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Level-up chains: Lab Rat, Concabulator and Overhaul

Updated
Game version
1.0
Topic
Kings

Lab Rat levels up whenever an adjacent plot levels up, with no maximum level. A level-up next to one Rat therefore levels the Rat too, and if that Rat sits next to another Rat, the second one levels as well. The chain starts from anything that levels a plot: an upgrade, Wildcard, Overhaul, a level-3 Concabulator and, since Patch #29, Patronage.

Lab Rat card art: orange rats with glowing green eyes swarming in a dark brown burrow.
Lab Rat, the King of Progress troop with no level cap. Game card art from the official 9 Kings wiki.

The pieces

Card Role in a chain
Lab Rat Levels with each adjacent level-up; no level cap
Concabulator On reaching max level (3), levels every plot once
Overhaul Destroys a plot to level up 2 random plots; each use levels one more plot than the last
Recycler Not a level source: +2% damage and HP per level to neighbours for each card thrown into the pit
Executioner Ranged troop that targets the lowest-health enemy; Futurism lets every troop reach level 99
Gentrify Decree: every active plot gains a level

Worked chain

Start: a row of three Lab Rats at level 1 with a level-2 Concabulator at one end, adjacent to the first Rat. Play a second Concabulator on it (level 3):

  1. The Concabulator reaches max level and levels every plot once: each Rat goes to level 2.
  2. Each Rat’s level-up is an adjacent level-up for the next Rat in the row, so the middle Rat (two neighbouring Rats) and the end Rats gain further levels from their neighbours.

Patch #06 limited Concabulator itself to one level per plot, while the Rat domino effect still runs, so the extra levels come only from Rats touching Rats. Long chains of Rats, or Rats packed around a central level source, produce the most levels per trigger. Chain Chain Chain Reaction (1.0) asks for a Concabulator that triggers a second and then a third.

Reusing Concabulators

Earthworks returns up to 3 copies of the target card when it unlocks plots, so using it on a spent Concabulator plot gives Concabulator cards back (a broken source returns fewer: 2 in the data). Jumpstart (1.0) replaces your hand with 3 Overhauls and 3 Broken Cabulators. For Scraps asks you to Earthworks a Broken Cabulator.

Level cards from other pools

  • X-Ray (Rainbow): levels every plot diagonal to the target beyond max level. It’s Super Effective needs one X-Ray to level 5 plots.
  • Mantra (Rainbow, 1.0): the bearer gains +3% all stats per stack whenever any plot levels up, so it profits from every link in a chain.
  • Amplifier (Time): passes level-ups it receives to neighbours since Patch #23.

Level achievements

Ratticus the First (a Lab Rat at level 99, 16.8%), Great Leap (level up plots 9 times in one turn, 1.0), King of the Hill (base at level 9, 41.8%) and Welcome to my Crib (a base 3 levels above its cap, 1.0).

Sources

  1. 9 Kings game data, Cards table (official wiki import)1.0 texts for Lab Rat, Concabulator, Overhaul, Recycler and the Rainbow level cards.
  2. Patch #06 notesConcabulator levels every unit by one; the Lab Rat domino effect still works.
  3. Patch #29 notesLab Rat stats buffed; Patronage triggers the Lab Rat chain; Recycler replaces Precision; Futurism allows level 99.
  4. Steam discussion, Lab Rat and Concabulator play (January 2026)Players chain adjacent Rat plots and reuse Concabulators with Earthworks.
  5. Steam discussion, Futurism Executioners in multiplayer (November 2026)Level 36 Executioners by year 16 with Futurism.
  6. 9 Kings 1.0 release notesJumpstart and Repurpose decrees; Chain Chain Chain Reaction and Great Leap achievements.

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