Skip to content
Monster Train 2Guide
Menu

Monster Train 2 champions

Every clan has two champions. The first is available when the clan unlocks; the second arrives at clan level 5. Your primary clan supplies the champion, and each champion has three Light Forge paths with three tiers. Tier III stats are shown here; each champion page has every tier.

Banished

Fel

Base 1/10, starter card Just Cause

  • Vanguardian III, 4/40: Multistrike 1. Revenge: Apply Valor 4 to friendly units.
  • Unchained III, 9/32: Multistrike 1. Shift: Gain Valor 1 permanently. At Valor 75 gain Multistrike 1.
  • Savior III, 15/45: Multistrike 1. Ability: Savior III (cooldown 3). Advance. Gain Valor 15. Friendly units gain Armor equal to 1x Fel's Valor.

Talos

Base 4/6

  • Battle Cleric III, 25/50: Resolve: Apply Valor 6 to friendly units.
  • Celestial Radiance III, 40/60: Shift: Apply Melee Weakness 3 to enemy units.
  • Enchantress III, 14/26: Celebrate: Apply +10 Attack and +20 Health to friendly units on all floors permanently.

Pyreborne

Lord Fenix

Base 15/20, starter card Firestarter

  • Overlord III, 40/45: Ability: Fenix Fire III (cooldown 3). Explosive. Deal damage equal to 2x this unit's attack. Apply Pyregel 4 to enemy units. Slay: +2 Attack permanently.
  • Golden Crown III, 30/80: Ability: Fenix Fire (cooldown 3). Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 2 Dragon's Hoard and 25 Gold.
  • Pyremaniac III, 40/60: Ability: Fenix Fire (cooldown 3). Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +4 stacks.

Lady Gilda

Base 10/20, starter card Bloated Whelp

  • Gildmother III, 100/150: Trample. Summon: Summon a Gildedest Egg.
  • Bloat Matron III, 15/100: Harvest: Apply Pyregel 6 to enemy units. Whelp units cost -1 Ember on this floor.
  • Lady Avarice III, 30/90: Enchant: Grant Avarice 10. +20 Attack per 100 Gold you started the turn with.

Luna Coven

Ekka

Base 5/5, starter card Witchweave

  • Celestial Spellweaver III, 35/12: Conduit 6. Incant: Gain Conduit 3.
  • Silver Empress III, 30/30: Ability: Lunar Echo (cooldown 2). Create an Ephemeral copy of a random spell played last turn. Full Moon: +70 Conduit.
  • Lunar Steward III, 20/20: Mooncycle: Apply +3 Attack and +3 Health to friendly units.

Arduhn

Base 10/10, starter card Moon Ritual

  • Mystic Hammer III, 50/90: Mageblade 2. Ability: Shadowcast (cooldown 3). Phase to New Moon. New Moon: +150 Attack.
  • Battleborne III, 50/30: Mageblade 6. Slay: Permanently gain Conduit 1.
  • Hierophant III, 50/50: Mageblade 2. Incant: Apply Armor 4 to friendly units. Silent units gain +3 Attack.

Underlegion

Bolete the Guillotine

Base 10/15, starter card Eager Conscript

  • Headsman III, 160/30: Trample. Slay: Friendly units Propagate 4.
  • Executioner III, 80/100: Siphon: Spawn 3. Troop adds +3 Health per stack.
  • Hive Minder III, 35/45: Rally: +2 Attack and +2 Health permanently.

Madame Lionsmane

Base 5/10, starter card Sporetouch

  • Everbloom III, 20/20: Incant: Spawn 1. Etch: Spawn 4.
  • Maneater III, 65/20: Ability: Maneating III (cooldown 1). Apply Sap 4, Decay 15, and Mute 2 to a unit.
  • Sporesinger III, 20/40: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +5 stacks.

Lazarus League

Orechi

Base 0/5, starter card Secret Ingredient

  • Brewmaster III, 75/40: Ability: Huge Concoction (cooldown 3). Mix three times.
  • Reanimator III, 20/16: Reanimate 2. Resolve: Gain Reanimate 1 and Unstable 18.
  • Mad Scientist III, 15/70: Incant: Apply Unstable 16 to enemy units.

Baron Grael

Base 5/10, starter card Erratic Assistant

  • Living Armory III, 24/40: Equipped: Apply +24 Attack attack to friendly units.
  • Learning Limb III, 60/60: Artificer: The attached equipment gains 9 Attack permanently.
  • It Hungers III, 20/80: Ability: Devour III (cooldown 1). Sacrifice Assistant. Gain three times their Attack.

Hellhorned

Hornbreaker Prince

Base 6/6, starter card Torch

  • Brawler III, 6/6: Armor 20. Multistrike 4.
  • Reaper III, 120/24: Slay: +50 Attack. Ability: Culling III (cooldown 1). Attack immediately.
  • Wrathful III, 45/75: Slay: Gain Armor 25. Revenge: Gain Rage 6.

Shardtail Queen

Base 10/10, starter card Queen's Impling

  • Imp Parade III, 120/25: Resolve: Add a Fledgling Imp and a Welder Helper to your hand. Imp units cost -1 Ember on this floor.
  • Royalty III, 25/60: Rally: +25 Attack.
  • Imperialist III, 50/80: Ability: Imp Toss (cooldown 1). Kill all Imp units. Deal 60 damage per Imp to enemy units.

Awoken

The Sentient

Base 0/10, starter card Restore

  • Explosive III, 0/120: Rejuvenate: Deal 120 damage to front enemy unit.
  • Cultivating III, 0/160: Revenge: Cultivate 4. Draw +1 each turn.
  • Bristling III, 0/150: Spikes 50.

