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Monster Train 2 artifacts

Clan artifacts only appear when that clan is in your run. Defeating a flying boss offers a choice of the three boss artifacts: Hell's Flame, Limbo's Solace and Heaven's Light. Celestial Alcove artifacts come from its events. 12 artifacts were added or changed in The Punished patch, 10 November 2026.

Banished artifacts

  • Ancient Pinion

    When an Angel moves it gains Valor 2.

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  • Blood of the Apex

    Permanently add +2 Attack to a unit's Equipment on Slay.

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  • Burning Feather

    When a friendly unit dies, Angels on the floor gain Rage 7.

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  • Captain's Halo

    At start of turn, the front friendly unit on each floor gets Valor 2.

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  • Celestial Cascade

    When a friendly unit gains Valor, it gains +1 stacks.

    Patch 1.2: Fixed various behavior and communication bugs related to the interaction of Celestial Cascade and Fel's Unchained upgrade path.

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  • Chain of the Valkyrie

    When you equip an Angel, apply Valor 3, Rage 3, and Regen 3.

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  • Karmic Censer

    Shift triggers an additional time.

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  • Martyr's Signet

    At the end of battle, the front friendly unit on each floor permanently gains +8 Health.

    The Punished patch: Increased health gain from +6 Health >>> +8 Health.

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  • Radiant Arms

    When you equip a unit, apply Damage Shield 1.

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  • Skysong Trumpet

    Summoning a Hymnist applies Valor 5 to friendly units.

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  • Titan's Edict

    Valor grants an additional +1 Armor per stack.

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Pyreborne artifacts

  • Attuned Manacles

    The first time you summon a Whelp each turn, reduce the Cooldown of friendly units on all floors by 2.

    Patch 1.2.1: Updated Attuned Manacles to only trigger a maximum of once per turn. Cooldown reduction increased from 1 >>> 2. Now reduces cooldowns of all friendly units on all floors. This was done to fix an easy to obtain infinite interaction.

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  • Expanded Coffers

    Increase max Dragon's Hoard by 3.

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  • Fhyra's Inferno

    Dragons apply Pyregel 5 on Strike.

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  • Gel Transfusor

    When any unit dies, their Pyregel is spread among enemy units.

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  • Golden Gloves

    Friendly units gain Avarice 2.

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  • Hellheart

    Apply Pyregel 10 to Non-Flying Boss enemy units that enter the floor below the Pyre Room.

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  • Magma Core

    Your Pyre applies Pyregel 2 to enemy units on all floors on Revenge.

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  • Prismatic Dragonscale

    At the end of battle, gain 3 Dragon's Hoard if your Pyre took no damage.

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  • Sacrificial Kris

    Apply Pyregel 5 to enemy units when a Whelp dies.

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  • Sparkflint Catalyst

    When a unit without Pyregel gains Pyregel, it gains +6 stacks.

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  • Spiritbreaker's Charge

    After using an ability, friendly units gain +5 Attack.

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  • Ember Charge

    On your first turn, +2 Ember.

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  • Fhyra's Breath

    Whelps apply Pyregel 3 on Strike.

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  • Flaming Talons

    When an enemy unit ascends, they gain Pyregel 2.

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  • Hellfire Bellows

    When a unit gains Pyregel, it gains +1 stacks.

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  • Hidden Coffers

    Increase max Dragon's Hoard by 2.

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  • Medallion of Superiority

    Units gain +3/+3 for each upgrade on their card.

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  • Pyreborne's Insignia

    When you equip a friendly unit, apply Conduit 4.

    Patch 1.2: Fixed Pyreborne's Insignia persisting until the end of battle instead of unit death.

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  • Shaleshell

    After using an ability, friendly units gain Armor 3.

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  • Sharpened Teeth

    Dragons and Whelps gain +8 Attack.

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  • Sizzling Firecracker

    Spells gain +3 damage for each upgrade on their card.

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  • Taskmaster's Lash

    When you damage your own unit, reduce Cooldown by 1.

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Luna Coven artifacts

  • Astrologer's Orrery

    The first time each turn it becomes Full Moon, gain 1 Ember.

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  • Celestial Sails

    On Deployment Phase, draw a non-damage spell from your deck. It costs -1 Ember.

