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Archaeologist character portrait

Archaeologist build

  • 4 dig sites appear on the map each wave, stay on one for 5 to 6 seconds to dig up a crate
  • Gain 75% more materials from recycling crates
  • +3% XP Gain for every crate collected
  • +25% pickup range
  • -50% materials dropped from enemies

How players win with Archaeologist Community consensus

Meat Tenderizer with HP Regeneration while working the dig sites; the item that recycles for more materials completes the economy. Early waves are slow because there is little time to dig.

Stats: HP Regeneration.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Archaeologist boosts most Computed from rules

Archaeologist: ordered by how much Archaeologist's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Archaeologist doesn't boost fall back to raw DPS. Reference profile: Archaeologist's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Archaeologist's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Archaeologist can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
2Machine Gun IV×1250.7Ranged Damage220.09 s
3Minigun IV×1228.9Ranged Damage200.09 s
4Obliterator IV×1223.2Ranged Damage7003.23 s
5Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
6Power Fist IV×1170.3Melee Damage1000.59 s
7SMG IV×1160.8Ranged Damage240.15 s
8Double Barrel Shotgun IV×1149.4Ranged Damage29 ×61.20 s
9Fist IV×1143.1Melee Damage840.59 s
10Revolver IV×1138.5Ranged Damage800.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Archaeologist's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

Items that use Archaeologist's effects

4 dig sites appear on the map each wave, stay on one for 5 to 6 seconds to dig up a crate

+3% XP Gain for every crate collected

What the modifiers change Computed from rules

Archaeologist has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Combat Shotgun IV (350.6 DPS).

crate collected → XP Gain
+3% XP Gain for every crate collected.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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