Monster Train 2 artifacts
Clan artifacts only appear when that clan is in your run. Defeating a flying boss offers a choice of the three boss artifacts: Hell's Flame, Limbo's Solace and Heaven's Light. Celestial Alcove artifacts come from its events. 12 artifacts were added or changed in The Punished patch, 10 November 2026.
Banished artifacts
Martyr's Signet
At the end of battle, the front friendly unit on each floor permanently gains +8 Health.
The Punished patch: Increased health gain from +6 Health >>> +8 Health.
Pyreborne artifacts
Attuned Manacles
The first time you summon a Whelp each turn, reduce the Cooldown of friendly units on all floors by 2.
Patch 1.2.1: Updated Attuned Manacles to only trigger a maximum of once per turn. Cooldown reduction increased from 1 >>> 2. Now reduces cooldowns of all friendly units on all floors. This was done to fix an easy to obtain infinite interaction.
Prismatic Dragonscale
At the end of battle, gain 3 Dragon's Hoard if your Pyre took no damage.
Luna Coven artifacts
Celestial Sails
On Deployment Phase, draw a non-damage spell from your deck. It costs -1 Ember.
Patch 2.0: Celestial Sails artifact’s ember reduction now persists for the battle instead of only during the Deployment Phase.
Lunar Lantern
Selene units get +20 Attack during Full Moon. Silent units get +20 Attack during New Moon.
Underlegion artifacts
Ancient Roots
The first spell played each turn has -1 Ember for every 15 cards in your Deck.
Evolutionary Instinct
When a unit has a third unique status effect applied to it, Propagate 2.
Patch 1.2: Fixed bug where Evolutionary Instinct would count hidden statuses that drive abilities and some equipment. Fixed bug where Evolutionary Instinct might trigger multiple times when adding statuses, especially on spawn.
Lazarus League artifacts
Hellhorned artifacts
Ashes of the Fallen
Summon abilities trigger an additional time.
Patch 1.0.0: Added without changes from the previous game.
Grrrg's Goad
Demon units get Multistrike 1.
Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.
Imp-cicle
At the start of your turn, add a random Imp unit to your hand.
Patch 1.0.0: Added without changes from the previous game.
Queen's Tail
When you summon your first Imp unit each turn, gain +1 Ember and draw 1.
Patch 1.0.0: Added without changes from the previous game.
Railhammer
When a friendly unit gains Armor, it gains +4 stacks.
Patch 1.0.0: Added without changes from the previous game.
Scorched Steel
Friendly units enter with Armor 5.
Patch 1.0.0: Added without changes from the previous game.
The Unbroken Horn
Conserve Ember between turns and Deployment Phase.
Patch 1.0: Added without changes from the previous game. Patch 1.2: The Unbroken Horn artifact’s text updated to reflect it also conserves Ember in the Deployment Phase.
Awoken artifacts
Channelheart
Sting spells get +20 Magic Power.
Patch 1.0.0: Added without changes from the previous game.
Cursed Vines
At start of turn, add a Vine Grasp spell with Ephemeral to your hand.
Patch 1.0.0: Added with Ephemeral instead of Purge.
Emblem of the Exiles
At the start of turn, the front friendly unit on each floor gains +15 Health.
Patch 1.0.0: +5 Health -> +15 Health.
Priory's Cloak
When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed.
Patch 1.0.0: Added without changes from the previous game.
Sap Tap
The first time each turn a friendly unit is healed, draw 1.
Patch 1.0.0: Added without changes from the previous game.
Thorn Casing
Sting spells get +10 Magic Power and Piercing.
Patch 1.0.0: Added without changes from the previous game.
Thornfruit
At the start of your turn, add a Sting spell to your hand.
Patch 1.0.0: Added without changes from the previous game.
Stygian Guard artifacts
A Forgotten Name
When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle.
Patch 1.0.0: Added without changes from the previous game.
Founding Seal
Incant abilities trigger an additional time.
Patch 1.0.0: Added without changes from the previous game.
Icicle Fracture
At the end of the turn, apply Frozen to a random card in your hand.
Patch 1.0.0: Added without changes from the previous game.
Kinstone Totem
When a card is discarded before the end of your turn, gain 1 Ember.
Patch 1.0.0: Added without changes from the previous game.
Tethys' Scales
50% chance to apply Spell Weakness 1 when an enemy unit enters your train.
Patch 1.0.0: Added without changes from the previous game.
Titan's Claws
At the end of the turn, Frozen cards are reduced to 0 Ember until played or discarded.
Patch 1.0.0: Added without changes from the previous game.
Token of a Traitor
Playing a spell deals 3 damage to a random enemy unit on that floor.
Patch 1.0: Added without changes from the previous game. Patch 1.2: Token of a Traitor damage increased from 2 >>> 3.
Totem Fragment
Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room.
Patch 1.0.0: Added without changes from the previous game.
Umbra artifacts
Abandoned Antumbra
At start of turn, add a common or uncommon Morsel unit to hand.
Patch 1.0.0: Added without changes from the previous game.
Chain of Gems
Apply Damage Shield 2 to the first friendly unit summoned each turn.