Wyldenten

Base 5/30, starter card Rootseeds

  • Thornlord III, 20/100: Ability: Needlebloom (cooldown 3). Add 3 Sting spells to hand. Incant: +4 Attack.
  • Strangler III, 40/90: Sweep. Strike: Apply Rooted.
  • Predator III, 25/30: Multistrike 2. Quick. Enchant: Grant Quick.

Stygian Guard

Tethys Titansbane

Base 5/3, starter card Frozen Lance

  • Chillwind III, 60/12: Strike: Apply Frostbite 50.
  • Conduit III, 40/9: Conduit 12. Damage spells cost -3 Ember on this floor.
  • Handheld Totem III, 30/15: Sweep. Strike: Apply Spell Weakness 3. Ability: Runespeak III (cooldown 3). Draw a damage spell and apply +20 Magic Power.

Solgard the Martyr

Base 0/5, starter card Forgone Power

  • Direchannel III, 0/40: Incant: Gain Shard 1. Action: Deal 16 damage per Shard to the front enemy unit.
  • Coldchannel III, 0/70: Incant: Gain Shard 1. Revenge: Apply Frostbite 2 per Shard to enemy units.
  • Titanchannel III, 0/5: Stasis. Incant: Gain Shard 1. Ability: Resurgence III (cooldown 99). Remove Stasis and gain +15 Attack and +15 Health per Shard. Removes ability on use.

Umbra

Penumbra

Base 20/20, starter card Shadesplitter

  • Architect III, 100/40: Summon: +4 Capacity on this floor.
  • Monstrous III, 250/120: Trample.
  • Glutton III, 50/50: Lifesteal 2. Gorge: +15 Attack and +6 Health.

Primordium

Base 3/3, starter card Plink

  • Superfood III, 3/10: Buffet 3. Damage Shield 4. Eaten: Add this unit's Attack, Health, and status effects to the eater.
  • Stalwart Snack III, 10/10: Buffet 12. Eaten: Add this unit's Attack and Health to the eater.
  • Aggressive Edible III, 60/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater.

Melting Remnant

Rector Flicker

Base 10/10, starter card Dreg

  • Burn Bright III, 200/200: Burnout 3.
  • Accumulator III, 30/50: Harvest: +4/+20.
  • Dark Calling III, 50/50: Ability: Cryptcall III (cooldown 1). Reform 2 random units and apply an additional +25 Attack.

Little Fade

Base 5/1, starter card Primitive Mold

  • Fire Light III, 5/1: Extinguish: Add +20/+5 and Burnout 2 to friendly units.
  • Eternal Flame III, 5/1: Quick. Endless. Extinguish: +60/+3.
  • Little Icarus III, 5/1: Spikes 7. Slay: Gain +4 Attack and Spikes 4 permanently.

Wurmkin

Spine Chief

Base 5/20, starter card Fracture

  • The Decayer III, 40/120: Inspire: Apply Reap 4 to enemy units.
  • The Corruptor III, 10/110: Friendly units have +15 Attack per Echo.
  • The Infector III, 25/110: Multistrike 3. Strike: Gain 1 Echo.

Echowright

Base 10/5, starter card Echo Break

  • The Shellsmith III, 160/40: Etch: Apply Armor 20 to friendly units.
  • The Marshlord III, 80/40: Summon: Summon Bogdeep Cocoon. Etch: Remove 2 Shell from Eggs and apply +2 Attack to friendly units.
  • The Repeater III, 120/30: Resolve: Return 2 random consumed spells to your hand. Apply -1 Ember.

Railforged

Herzal

Base 10/10

  • Blacksmith III, 50/25: Burst 5. Strike: Forge 3. Equipped: Gain Burst 2.
  • Pyresmith III, 60/60: Ability: Pyrespeak III (cooldown 2). Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains 20 Attack and 10 Pyre Health.
  • Enduring Steel III, 35/60: Forge Points on all floors instead grant +2 Attack and Armor 3 permanently.

Heph

Base 10/10, starter card Salvage

  • Handy III, 90/40: Trample. Ability: Weaponcraft (cooldown 2). Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 3 additional Equipment.
  • Weaponsmith III, 30/65: Ability: Weaponcraft III (cooldown 2). Add a +20 Attack and +20 Health Crafted Equipment to your hand. Artificer: Apply +30 Attack and Armor 20 to the equipped friendly unit.
  • Metalworker III, 40/40: Summon: Add 3 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand. Smelt yields are doubled on this floor.

Punished

Archus

Base 10/10, starter card Cruel Lesson

  • Zealous III, 50/60: Lifesteal 4 Punish: Gain Zeal 20.
  • Dark Worshipper III, 100/40: Ability: Grim Flight (cooldown 2). Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor.
  • Inquisitor III, 40/90: Friendly units gain +3 Attack for each missing Health.

Zariel

Base 0/30, starter card Shared Sentence

  • Matriarch of Chains III, 0/130: Turn Start: Apply Chained 3 to enemy units.
  • Pain Maiden III, 0/80: Pain 10. Ability: Paintouch III (cooldown 1). Deal 3 damage per stack of Pain to an enemy unit. Bloodshed: Gain Pain 1 for each point of damage taken by friendly units.
  • Devout III, 0/90: Siphon: Gain 1 Devotion. Incant: Deal 10 damage to the front enemy unit, increased by 10 per Monolith level.

Champion data adapted from the Monster Train 2 Wiki (Miraheze) (CC BY-SA 4.0), checked against The Punished patch, 10 November 2026. Reviewed .

Privacy