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Stygian Guard clan

  • Returning from Monster Train
  • 40 cards
  • 11 artifacts
  • Merchant of Steel: Runestone
How to unlock
After Hellhorned: cast 5 spells in one turn. Monster Train 2 Wiki
Clan upgrade stone
Runestone: Incant: Gain Armor 2.

Champions

Tethys Titansbane

Tethys Titansbane

Default champion, base 5/3, starter Frozen Lance

  • Chillwind III, 60/12: Strike: Apply Frostbite 50.
  • Conduit III, 40/9: Conduit 12. Damage spells cost -3 Ember on this floor.
  • Handheld Totem III, 30/15: Sweep. Strike: Apply Spell Weakness 3. Ability: Runespeak III (cooldown 3). Draw a damage spell and apply +20 Magic Power.
Solgard the Martyr

Solgard the Martyr

Unlocks at clan level 5, base 0/5, starter Forgone Power

  • Direchannel III, 0/40: Incant: Gain Shard 1. Action: Deal 16 damage per Shard to the front enemy unit.
  • Coldchannel III, 0/70: Incant: Gain Shard 1. Revenge: Apply Frostbite 2 per Shard to enemy units.
  • Titanchannel III, 0/5: Stasis. Incant: Gain Shard 1. Ability: Resurgence III (cooldown 99). Remove Stasis and gain +15 Attack and +15 Health per Shard. Removes ability on use.

What Stygian Guard cards use

Keywords counted across the 42 Stygian Guard cards and champion paths. Each links to its rule.

Clan level unlocks

Clan XP comes from runs: the primary clan earns the run's full score and the allied clan half. Level 2 needs 7,500 XP; levels 9 and 10 need 35,000 each.

Units 13

Spells 25

Equipment 1

Rooms 1

Stygian Guard artifacts

Guides for Stygian Guard

Clan, card and artifact data adapted from the Monster Train 2 Wiki Stygian Guard page and its card pages (CC BY-SA 4.0), checked against The Punished patch, 10 November 2026. Reviewed .

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