    Patch 2.0: Celestial Sails artifact’s ember reduction now persists for the battle instead of only during the Deployment Phase.

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  • Circle of Cycles

    Restore 10 health to the lowest health friendly unit on Mooncycle.

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  • Fae's Nook

    Fae gain Conduit 1 and +5 Attack on Mooncycle.

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  • Kingdom's Tears

    Increases healing from spells by 10.

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  • Lunar Lantern

    Selene units get +20 Attack during Full Moon. Silent units get +20 Attack during New Moon.

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  • Moonstone

    At end of turn, if it is Full Moon, spells in hand gain +10 Magic Power.

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  • Razorthin Crescent

    Mageblade adds an additional +1 Attack per stack.

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  • Seer Orb

    When applying Spell Weakness, apply 1 more.

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  • Silent Sigil

    When it becomes New Moon, apply Armor 10 to friendly Silent Units.

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  • Stardust Treat

    The first unit you summon each turn gains Conduit 4.

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Underlegion artifacts

  • Ancient Roots

    The first spell played each turn has -1 Ember for every 15 cards in your Deck.

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  • Cortical Connector

    Shroom units gain Regen 1 on Harvest.

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  • Everchurning Soil

    Draw +1 each turn per 25 cards in your Deck.

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  • Evolutionary Instinct

    When a unit has a third unique status effect applied to it, Propagate 2.

    Patch 1.2: Fixed bug where Evolutionary Instinct would count hidden statuses that drive abilities and some equipment. Fixed bug where Evolutionary Instinct might trigger multiple times when adding statuses, especially on spawn.

    Wiki page

  • Sapsuckling Spring

    Shroom units apply Decay 1 to enemy units on Summon.

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  • Shroomponics

    At start of turn, friendly units Propagate 1.

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  • Spotted Spore

    Funguy gain +2 Attack per Troop stack.

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  • Twin Minds

    Create a permanent copy of the first Consume card played each battle.

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  • Twisting Mycelium

    On turn start Spawn 1 on each floor per 20 cards in your Deck.

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  • Verdant Cycle

    The first time each turn a spell card with Consume is played, draw 1.

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  • World-ending Strain

    When a unit dies to Decay, their Decay is spread among enemy units.

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Lazarus League artifacts

  • Advanced Growth

    When an equipped unit dies, permanently add +4 Attack to their Equipment.

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  • Catalyzing Agent

    At end of turn, Unstable increases by 5.

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  • Contingency Plans

    Monstrosities enter with Spikes 7.

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  • Frenzystesia

    The first time each turn a friendly unit is Equipped, gain 1 Ember.

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  • Hair of the Hybrid

    Equipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.

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  • Inga's Beaker

    Increase the number of choices when using Mix by 1.

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  • Life Insurer

    Friendly units gain Armor 14 on reviving with Reanimate.

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  • Nefarious Overflow

    Unstable explosions deal twice as much damage.

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  • Part Factory

    On Deployment Phase, add a random Graft unit to your hand.

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  • Progress Pacemaker

    The first time you Mix each turn, Mix again.

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  • Surgeon's Suture

    Equipping a friendly unit restores them to full health.

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Hellhorned artifacts

  • Ashes of the Fallen

    Summon abilities trigger an additional time.

    Patch 1.0.0: Added without changes from the previous game.

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  • Collection of Tails

    Rage does not decay.

    Patch 1.0.0: Added without changes from the previous game.

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  • Consumed Crown

    Friendly units gain +3 Attack on Slay.

    Patch 1.0.0: +2 Attack -> +3 Attack

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  • Grrrg's Goad

    Demon units get Multistrike 1.

    Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.

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  • Imp-cicle

    At the start of your turn, add a random Imp unit to your hand.

    Patch 1.0.0: Added without changes from the previous game.

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  • Queen's Tail

    When you summon your first Imp unit each turn, gain +1 Ember and draw 1.

    Patch 1.0.0: Added without changes from the previous game.

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  • Railhammer

    When a friendly unit gains Armor, it gains +4 stacks.

    Patch 1.0.0: Added without changes from the previous game.

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  • Resonant Shard

    Rage adds an additional +1 Attack per stack.

    Patch 1.0.0: Added without changes from the previous game.

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  • Scorched Steel

    Friendly units enter with Armor 5.