Patch 1.0.0: Added without changes from the previous game.
Commemorative Spike
On the turn after Deployment Phase, summon a Morsel Miner on each floor.
Patch 1.0.0: Added without changes from the previous game.
Fossilized Fangs
Gorge abilities trigger an additional time.
Patch 1.0.0: Added without changes from the previous game.
Mask of Penumbra
When you summon your first Morsel unit each turn, draw 1.
Patch 1.0.0: Added without changes from the previous game.
Mine Jacks
+2 Capacity on the middle floor.
Patch 1.0.0: Added without changes from the previous game.
Shadelamp
The first time each turn an enemy unit dies, add 2 Morsel units to hand.
Patch 1.0.0: Added without changes from the previous game.
Shadowbox
When you play your 20th Morsel unit of the battle, deal 200 damage to all enemies on all floors.
Patch 1.0.0: 150 damage -> 200 damage
Teeth of Gold
Deal 5 Piercing damage to the lowest health enemy unit when a unit is Eaten.
Patch 1.2: Teeth of Gold now damages the lowest health enemy unit instead of the back enemy unit. Patch 1.3: Teeth of Gold artifact now does Piercing damage.
Winged Technology
Morsel units enter with Damage Shield 1.
Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.
Melting Remnant artifacts
Encased Ember
Gain 5 Ember when a Tomb unit dies.
Patch 1.0.0: Added without changes from the previous game.
Flicker's Liquor
After Deployment Phase, when you play a unit a random card in hand is reduced to 0 Ember until played or discarded.
Patch 1.0.0: Added with the extra after Deployment condition.
Melting Spout
Tomb units get +30 Health and Burnout 1.
Patch 1.0: Added without changes from the previous game. Patch 1.2: Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.
Memorial Fund
Gain 5 Gold when a friendly unit dies.
Patch 1.0.0: Added without changes from the previous game.
Mold Braces
Friendly units apply Armor 5 to the front friendly unit on Extinguish.
Patch 1.0.0: Added with minor wording changes.
Waxer Snuffer
Extinguish abilities trigger an additional time.
Patch 1.0.0: Added without changes from the previous game.
Wurmkin artifacts
Echo Seedling
The first time each battle a card with Consume is played, add 2 copies to hand.
Encased Divinity
At the start of the battle, the top floor gains 1 Echo that cannot be removed.
Notice Stone
When a card with Consume is played, all cards gain +1 Magic Power for the rest of this battle.
Railforged artifacts
Heph's Blueprints
When you Forge an equipment, grant +2 Attack and Armor 2 for each Forge Point spent.
Punished artifacts
Ceremonial Flogger
When you deal damage to a friendly unit, deal 5 damage to the front enemy unit.
Litany of the Punished
The first time each turn you deal 10 or more damage to friendly units, draw 1 card.
Triptych Fragment
At start of turn, if you have a damaged friendly unit on each floor, gain +1Ember.
Clanless artifacts
Abyssal Prism
The first time each turn you target a friendly unit with a spell, non-move effects also hit all other friendly units on the floor.
Patch 2.0: * Fixed Abyssal Prism incorrectly applying attack from each teammate instead of just the front unit when Cleave is cast. * Fixed Abyssal Prism incorrectly scaling X Cost effects on friendly units. * Fixed Abyssal Prism targeting units with Stasis. Patch 2.2: * Fixed an issue where Abyssal Prism + Weaponized Prosthetic did not apply the attack bonus to the non-primary target if other units on the same floor also had equipment removed. * Changed Abyssal Prism to only work with cards that directly target a unit. * Fixed Magnetic Relay when recast by Abyssal Prism incorrectly returning Champion units to the player's hand.
Ancient Pyretap
When you are out of Ember, cards can be played for their cost in Pyre Health.
Attuned Whetstone
On Deployment Phase, draw an Equipment card from your deck. Reduce its cost to 0 Ember.
Patch 2.0: Dante's Footstool and Attuned Whetstone artifacts’ ember reduction now persist for the battle instead of only during the Deployment Phase. They also now are able to draw Deployable cards, however they prefer to draw non-Deployable cards if available.
Capricious Reflection
Cards in reward packs and unit banners come with a random upgrade.
Patch 1.0.0: Added without changes from the previous game. (Note: Upgrades did change)
Cleansing Water
50% chance to remove all Buff effects on an enemy unit when it enters your train.
Patch 1.0: Added without changes from the previous game.
Crystallized Wing
X cost cards and cards that cost 3 Ember or more have Permafrost.
Patch 1.3.1: Fixed Crystallized Wing only working with Spell type cards. It now works with all card types.
Dante's Footstool
On Deployment Phase, draw a Room card from your deck. Reduce its cost to 0 Ember.
Patch 2.0: Dante's Footstool and Attuned Whetstone artifacts’ ember reduction now persist for the battle instead of only during the Deployment Phase. They also now are able to draw Deployable cards, however they prefer to draw non-Deployable cards if available.
Emot Tome
Create an Ephemeral copy of the first spell you play each turn.
