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Perks and king levels in 9 Kings

Updated
Game version
1.0
Topic
Progression

A king earns experience at the end of every run from the years it played, won or lost. Each king level unlocks one random perk, alternating between universal and that king’s own perks. The first time you reach level 3, 6, 9 and so on, you also unlock a Rainbow perk, which every king can equip.

The Nothing Perks screen with a 3 by 5 grid of perk slots above a row of owned perks and a locked question-mark slot.
The perk board for the King of Nothing. Owned perks sit in the bottom row; the board holds the active ones. Screenshot from the official 9 Kings wiki.

The perk board

  • The board has 9 slots. A perk can fill more than one slot up to its maximum rank, shown as x2 or x3 on the board. Most perks have 3 ranks; a few have 2 or 1.
  • King perks only exist on that king’s board. Universal and Rainbow perks are shared by all kings.
  • Since Patch #28 each king can store three saved loadouts.
  • Once you own 18 or more perks the list splits into pages by type; use the arrows on the left.

There is no level cap. After every perk is unlocked, further levels give no new perks.

Rainbow perks change the board

Rainbow perks act on the grid itself, so their position matters:

Perk Effect
Expander Adds slots to one row
Leftist The perk to its left is applied extra times
Verticalist Vertically adjacent perks are applied extra times
Nationalist Adjacent king perks are applied +1 time
Authoritarian The top-left regular perk is fixed at x3 (Patch #30)
Moderate Universal perks are applied a fixed number of times
Banisher Pick a king to banish from the next run
Seasoned Grants experience
Lunatic If it is your only perk, you start at war with the Jack of Rainbows

Universal perks with fixed values

These values come from the Patch #30 notes and the official wiki perk table and apply per rank.

Perk Per rank Max rank
Resilient Start with +1 life 3
Expansionist +1 random unlocked plot at the start 3
Politician +1 royal decree option 2
Ingenious Base can level up +3 more times 2
Persistent +2 free re-rolls 3
Lucky Rainbow cards +20% more likely in shops 3
Wrathful Troops deal +10% damage 3
Nurturer Troops start with +10% HP 3
Fortifier Towers start with +10% damage 3
Elevated Summons start +10% stronger 3
Thorough +1 random card of your king in year 33 3

1.0 added three universal perks: Prodigious (cards placed after your opening play level up immediately), Entrepreneur (gold after every battle) and Quick (extra movement speed for plots).

Perks you may have read about

Patch #30 replaced Bellicist (a Precision perk) with Trashy and Berserk with Benevolent. Innovator has started you with a Concabulator since Patch #24. Guides from before September 2026 list the old perks. The full list of 117 perks is on the perks page; each king’s nine perks are also on its king page.

Multiplayer perks

Ranked multiplayer replaces Rainbow perks with its own nine perks, available from the start (Patch #25). They include Vigilant (+2 years of protection) and Hardy (+20% base HP). See multiplayer.

Sources

  1. Patch #11 notes, meta-progression revamp9 slots, one random perk per level alternating universal and king perks, a Rainbow perk at levels 3, 6, 9 and so on, no level cap.
  2. Patch #30 notes, perk reworkTrashy, Benevolent, Thorough, Resilient, Elevated and Authoritarian added; perk values changed; perks split into pages once you own 18.
  3. Patch #28 notesThree saved perk loadouts per king.
  4. 9 Kings 1.0 release notes9 perks per king, 9 Rainbow, 9 multiplayer and 18 universal perks; Prodigious, Entrepreneur and Quick added.
  5. 9 Kings game data, Perks table (official wiki import)Perk texts and maximum ranks in 1.0.

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