Monster Train 2 upgrades
The Merchant of Steel sells unit upgrades and the Merchant of Magic sells spell upgrades. A card normally has two upgrade slots; Celestial Alcove events can add upgrades beyond them. Each clan has one minor Steel stone that only appears with that clan, such as the Punished's Darkstone.
Merchant of Steel
Wickstone
Upgrade a unit with +15 Attack, +5 Health, and Burnout 1.
Minor Clan-specific, Melting Remnant runs only
Largestone
Upgrade a unit with +1 Capacity, +15 Attack, and +50 Health.
Major
Smidgestone
Reduce Capacity to 1.
Major
Speedstone
Upgrade a unit with Quick and +10 Attack.
Major
Merchant of Magic
Powerstone
Upgrade a spell with +10 Magic Power.
Minor Magic Power
Surgestone
Upgrade a spell with +20 Magic Power and gain Consume.
Minor Magic Power
Emberstone
Upgrade a spell to cost -1 Ember.
Minor Ember Cost
Smolderstone
Upgrade a spell to cost -2 Ember and gain Consume.
Minor Ember Cost
Eternalstone
Upgrade a spell to permanently remove Consume.
Major
Freezestone
Upgrade a spell to cost -1 Ember and gain Permafrost.
Major
Holystone
Heal your Pyre equal to the spell's Ember cost.
Major
Keepstone
Upgrade a spell to gain Holdover.
Major
Seekstone
Upgrade a spell to cost -1 Ember and gain Intrinsic.
Major
Stackstone
Upgrade a spell to gain Doublestack.
Major
Twinstone
Upgrade a spell to gain Spellchain.
Major
Celestial Alcove
Purified Essence
Erase card text and empty upgrade slots. Apply +50 Attack and +50 Health.
Beacon
Discarded Wings
+5 Attack. 10 Health. Ability: Flight (cooldown 2). Move to a targeted location on any floor.
Clipped Wings
Archus' Wing
+8 Attack. 15 Health. Ability: Flight (cooldown 2). Move to a targeted location on any floor.
Clipped Wings
Wings of Light
Titanite. +10 Attack. +20 Health. Ability: Flying Strike (cooldown 4). Move to a targeted location on any floor. Deal damage to the front enemy equal to this unit's Attack.
Clipped Wings
Entropic Stone
Upgrade a spell to gain Triplestack.
Cult of the Lamb
Entropic Growth
Permafrost. Reserve: Permanently gain +5 Magic Power.
Cult of the Lamb
Entropic Energy
Upgrade a spell to cost -4 Ember.
Cult of the Lamb
Worthy Sacrifice
Ability: Worthy Sacrifice (cooldown 2). Sacrifice. Gain 3 Ember
Inscryption
Fecundity
Add a copy of this unit to your hand that costs +1 Ember.
Inscryption
Benevolence
Ability: Benevolence (cooldown 3). Restore friendly units to full health and grant +5 Health.
Path of the Angel
Courage
Ability: Courage (cooldown 3). Advance. Restore to full health and gain Armor equal to amount healed.
Path of the Angel
Wrath
Ability: Wrath (cooldown 3). Attack immediately.
Path of the Angel
Frailty Absolution
Celebrate: Permanently gain +10 Attack.
Path of the Angel
Ascetic Absolution
Summon: Gain 3 Ember.
Path of the Angel
Savage Spirit
+40 Health. Gain +2 Attack for every missing 1 Health.
Path of the Angel
Upgrade data adapted from the Monster Train 2 Wiki (CC BY-SA 4.0), checked against The Punished patch, 10 November 2026. Reviewed .
