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Multiplayer in 9 Kings: seasons, ranks and rules

Updated
Game version
1.0
Topic
Modes

Multiplayer unlocks after 3 single-player runs. It is asynchronous: your enemy kings are other players’ recorded kingdoms, so there is no live opponent and no bot. You climb a ranked ladder by outlasting the other kingdoms in your match; casual mode turns rank and medal changes off.

A multiplayer battle on a sandy map between the players NinesKing and ManPanda, with troops clashing around a pagoda base.
A multiplayer battle. Both players' names and life bars are shown along the bottom. Official screenshot.

Rules that differ from single player

Rule Multiplayer
Enemies You start at war with 3 player kingdoms; diplomacy happens when a king is knocked out
Lives 5, and no life is lost in the first 3 years
Year 25 Sabotage event: eliminate one enemy king from the run
Year 33 Final showdown between the kingdoms still standing; reaching it gives +3 medals
Perks 9 multiplayer perks replace Rainbow perks and are available from the start
Cards and decrees Each season has its own Rainbow card rotation and a decree pool of 18 universal, 6 Rainbow and 6 per king
Calendar The second expansion comes a year earlier and the first shop a year later than in single player (Patch #25)

The current season’s Rainbow cards and decree pool are listed at the bottom left of the multiplayer lobby. The 1.0 season started with all of the new Rainbow cards and about half new decrees.

Multiplayer perks

Perk Effect
Vigilant (1.0) +2 years of protection
Hardy Base HP +20%
Expander Adds 2 perk slots to one row
Leftist The perk to its left is applied +1 time
Verticalist Vertically adjacent perks are applied +1 time
Moderate Universal perks are x2, no more and no less
Authoritarian The top-left perk is fixed at x3
Vain (1.0) Gains medals after runs
Ambitious (1.0) Gains rank points for finishing first

Ranks, seasons and rewards

  • Rank points move with your finishing position; seasons reset king-rank points. Regional and per-king rankings show where you stand.
  • Medals buy vanity items: 1.0 added 300+ (9 haircuts, eyes, faces and backgrounds for each king).
  • After a match you can inspect each enemy kingdom’s build and your own (Patch #31).

Playing with friends

Opponents come from the ranked ladder. Neither the developer FAQ nor the patch notes up to 1.0 describe a private lobby or a way to pick a friend as an opponent. To compare runs with a friend, both of you can play the same daily mayhem challenge.

Sources

  1. Patch #24 notes, MultiplayerAsynchronous multiplayer, final showdown in year 33, medals and vanity items.
  2. Patch #25 notes3 runs to unlock; multiplayer perks replace Rainbow perks; earlier second expansion and later first shop in multiplayer.
  3. Patch #26 notesLives, seasons and rank points.
  4. Patch #27 notesSabotage event in year 25, seasonal Rainbow rotation, casual mode, per-king rankings.
  5. Patch #31 notesSeasonal decree pool of 18 universal, 6 Rainbow and 6 per king; post-game base review.
  6. Multiplayer FAQ (Steam discussions)Developer FAQ on how matches, lives and seasons work.
  7. 9 Kings 1.0 release notesNew season with all new Rainbow cards and 50% new decrees; Vigilant, Vain and Ambitious perks; 300+ vanity items.

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