    Patch 1.0.0: Added without changes from the previous game.

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  • Scorching Restraints

    Friendly units enter with Rage 3.

    Patch 1.0.0: Added without changes from the previous game.

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  • The Unbroken Horn

    Conserve Ember between turns and Deployment Phase.

    Patch 1.0: Added without changes from the previous game. Patch 1.2: The Unbroken Horn artifact’s text updated to reflect it also conserves Ember in the Deployment Phase.

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Awoken artifacts

  • Channelheart

    Sting spells get +20 Magic Power.

    Patch 1.0.0: Added without changes from the previous game.

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  • Cursed Vines

    At start of turn, add a Vine Grasp spell with Ephemeral to your hand.

    Patch 1.0.0: Added with Ephemeral instead of Purge.

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  • Emblem of the Exiles

    At the start of turn, the front friendly unit on each floor gains +15 Health.

    Patch 1.0.0: +5 Health -> +15 Health.

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  • Gnarled Root

    Friendly units get +1 Attack per stack of Spikes.

    Patch 1.0.0: Added without changes from the previous game.

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  • Petrified Crucible

    Spikes deal +1 damage per stack.

    Patch 1.0.0: Added without changes from the previous game.

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  • Priory's Cloak

    When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed.

    Patch 1.0.0: Added without changes from the previous game.

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  • Rootsplit Mask

    Apply Rooted to enemy units when they enter the floor below the Pyre Room.

    Patch 1.0.0: Added without changes from the previous game.

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  • Sap Tap

    The first time each turn a friendly unit is healed, draw 1.

    Patch 1.0.0: Added without changes from the previous game.

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  • The Bloating Fungus

    Regen restores +1 health per stack.

    Patch 1.0.0: Added without changes from the previous game.

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  • Thorn Casing

    Sting spells get +10 Magic Power and Piercing.

    Patch 1.0.0: Added without changes from the previous game.

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  • Thornfruit

    At the start of your turn, add a Sting spell to your hand.

    Patch 1.0.0: Added without changes from the previous game.

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Stygian Guard artifacts

  • A Forgotten Name

    When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle.

    Patch 1.0.0: Added without changes from the previous game.

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  • Cuttlebeard

    When a unit gains Frostbite, it gains +2 stacks. Frostbite does not decay.

    Patch 1.0.0: Added without changes from the previous game besides rewording.

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  • Founding Seal

    Incant abilities trigger an additional time.

    Patch 1.0.0: Added without changes from the previous game.

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  • Icicle Fracture

    At the end of the turn, apply Frozen to a random card in your hand.

    Patch 1.0.0: Added without changes from the previous game.

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  • Kinstone Totem

    When a card is discarded before the end of your turn, gain 1 Ember.

    Patch 1.0.0: Added without changes from the previous game.

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  • Rules of Containment

    Enemy units enter with Frostbite 2.

    Patch 1.0.0: Added without changes from the previous game.

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  • Sigiled Seaweed

    Apply Mute 1 when an enemy enters your train.

    Patch 1.0.0: Added, which used to read: 50% chance to apply Silence when an enemy unit enters your train.

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  • Tethys' Scales

    50% chance to apply Spell Weakness 1 when an enemy unit enters your train.

    Patch 1.0.0: Added without changes from the previous game.

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  • Titan's Claws

    At the end of the turn, Frozen cards are reduced to 0 Ember until played or discarded.

    Patch 1.0.0: Added without changes from the previous game.

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  • Token of a Traitor

    Playing a spell deals 3 damage to a random enemy unit on that floor.

    Patch 1.0: Added without changes from the previous game. Patch 1.2: Token of a Traitor damage increased from 2 >>> 3.

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  • Totem Fragment

    Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room.

    Patch 1.0.0: Added without changes from the previous game.

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Umbra artifacts

  • Abandoned Antumbra

    At start of turn, add a common or uncommon Morsel unit to hand.

    Patch 1.0.0: Added without changes from the previous game.

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  • Chain of Gems

    Apply Damage Shield 2 to the first friendly unit summoned each turn.

    Patch 1.0.0: Added without changes from the previous game.

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  • Commemorative Spike

    On the turn after Deployment Phase, summon a Morsel Miner on each floor.

    Patch 1.0.0: Added without changes from the previous game.

