Blacksmith III, 50/25: Burst 5. Strike: Forge 3. Equipped: Gain Burst 2.
Pyresmith III, 60/60: Ability: Pyrespeak III (cooldown 2). Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains 20 Attack and 10 Pyre Health.
Enduring Steel III, 35/60: Forge Points on all floors instead grant +2 Attack and Armor 3 permanently.
Unlocks at clan level 5, base 10/10, starter Salvage
Handy III, 90/40: Trample. Ability: Weaponcraft (cooldown 2). Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 3 additional Equipment.
Weaponsmith III, 30/65: Ability: Weaponcraft III (cooldown 2). Add a +20 Attack and +20 Health Crafted Equipment to your hand. Artificer: Apply +30 Attack and Armor 20 to the equipped friendly unit.
Metalworker III, 40/40: Summon: Add 3 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand. Smelt yields are doubled on this floor.
What Railforged cards use
Keywords counted across the 44 Railforged cards and champion paths. Each links to its rule.
Clan XP comes from runs: the primary clan earns the run's full score and the allied clan half. Level 2 needs 7,500 XP; levels 9 and 10 need 35,000 each.