Archers per hit.Repeatable without limit

Perks

PerkEffect per rankRanks
AgriculturalStart with Farm cards in your hand.3
BenevolentGives you +1 Wildcard after every Rainbow Army battle.3
FarsightedArchers have +50% range.3
MaulerCastle boulders start with a larger attack area.3
ProtectorTroops start with Steel Coat stacks.3
RecruiterSoldiers start with a bonus to all stats.3
SentinelScout Towers start with extra arrows.3
StubbornStart with free re-rolls.3
ValiantPaladins start with extra units.3

Perk slots and ranks open with king levels. How perks and king levels work.

Guides for this king

Card, decree and perk lists: game data for version 1.0, imported 2026-11-13.

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