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  • Fossilized Fangs

    Gorge abilities trigger an additional time.

    Patch 1.0.0: Added without changes from the previous game.

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  • Mask of Penumbra

    When you summon your first Morsel unit each turn, draw 1.

    Patch 1.0.0: Added without changes from the previous game.

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  • Mine Jacks

    +2 Capacity on the middle floor.

    Patch 1.0.0: Added without changes from the previous game.

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  • Refined Void

    Friendly units enter with Lifesteal 2.

    Patch 1.0.0: Added without changes from the previous game.

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  • Shadelamp

    The first time each turn an enemy unit dies, add 2 Morsel units to hand.

    Patch 1.0.0: Added without changes from the previous game.

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  • Shadowbox

    When you play your 20th Morsel unit of the battle, deal 200 damage to all enemies on all floors.

    Patch 1.0.0: 150 damage -> 200 damage

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  • Teeth of Gold

    Deal 5 Piercing damage to the lowest health enemy unit when a unit is Eaten.

    Patch 1.2: Teeth of Gold now damages the lowest health enemy unit instead of the back enemy unit. Patch 1.3: Teeth of Gold artifact now does Piercing damage.

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  • Winged Technology

    Morsel units enter with Damage Shield 1.

    Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.

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Melting Remnant artifacts

  • Combustible Wax

    When a friendly unit gains Burnout, it gains +3 stacks.

    Patch 1.0.0: Added without changes from the previous game.

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  • Encased Ember

    Gain 5 Ember when a Tomb unit dies.

    Patch 1.0.0: Added without changes from the previous game.

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  • Exploding Candle

    Deal 5 damage to enemy units when a Burnout unit dies.

    Patch 1.0.0: Added without changes from the previous game.

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  • Fade's First Blade

    Friendly units gain Rage 3 whenever they lose a stack of Burnout.

    Patch 1.0.0: Added without changes from the previous game.

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  • Flicker's Liquor

    After Deployment Phase, when you play a unit a random card in hand is reduced to 0 Ember until played or discarded.

    Patch 1.0.0: Added with the extra after Deployment condition.

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  • Melting Spout

    Tomb units get +30 Health and Burnout 1.

    Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.

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  • Memorial Fund

    Gain 5 Gold when a friendly unit dies.

    Patch 1.0.0: Added without changes from the previous game.

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  • Mold Braces

    Friendly units apply Armor 5 to the front friendly unit on Extinguish.

    Patch 1.0.0: Added with minor wording changes.

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  • Resin Block

    When a friendly unit dies, apply +10 Attack to that unit.

    Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed bug where Resin Block would not interact with Reanimate correctly.

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  • Votive Key

    Apply Endless to the first friendly unit played each turn.

    Patch 1.0.0: Added without changes from the previous game.

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  • Waxer Snuffer

    Extinguish abilities trigger an additional time.

    Patch 1.0.0: Added without changes from the previous game.

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Wurmkin artifacts

  • Wurmtooth

    Clan starter cards are Infused. One card in each draft pack will be Infused.

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  • Base Charge

    At start of battle, add 2 Echo to each floor.

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  • Bog Slime

    When a spell with Consume is played, gain 1 Echo.

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  • Carving Corusca

    When Extract is used, gain 1 Ember and 1 Echo.

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  • Decayed Decoy

    Grant +1 stack of Reap each time it is applied.

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  • Dun Echo

    One additional card in each draft pack will be Infused.

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  • Echo Seedling

    The first time each battle a card with Consume is played, add 2 copies to hand.

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  • Encased Divinity

    At the start of the battle, the top floor gains 1 Echo that cannot be removed.

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  • Hardened Hull

    When an Egg unit is summoned, remove 3 Shell and apply Armor 30.

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  • Mind Hoard

    Increase empty Echo slot by 1 on each floor.

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  • Notice Stone

    When a card with Consume is played, all cards gain +1 Magic Power for the rest of this battle.

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  • Serrated Mandibles

    When one or more Echo are added to a floor on your turn, apply Reap 1 to a random enemy unit, twice.

    Patch 2.0: Added. Added "on your turn" clause.

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Railforged artifacts

  • Broken Rail

    When you Forge a unit or equipment, grant +2 Health for each Forge Point spent.

