Every clan has two champions. The first is available when the clan unlocks; the second arrives at clan level 5. Your primary clan supplies the champion, and each champion has three Light Forge paths with three tiers. Tier III stats are shown here; each champion page has every tier.
Overlord III, 40/45: Ability: Fenix Fire III (cooldown 3). Explosive. Deal damage equal to 2x this unit's attack. Apply Pyregel 4 to enemy units. Slay: +2 Attack permanently.
Golden Crown III, 30/80: Ability: Fenix Fire (cooldown 3). Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 2 Dragon's Hoard and 25 Gold.
Pyremaniac III, 40/60: Ability: Fenix Fire (cooldown 3). Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +4 stacks.
Direchannel III, 0/40: Incant: Gain Shard 1. Action: Deal 16 damage per Shard to the front enemy unit.
Coldchannel III, 0/70: Incant: Gain Shard 1. Revenge: Apply Frostbite 2 per Shard to enemy units.
Titanchannel III, 0/5: Stasis. Incant: Gain Shard 1. Ability: Resurgence III (cooldown 99). Remove Stasis and gain +15 Attack and +15 Health per Shard. Removes ability on use.
Blacksmith III, 50/25: Burst 5. Strike: Forge 3. Equipped: Gain Burst 2.
Pyresmith III, 60/60: Ability: Pyrespeak III (cooldown 2). Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains 20 Attack and 10 Pyre Health.
Enduring Steel III, 35/60: Forge Points on all floors instead grant +2 Attack and Armor 3 permanently.
Handy III, 90/40: Trample. Ability: Weaponcraft (cooldown 2). Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 3 additional Equipment.
Weaponsmith III, 30/65: Ability: Weaponcraft III (cooldown 2). Add a +20 Attack and +20 Health Crafted Equipment to your hand. Artificer: Apply +30 Attack and Armor 20 to the equipped friendly unit.
Metalworker III, 40/40: Summon: Add 3 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand. Smelt yields are doubled on this floor.
Zealous III, 50/60: Lifesteal 4 Punish: Gain Zeal 20.
Dark Worshipper III, 100/40: Ability: Grim Flight (cooldown 2). Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor.
Inquisitor III, 40/90: Friendly units gain +3 Attack for each missing Health.
Matriarch of Chains III, 0/130: Turn Start: Apply Chained 3 to enemy units.
Pain Maiden III, 0/80: Pain 10. Ability: Paintouch III (cooldown 1). Deal 3 damage per stack of Pain to an enemy unit. Bloodshed: Gain Pain 1 for each point of damage taken by friendly units.
Devout III, 0/90: Siphon: Gain 1 Devotion. Incant: Deal 10 damage to the front enemy unit, increased by 10 per Monolith level.