Best clan combos in Monster Train 2: plans that win
No source ranks clan pairs from win data, so this page lists plans that players report winning with, each checked against current card text. They share one shape: a unit that gains Attack permanently or every turn, Multistrike from a Frenzystone, and spells or units that trigger it every turn. Pick a primary clan for the champion and engine, and an ally that adds triggers or protection.

Wickless Barons (Melting Remnant with Underlegion)
Wickless Baron gets +5 Attack and +5 Health every time a unit dies on its floor. Joey Ortiz used it to beat Covenant 10 with every clan and called Underlegion the strongest ally for it, “if not in the entire game”.
- Stack three or four Barons on one floor using Heaven’s Light or Smidgestone, each with a Frenzystone.
- Feed deaths: Remnant Host summons 2 Draff when it dies, so one Host death is three Harvest triggers once the Draff burn out. Add Immortalstone so it returns every battle.
- Underlegion: Cluster Colonel spawns 4 Funguy on each Resolve and Eager Conscript spawns 1 for 1 Ember; Funguy deaths feed the Barons. Joey Ortiz recommends Bolete the Guillotine as the champion for this pairing.
- Fails when: a sweeping enemy kills the feeders before Resolve, or the Barons sit on a floor the boss never reaches. Kill the boss on the floor where the Barons are.
Justicar and Flagellate (Punished)
From Irene’s guide, updated on DLC day. Scarred Justicar gains +15 Attack on Punish; Darkstone adds another +8. Flagellate deals 5 damage and restores 25, so it triggers Punish and leaves the unit healthier. With Twinstone (Spellchain) each cast hits twice: +46 Attack a turn. Keepstone (Holdover) keeps it in hand. Zariel on the Pain Maiden path tanks and uses Paintouch on sweepers or high-Health enemies. The guide reports over 800 Attack by the final boss.
New Moon Shadeguards (Luna Coven)
Eclipse Chamber makes New Moon effects always active and gives Silent units +15 Attack on Resolve. Shadeguard gains +10 Attack and +15 Health on Resolve during New Moon, so on that floor it gains +25/+15 every wave (Irene’s figures). Add Frenzystone. Destructoid’s May 2025 article calls Lazarus League as primary with Luna Coven as ally “arguably the best” pairing, because Luna Coven spells feed Lazarus League’s Incant effects.
Frozen sweep (Stygian Guard)
Coldcaelia has Sweep and applies Frostbite 6 on Strike. With the Pyre of Savagery heart every friendly unit gains +1 Attack permanently on each kill, and a sweeper kills many units a turn. Buy Speedstone first so it hits before the enemy, then Frenzystone. Frenzied Swarm Dazes all enemies on a floor (and discards your hand). That heart unlocks only after beating the Titans.
Quick Hermit (Awoken)
Husk Hermit is a 3/35 sweeper that gains +3 Attack on Revenge. Speedstone gives Quick, so enemies die before they strike. Razorsharp Edge adds +12 Attack for −2 Health; with Seekstone (Intrinsic) and Keepstone it is in hand every turn. Irene adds a front tank with Endless when Corruption enemies are in the run.
Rage warriors (Hellhorned)
Branded Warrior starts with Rage 5 and spreads Rage 5 to friendly units on each kill. Furystone adds Rage 12. Steelworker gives Armor 6 to friendly units on Resolve; Dualstone doubles that and Smidgestone lets you copy it into a full floor.
Primordium snack (Umbra)
Primordium can be eaten three times (Buffet 3), adding its Attack and Health to the eater. Glass Cannon gives +50 Attack and Fragile. On Primordium, every bite gives the front unit about +53 Attack. Give the eater Frenzystone and Immortalstone.
Forge machines (Railforged)
Herzal on Enduring Steel turns Forge Points into permanent +2 Attack and Armor 3 per point at tier III. Salvage Machine Forges 1 on every Harvest. Magnetic Relay returns a unit with its equipment to your hand, so the machine can be summoned again.
Shellsmith Kin (Wurmkin)
Echowright on The Shellsmith path gives friendly units Armor 20 on each Etch at tier III. First of Kin gains +15 Attack on each Etch. Broken Memories returns a consumed spell to the top of your draw pile, so Consume spells come back.
Two cards that fit almost any plan
- Dante the Dependable (Clanless, rare): summoning it adds a permanent Dante’s Candle to your deck and gives it Multistrike 1 for each Blight in the deck. Irene buys Speedstone first.
- Shield of Wyngh (Banished): Revenge deals damage equal to the unit’s Health, a strong pick on a tank with high Health.
Sources
- Easy Win combos (Irene)Steam guide, created June 2025, updated 10 November 2026 with the DLC clan; one plan per clan.
- Defeating Covenant 10 on all clans! (Joey Ortiz)Steam guide, July 2025: a single-unit scaling plan and the best ally cards per clan.
- Best clan combinations in Monster Train 2 (Destructoid)May 2025 article on clan pairings for beginners and experienced players.
- Steam discussion: Cannot complete covenant 10 with BanishedChampion path and card picks from players who won at Covenant 10.
- Monster Train 2 Wiki card pagesCurrent card text for every card named here. CC BY-SA 4.0.
Read next
Covenant ranks 1–10 and how to beat Covenant 10What each Monster Train 2 Covenant rank adds, from extra enemies to Elite Chosen at Covenant 10, and the plan that wins it: one scaling floor, a thin deck and boss artifacts picked for it.
The Punished DLC: Monolith, Archus and Zariel pathsHow the Punished work: Punish and Bloodshed fire on friendly damage, Chained returns half of it to enemies, and the Monolith turns Ember into Zeal. Champion paths and first picks.
How to unlock and beat the Titans in Monster Train 2Unlock 10 Pyre Hearts to get Titan Trials, accept the Trial at all three flying-boss fights, then beat Dominion, Entropy and Savagery: Fate Link, Pyre damage, and why Sap counters all three.
How to unlock every clan in Monster Train 2Unlock conditions for all 13 Monster Train 2 clans: Luna Coven 40 spell kills, Underlegion 75 consumed cards, Lazarus League 100 equipment, six Pyre Hearts for Hellhorned, then the rest.