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  • Carriage Jack

    When you play a Room card, apply +1 Capacity on the floor.

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  • Ember Foundry Crucible

    Smelt grants an additional +1 Ember.

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  • Fused Pyreshard

    When your Pyre defeats an enemy, it permanently gains +5 Attack.

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  • Heph's Blueprints

    When you Forge an equipment, grant +2 Attack and Armor 2 for each Forge Point spent.

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  • Herzal's Anvil

    When you Forge, gain +1 Forge Point.

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  • Molten Manifold

    X Cost cards get +2 to their X value when played.

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  • Pressurized Boiler

    The Pyre gains Burst 4.

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  • Pyre Piping

    While the Pyre is at full health, draw +1 each turn.

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  • Steel Stockpile

    Conserve up to 10 Forge Points between battles.

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  • Tuning Gear

    Friendly units enter with Burst 1.

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Punished artifacts

  • Arena Armaments

    Friendly units have +15 Attack at half Health or below.

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  • Ceremonial Flogger

    When you deal damage to a friendly unit, deal 5 damage to the front enemy unit.

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  • Darkened Plume

    Zeal adds an additional +1 Attack per stack.

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  • Darkshard Splinter

    At the end of battle, damaged friendly units permanently gain +6 Health.

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  • Dungeon Mooring

    Enemy units enter with Chained 1.

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  • Gloomstone

    Friendly units enter with Tenacious.

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  • Litany of the Punished

    The first time each turn you deal 10 or more damage to friendly units, draw 1 card.

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  • Potent Chalice

    Friendly units enter with an additional Zeal +1 per Monolith Level.

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  • Tattered Vestments

    Revenge triggers an additional time.

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  • Triptych Fragment

    At start of turn, if you have a damaged friendly unit on each floor, gain +1Ember.

    Wiki page

  • Unheard Confession

    When you deal 10 damage to friendly units, gain 1 Devotion.

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Clanless artifacts

  • Abyssal Prism

    The first time each turn you target a friendly unit with a spell, non-move effects also hit all other friendly units on the floor.

    Patch 2.0: * Fixed Abyssal Prism incorrectly applying attack from each teammate instead of just the front unit when Cleave is cast. * Fixed Abyssal Prism incorrectly scaling X Cost effects on friendly units. * Fixed Abyssal Prism targeting units with Stasis. Patch 2.2: * Fixed an issue where Abyssal Prism + Weaponized Prosthetic did not apply the attack bonus to the non-primary target if other units on the same floor also had equipment removed. * Changed Abyssal Prism to only work with cards that directly target a unit. * Fixed Magnetic Relay when recast by Abyssal Prism incorrectly returning Champion units to the player's hand.

    Wiki page

  • Ancient Pyretap

    When you are out of Ember, cards can be played for their cost in Pyre Health.

    Wiki page

  • Artificial Pyrestone

    +3 Deployment Ember.

    Wiki page

  • Attuned Whetstone

    On Deployment Phase, draw an Equipment card from your deck. Reduce its cost to 0 Ember.

    Patch 2.0: Dante's Footstool and Attuned Whetstone artifacts’ ember reduction now persist for the battle instead of only during the Deployment Phase. They also now are able to draw Deployable cards, however they prefer to draw non-Deployable cards if available.

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  • Breath of Heaven

    Advance the back enemy unit when it enters your train.

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  • Capricious Reflection

    Cards in reward packs and unit banners come with a random upgrade.

    Patch 1.0.0: Added without changes from the previous game. (Note: Upgrades did change)

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  • Cleansing Water

    50% chance to remove all Buff effects on an enemy unit when it enters your train.

    Patch 1.0: Added without changes from the previous game.

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  • Crown of the Eternal

    At start of turn, fully heal Champions.

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  • Crystallized Wing

    X cost cards and cards that cost 3 Ember or more have Permafrost.

    Patch 1.3.1: Fixed Crystallized Wing only working with Spell type cards. It now works with all card types.

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  • Dante's Footstool

    On Deployment Phase, draw a Room card from your deck. Reduce its cost to 0 Ember.

    Patch 2.0: Dante's Footstool and Attuned Whetstone artifacts’ ember reduction now persist for the battle instead of only during the Deployment Phase. They also now are able to draw Deployable cards, however they prefer to draw non-Deployable cards if available.