Patch 1.2: Fixed Emot Tome incorrectly copying cost bonus from Ancient Roots onto its Ephemeral duplicate card. Patch 1.3: Fixed Emot Tome incorrectly copying cost bonus from Ancient Roots onto its Ephemeral duplicate card. (?)
Guild Marker
Merchant costs are reduced by 25%.
Patch 1.0.0: Added without changes from the previous game.
Jackstrips
Deal 3 Piercing damage whenever an enemy unit moves between floors.
Patch 1.0.0: 2 damage -> 3 Piercing damage. Patch 1.2.2: Fixed Jackstrips dealing 2 damage instead of 3 damage when descending units.
Lightstone Casing
Spells get an extra upgrade slot.
Patch 1.0.0: Added without changes from the previous game.
Lost Luggage
On the turn after Deployment Phase, draw until you have 10 cards.
Patch 1.0.0: Added without changes from the previous game.
Manifold Mirror
The first Room card played each battle is applied to all floors.
Patch 1.2.2: Prevented Manifold Mirror artifact from incorrectly duping Siren's Song room card to all floors.
Purified Soul Shard
Unit cards without upgrades cost -1 Ember.
Patch 1.3: Fixed Purified Soul Shard artifact and Savage Shackles blight modifying combined unit card cost incorrectly.
Pyrestone Housing
Units get an extra upgrade slot.
Patch 1.0.0: Added without changes from the previous game.
Sinner's Salve
Blights and Scourges cost 0 Ember.
Patch 1.0.0: Added without changes from the previous game.
Sketches of Salvation
On the turn after Deployment Phase, summon a random unit from your deck on each floor.
Patch 1.0.0: Added which used to read: At the start of battle, summon 4 random units from your deck onto the middle floor.
Split Anvil
When you play a spell, spells in hand that cost less are reduced to 0 Ember for the turn.
Patch 1.0: Added without changes from the previous game. Patch 1.3: Fixed Split Anvil artifact not applying if it is acquired before Ancient Roots artifact.
Traitor's Quill
When a card with Consume is played, deal 30 damage to the front enemy unit.
Patch 1.0.0: Added without changes from the previous game.
Unstable Pyresparks
Shield Steward and Spear Steward units gain the Boom Ability. Ability: Boom (cooldown 2). Sacrifice. Deal 50 damage to the front enemy.
Versatile Emberstaff
When you play three different kinds of cards in a turn, draw 1 and gain 1 Ember.
Vola's Tuning Fork
Starter cards cost -1 Ember.
Patch 1.2: Fixed Vola's Tuning Fork bonus being incorrectly duplicated by artifacts that copy cards.
Volatile Gauge
When you draw any non-Champion card, its cost is randomized between 0 Ember and 3 Ember. Draw +2 each turn.
Patch 1.0.0: Added with changed effect. Before: its cost is randomized between 1 Ember and 3 Ember. Draw +3 each turn.
Wanderer's Talisman
At start of turn, friendly units gain +5 Attack and +5 Health if they are the only friendly unit on the floor.
Wing Clippings
Spell cards with Consume have a 50% chance to be discarded instead.
Patch 1.0.0: Added without changes from the previous game. Patch 2.0: Updated Wing Clippings to trigger Etch when a Consume card is preserved. Bug: this is currently incorrect and doesn't trigger Etch when preserved.
Winged Steel
After Deployment Phase, when you play your third card of the turn, draw 1.
Patch 1.0.0: Added with added after Deployment condition.
Celestial Alcove artifacts
Bone Dog's Pendant
The first time the Pyre reaches 0 Pyre Health, restore the Pyre to 25% Pyre Health. This can only trigger once.
Cavendish
Non-champion friendly units gain 3x base Attack. At the end of combat on all floors, 1% chance for this artifact to be destroyed.
Gros Michel
Non-champion friendly units gain +10 Attack. At the end of combat on all floors, 10% chance for this artifact to be destroyed.
Historian's Razor
Friendly units get +10 Attack but -1 Attack for every non-boss Artifact you own.
Patch 2.0: Fixed Historian's Razor artifact to not count starter artifacts.
Lifemother's Bloom
At the end of combat, create a permanent copy of a non-champion card in your deck.
Lifemother's Remnant
Create a permanent copy of the first non-champion card played each turn.
Lifemother's Seed
At the end of combat, create a permanent copy of a random non-champion card in your deck.
Perkeo
At the start of battle, gain a Calcified Ember that converts to Excavated Ember after not playing it once.
Triboulet
Friendly units gain +3 Health for each rare card in your deck.
Patch 1.2: Fixed Triboulet artifact incorrectly removing health from purged Ephemeral cards.
Wolo's Bloodletter
Friendly units get +12 Attack. At end of combat, deal 1 damage to friendly units.
Boss artifacts
Hell's Flame
+1 Ember per turn. +1 Deployment Ember. Your Pyre gets +X Attack and +Y Pyre Health.
Artifact data adapted from the Monster Train 2 Wiki (Miraheze) (CC BY-SA 4.0), fetched 2026-11-13; Punished artifact effects match Shiny Shoe's 10 November 2026 announcement. See also upgrade stones and Pyre Hearts. Reviewed .
