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Best clan combos in Monster Train 2: plans that win

No source ranks clan pairs from win data, so this page lists plans that players report winning with, each checked against current card text. They share one shape: a unit that gains Attack permanently or every turn, Multistrike from a Frenzystone, and spells or units that trigger it every turn. Pick a primary clan for the champion and engine, and an ally that adds triggers or protection.

Monster Train 2 Armory draft offering Steward's Quarters, Imprisoned Zephyr and Swiftsteel Dagger.
A draft screen. Plans below name the cards to look for in drafts and shops.
Plan Clans Core cards Upgrades to buy
Wickless Barons Melting Remnant + Underlegion Wickless Baron, Remnant Host, Cluster Colonel Frenzystone and Smidgestone on Barons; Immortalstone on Remnant Host
Justicar and Flagellate Punished + any Scarred Justicar, Flagellate, Zariel (Pain Maiden) Darkstone and Frenzystone on Justicar; Keepstone and Twinstone on Flagellate
New Moon Shadeguards Luna Coven + any Shadeguard, Eclipse Chamber Frenzystone on Shadeguard
Frozen sweep Stygian Guard + any Coldcaelia, Frenzied Swarm, Pyre of Savagery heart Speedstone first, then Frenzystone; Keepstone on Frenzied Swarm
Quick Hermit Awoken + any Husk Hermit, Razorsharp Edge Speedstone and Frenzystone on Hermit; Seekstone and Keepstone on Razorsharp Edge
Rage warriors Hellhorned + any Branded Warrior, Steelworker Furystone and Frenzystone on Warrior; Dualstone and Smidgestone on Steelworker
Primordium snack Umbra + any Primordium, Glass Cannon Frenzystone and Immortalstone on the front unit
Forge machines Railforged + any Herzal (Enduring Steel), Salvage Machine, Magnetic Relay Largestone and Burststone on Salvage Machine; Seekstone and Keepstone on Magnetic Relay
Shellsmith Kin Wurmkin + any Echowright (The Shellsmith), First of Kin, Broken Memories Frenzystone and Smidgestone on First of Kin

Wickless Barons (Melting Remnant with Underlegion)

Wickless Baron gets +5 Attack and +5 Health every time a unit dies on its floor. Joey Ortiz used it to beat Covenant 10 with every clan and called Underlegion the strongest ally for it, “if not in the entire game”.

Justicar and Flagellate (Punished)

From Irene’s guide, updated on DLC day. Scarred Justicar gains +15 Attack on Punish; Darkstone adds another +8. Flagellate deals 5 damage and restores 25, so it triggers Punish and leaves the unit healthier. With Twinstone (Spellchain) each cast hits twice: +46 Attack a turn. Keepstone (Holdover) keeps it in hand. Zariel on the Pain Maiden path tanks and uses Paintouch on sweepers or high-Health enemies. The guide reports over 800 Attack by the final boss.

New Moon Shadeguards (Luna Coven)

Eclipse Chamber makes New Moon effects always active and gives Silent units +15 Attack on Resolve. Shadeguard gains +10 Attack and +15 Health on Resolve during New Moon, so on that floor it gains +25/+15 every wave (Irene’s figures). Add Frenzystone. Destructoid’s May 2025 article calls Lazarus League as primary with Luna Coven as ally “arguably the best” pairing, because Luna Coven spells feed Lazarus League’s Incant effects.

Frozen sweep (Stygian Guard)

Coldcaelia has Sweep and applies Frostbite 6 on Strike. With the Pyre of Savagery heart every friendly unit gains +1 Attack permanently on each kill, and a sweeper kills many units a turn. Buy Speedstone first so it hits before the enemy, then Frenzystone. Frenzied Swarm Dazes all enemies on a floor (and discards your hand). That heart unlocks only after beating the Titans.

Quick Hermit (Awoken)

Husk Hermit is a 3/35 sweeper that gains +3 Attack on Revenge. Speedstone gives Quick, so enemies die before they strike. Razorsharp Edge adds +12 Attack for −2 Health; with Seekstone (Intrinsic) and Keepstone it is in hand every turn. Irene adds a front tank with Endless when Corruption enemies are in the run.

Rage warriors (Hellhorned)

Branded Warrior starts with Rage 5 and spreads Rage 5 to friendly units on each kill. Furystone adds Rage 12. Steelworker gives Armor 6 to friendly units on Resolve; Dualstone doubles that and Smidgestone lets you copy it into a full floor.

Primordium snack (Umbra)

Primordium can be eaten three times (Buffet 3), adding its Attack and Health to the eater. Glass Cannon gives +50 Attack and Fragile. On Primordium, every bite gives the front unit about +53 Attack. Give the eater Frenzystone and Immortalstone.

Forge machines (Railforged)

Herzal on Enduring Steel turns Forge Points into permanent +2 Attack and Armor 3 per point at tier III. Salvage Machine Forges 1 on every Harvest. Magnetic Relay returns a unit with its equipment to your hand, so the machine can be summoned again.

Shellsmith Kin (Wurmkin)

Echowright on The Shellsmith path gives friendly units Armor 20 on each Etch at tier III. First of Kin gains +15 Attack on each Etch. Broken Memories returns a consumed spell to the top of your draw pile, so Consume spells come back.

Two cards that fit almost any plan

Sources

  1. Easy Win combos (Irene)Steam guide, created June 2025, updated 10 November 2026 with the DLC clan; one plan per clan.
  2. Defeating Covenant 10 on all clans! (Joey Ortiz)Steam guide, July 2025: a single-unit scaling plan and the best ally cards per clan.
  3. Best clan combinations in Monster Train 2 (Destructoid)May 2025 article on clan pairings for beginners and experienced players.
  4. Steam discussion: Cannot complete covenant 10 with BanishedChampion path and card picks from players who won at Covenant 10.
  5. Monster Train 2 Wiki card pagesCurrent card text for every card named here. CC BY-SA 4.0.

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