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  • Deepwood Oil

    Equipped units gain Armor 10.

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  • Departure Manifest

    Non-banner units have Deployable.

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  • Emot Tome

    Create an Ephemeral copy of the first spell you play each turn.

    Patch 1.2: Fixed Emot Tome incorrectly copying cost bonus from Ancient Roots onto its Ephemeral duplicate card. Patch 1.3: Fixed Emot Tome incorrectly copying cost bonus from Ancient Roots onto its Ephemeral duplicate card. (?)

    Wiki page

  • Golden Idol

    Trial Gold rewards are increased by 50%.

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  • Guild Marker

    Merchant costs are reduced by 25%.

    Patch 1.0.0: Added without changes from the previous game.

    Wiki page

  • Jackstrips

    Deal 3 Piercing damage whenever an enemy unit moves between floors.

    Patch 1.0.0: 2 damage -> 3 Piercing damage. Patch 1.2.2: Fixed Jackstrips dealing 2 damage instead of 3 damage when descending units.

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  • Judge's Scales

    On Deployment Phase, discard any number of cards, then draw that many.

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  • Lightstone Casing

    Spells get an extra upgrade slot.

    Patch 1.0.0: Added without changes from the previous game.

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  • Lost Luggage

    On the turn after Deployment Phase, draw until you have 10 cards.

    Patch 1.0.0: Added without changes from the previous game.

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  • Manifold Mirror

    The first Room card played each battle is applied to all floors.

    Patch 1.2.2: Prevented Manifold Mirror artifact from incorrectly duping Siren's Song room card to all floors.

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  • Odi's Totem

    +1 Ember per turn. -3 Deployment Ember.

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  • Purified Soul Shard

    Unit cards without upgrades cost -1 Ember.

    Patch 1.3: Fixed Purified Soul Shard artifact and Savage Shackles blight modifying combined unit card cost incorrectly.

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  • Pyrestone Housing

    Units get an extra upgrade slot.

    Patch 1.0.0: Added without changes from the previous game.

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  • Shadow's Sheath

    Friendly units gain Stealth 1 on Summon and Slay. +3 Attack per stack of Stealth.

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  • Shattered Halo

    Clan card drafts offer only rares.

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  • Sinner's Salve

    Blights and Scourges cost 0 Ember.

    Patch 1.0.0: Added without changes from the previous game.

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  • Sketches of Salvation

    On the turn after Deployment Phase, summon a random unit from your deck on each floor.

    Patch 1.0.0: Added which used to read: At the start of battle, summon 4 random units from your deck onto the middle floor.

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  • Split Anvil

    When you play a spell, spells in hand that cost less are reduced to 0 Ember for the turn.

    Patch 1.0: Added without changes from the previous game. Patch 1.3: Fixed Split Anvil artifact not applying if it is acquired before Ancient Roots artifact.

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  • Traitor's Quill

    When a card with Consume is played, deal 30 damage to the front enemy unit.

    Patch 1.0.0: Added without changes from the previous game.

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  • Unstable Pyresparks

    Shield Steward and Spear Steward units gain the Boom Ability. Ability: Boom (cooldown 2). Sacrifice. Deal 50 damage to the front enemy.

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  • Versatile Emberstaff

    When you play three different kinds of cards in a turn, draw 1 and gain 1 Ember.

    Wiki page

  • Void Fragment

    At the end of the entire battle, purge a card.

    Wiki page

  • Vola's Tuning Fork

    Starter cards cost -1 Ember.

    Patch 1.2: Fixed Vola's Tuning Fork bonus being incorrectly duplicated by artifacts that copy cards.

    Wiki page

  • Volatile Gauge

    When you draw any non-Champion card, its cost is randomized between 0 Ember and 3 Ember. Draw +2 each turn.

    Patch 1.0.0: Added with changed effect. Before: its cost is randomized between 1 Ember and 3 Ember. Draw +3 each turn.

    Wiki page

  • Wanderer's Talisman

    At start of turn, friendly units gain +5 Attack and +5 Health if they are the only friendly unit on the floor.

    Wiki page

  • Wing Clippings

    Spell cards with Consume have a 50% chance to be discarded instead.

