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Quest mode in 9 Kings

Updated
Game version
1.0
Topic
Modes

Quest mode unlocks after you win any base-game run. It is a map of 81 fixed challenges, nine for each kingdom, each a short scenario with its own deck, enemies or rules. You start as the King of Nothing and walk across 9 Land collecting crowns.

The Quest mode world map of 9 Land, a spiral-shaped island divided into coloured regions with quest markers.
9 Land, the Quest mode map. Each coloured region belongs to one king. Screenshot from the official 9 Kings wiki.

How quests work

  • Each quest has a preset situation: examples from the launch notes include a run where your only enemy is the Jack of Rainbows, one where you only get Boar cards, one with merchants instead of loot every year, and one where you have a single year to beat the final boss.
  • Clearing a quest opens paths to neighbouring quests. Some paths between regions only run one way.
  • Each kingdom’s advisor introduces its quests, written in that king’s voice.

Difficulties

Setting Intended for
Knight Experimenting with lower pressure
King The intended quest difficulty
Chaos Very strong enemies, for players who have cleared the quests

Daily mayhem and The Conqueror both accept any difficulty.

Daily mayhem (1.0)

Beating all 81 quests on any difficulty unlocks the daily mayhem island: a new random challenge each day with its own deck, decrees and special conditions.

Quest achievements

Achievement Requirement Global rate
Adventurer Complete a quest 26.2%
Bounty Hunter Complete 9 quests 10.3%
Voyager Discover all 9 regions 3.5%
The Conqueror (1.0) Beat all 81 quests in any difficulty new

Voyager does not need all 81 quests: reaching every region along the shortest path took about 16 clears in a November 2025 community route.

Quests changed late in Early Access and in 1.0

  • Universe 25: you start with one Mantra (1.0).
  • Nature Total War: lower enemy scaling (1.0).
  • Nothing Total War: now triggers its blessing properly (Patch #31).
  • Progress 25: stronger starting Lab Rats (Patch #31).
  • Mycotocracy: +1 Earthworks at the start (Patch #31).
  • Imperium, Farmlands, Shopping Spree, Beacon Valley, Nature Revolt: slower enemy growth (Patch #31).
  • Slaughterhouse: Manglers start stronger; Necropolis: one extra Sacrifice (Patch #30).
  • Blood Money: you start with two Embalming stacks (Patch #29).

Sources

  1. Patch #19 notes, Quest mode81 quests, 9 per kingdom, start as King of Nothing, unlock by beating any run.
  2. Patch #23 notes, quest difficultyKnight, King and Chaos quest difficulties.
  3. 9 Kings 1.0 release notesDaily mayhem after all 81 quests; The Conqueror achievement; Universe 25 and Nature Total War changes.
  4. Patch #31 notes, quest balancingChanges to Nothing Total War, Progress 25, Mycotocracy, Imperium, Farmlands and other quests.
  5. Pimez, Quest mode region guide (Steam guide, November 2025)Voyager needs about 16 quests along the region paths.

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