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Monster Train 2Guide
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Monster Train 2 key art: Hell's clans on the train facing Heaven's angels.

Monster Train 2 guide

Clans and champions, all 583 cards, Covenant 10 and the Titans, checked against The Punished patch, 10 November 2026.

Choose your clans

5 new6 returning2 DLCCompare clans and unlocks

The climb, from first run to the Titans

Pyre roomRing 9

Defeat the Titans

Accept the Titan Trial at every flying-boss fight, Seraph included, and the Titan battle opens after Seraph. Dominion, Entropy and Savagery share Fate Link: none of them dies until all three are at 1 Health. Sap weakens all three.

Floor 3Covenant 1–10

Climb to Covenant 10

Each Covenant rank adds one rule on top of the last: extra enemies, two Vengeful Shards, Calcified Ember drafts, a 30% damaged Pyre at Covenant 9 and Elite Chosen in flying-boss battles at Covenant 10. Winning plans scale one unit or floor hard enough to kill Seraph alone.

Floor 2Rings 3–8

Beat the bosses and Seraph

Flying bosses spawn on the highest floor with a deployed unit and drop the boss artifacts. Seraph Aeternus has three forms; against the Savage form your units enter with Melee Weakness, so his 30-Attack first hit lands for 60.

Floor 1Your first runs

Unlock clans and Pyre Hearts

Banished and Pyreborne are open from the start; Luna Coven, Underlegion and Lazarus League unlock from lifetime counters. Six Pyre Hearts plus a story scene bring back the Hellhorned, and the other returning clans follow.

Plans that win at Covenant 10

Full steps, upgrades and sources: clan combos that win.

Reference

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