    Patch 1.0.0: Added without changes from the previous game. Patch 2.0: Updated Wing Clippings to trigger Etch when a Consume card is preserved. Bug: this is currently incorrect and doesn't trigger Etch when preserved.

    Wiki page

  • Winged Steel

    After Deployment Phase, when you play your third card of the turn, draw 1.

    Patch 1.0.0: Added with added after Deployment condition.

    Wiki page

Celestial Alcove artifacts

  • Boiler Room Mod

    At the start of battle, apply Boiler Room on the first floor.

    Wiki page

  • Bone Dog's Pendant

    The first time the Pyre reaches 0 Pyre Health, restore the Pyre to 25% Pyre Health. This can only trigger once.

    Wiki page

  • Canio

    When you Purge a card outside of combat, gain 75 Gold.

    Wiki page

  • Cavendish

    Non-champion friendly units gain 3x base Attack. At the end of combat on all floors, 1% chance for this artifact to be destroyed.

    Wiki page

  • Chicot

    Bosses start with Mute 3.

    Wiki page

  • Dante's Candelabra

    The Pyre gains Titanskin 2.

    Wiki page

  • Divine Shard

    Your Pyre gets +25 Pyre Health.

    Wiki page

  • Fight Club Mod

    At the start of battle, apply Fight Club on the third floor.

    Wiki page

  • Gros Michel

    Non-champion friendly units gain +10 Attack. At the end of combat on all floors, 10% chance for this artifact to be destroyed.

    Wiki page

  • Historian's Razor

    Friendly units get +10 Attack but -1 Attack for every non-boss Artifact you own.

    Patch 2.0: Fixed Historian's Razor artifact to not count starter artifacts.

    Wiki page

  • Kwilling Catcher

    At the end of battle, gain 100 Gold.

    Wiki page

  • Large Mystery Box

    Add a random card to your hand each turn.

    Wiki page

  • Leaky Pen

    -1 Ember per turn. Draw 2 additional cards per turn.

    Wiki page

  • Lifemother's Bloom

    At the end of combat, create a permanent copy of a non-champion card in your deck.

    Wiki page

  • Lifemother's Remnant

    Create a permanent copy of the first non-champion card played each turn.

    Wiki page

  • Lifemother's Seed

    At the end of combat, create a permanent copy of a random non-champion card in your deck.

    Wiki page

  • Nim's Oath

    At start of turn, apply Dazed 1 to the front enemy unit on a random floor.

    Wiki page

  • Pact of the First Armageddon

    Drafts only offer selections from your allied clan.

    Wiki page

  • Perkeo

    At the start of battle, gain a Calcified Ember that converts to Excavated Ember after not playing it once.

    Wiki page

  • Shardsoul

    +1 Ember per turn. +1 Deployment Ember. +2 Capacity on each floor. Draw +1 each turn.

    Wiki page

  • Spell Sanctum Mod

    At the start of battle, apply Spell Sanctum on the second floor.

    Wiki page

  • The Clepsydranium

    Friendly units gain Conduit 1 on Slay.

    Wiki page

  • Triboulet

    Friendly units gain +3 Health for each rare card in your deck.

    Patch 1.2: Fixed Triboulet artifact incorrectly removing health from purged Ephemeral cards.

    Wiki page

  • Unstable Shard

    Friendly units get +5 Attack and +12 Health.

    Wiki page

  • Wolo's Bloodletter

    Friendly units get +12 Attack. At end of combat, deal 1 damage to friendly units.

    Wiki page

  • Yorick

    When a card with Consume is played, gain 25 Gold.

    Wiki page

Boss artifacts

  • Hell's Flame

    +1 Ember per turn. +1 Deployment Ember. Your Pyre gets +X Attack and +Y Pyre Health.

    Wiki page

  • Limbo's Solace

    Draw +1 each turn. Your Pyre gets +X Attack and +Y Pyre Health.

    Wiki page

  • Heaven's Light

    +2 Capacity on each floor. Your Pyre gets +X Attack and +Y Pyre Health.

    Wiki page

Artifact data adapted from the Monster Train 2 Wiki (Miraheze) (CC BY-SA 4.0), fetched 2026-11-13; Punished artifact effects match Shiny Shoe's 10 November 2026 announcement. See also upgrade stones and Pyre Hearts. Reviewed .

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