Monster Train 2 keywords
The 67 status effects and unit keywords, with the in-game rule and the cards that apply them. Buffs and debuffs that "decrease every turn" lose one stack each turn. Triggers such as Strike, Revenge, Incant and Punish are listed on card pages with their effects.
Buffs
Avarice
When a unit with Avarice deals unblocked damage, gain Gold equal to stacks of Avarice.
Stacks by intensity. Mainly Pyreborne
5 cards, for example Stuck Up Whelp, Miser, Goldtooth, Pyreborne Brainspike, and the rest
Burnout
When Burnout runs out, the unit dies. Decreases every turn.
Stacks by duration. Mainly Melting Remnant
12 cards, for example Dreg, Draff, Lady of the House, Lady of the Reformed, and the rest
Conduit
+1 Magic Power on this floor per stack.
Stacks by intensity. Mainly Luna Coven
9 cards, for example Moon Ritual, Moon Pixie, Aurora Weaver, Ethereal Seelie, and the rest
Damage Shield
Nullify the next source of damage.
Stacks by duration
10 cards, for example Selfless Sacrifice, Benediction, Liquid Courage, Sanctuary, and the rest
Fuel
Negates the effects of Inert. Loses 1 stack every turn.
Stacks by duration
1 cards, for example Alloyed Construct
Infested
+1 Attack per Infested stacks on the Train at turn start.
Stacks by intensity
Lifesteal
When a unit with Lifesteal attacks, it restores health equal to the damage dealt.
Stacks by duration
10 cards, for example It's Alive!, Pseudoscience, Insatiable Hunger, Risky Operation, and the rest
Rage
+2 Attack per stack. Decreases every turn.
Stacks by duration, intensity
18 cards, for example Demonic Fledgling, Twisted Back, Fledgling Imp, Branded Warrior, and the rest
Reanimate
When a unit with Reanimate is killed, it will be revived with 1 Health and lose 1 stack of Reanimate.
Stacks by duration
10 cards, for example Overworked Assistant, Nine-Lived Nightmare, Reforming Ooze, Forevermore Serum, and the rest
Regen
Restores 1 health per stack at the end of turn. Decreases every turn.
Stacks by duration
8 cards, for example Amorous Enoki, Balmabello, Tome of Evergrowth, Loamcoat, and the rest
Soul
Used by certain abilities.
Stacks by intensity
2 cards, for example Soulsmelter, Devourer of Death
Spell Shield
Nullify the next damage from a spell or ability.
Stacks by duration
Spikes
When a unit with Spikes is attacked, the attacker takes 1 damage per stack.
Stacks by duration
12 cards, for example Balmabello, Pseudoscience, Faulty Body, Spiky Skin, and the rest
Stealth
Not a target in combat. Decreases each turn.
Stacks by duration
5 cards, for example Nightingale, Cover of Night, Molten Encasement, Bounty Stalker, and the rest
Troop
Troop gains bonus Attack and Health per stack. Additional Troop stacks on a floor are added to any existing Troop. When this unit loses health equal to the Health granted by one stack, it loses a Troop stack.
Stacks by intensity
3 cards, for example Squad Leader, Funguy in a Suit, Infectory
Valor
+1 Attack per stack. Raise Armor to stack count if this is the front unit after combat.
Stacks by intensity
15 cards, for example Just Cause, Inspire, Lead Songbird, Battle Dancer, and the rest
Zeal
+1 Attack and +1 Health per stack. Decreases every turn.
Stacks by duration, intensity. Mainly Punished
8 cards, for example Branded Apostate, Collector of Sorrows, Mournguard, Scourged Zealot, and the rest
Debuffs
Chained
When your units take damage, Chained enemy units take half that much damage for each stack of Chained. Decreases every turn.
Stacks by intensity, duration
5 cards, for example Shared Sentence, Chainbearer, Imprison, Drag Them Down, and the rest
Corruption
Unit takes 1 damage per stack at the end of turn. Stacks remain across turns.
Stacks by intensity
Dazed
As long as a unit is Dazed, it can't attack or use any Action or Resolve abilities. Decreases every turn.
Stacks by duration
11 cards, for example Starstruck, Meathook, Horrify, Tiresome Climb, and the rest
Decay
Unit takes 3 damage per stack at the end of turn. Decreases every turn.
Stacks by duration, intensity
10 cards, for example Sporetouch, Cheery Deathcap, Morel Mistress, Prickly Puffball, and the rest
Emberdrain
At the start of turn, you lose 1 Ember for every stack of Emberdrain. Decreases every turn.
Stacks by intensity
7 cards, for example Shadowsiege, Immortal Trade, Perils of Production, Void Binding, and the rest
Frostbite
Unit takes 1 damage per stack at the end of turn. Decreases every turn.
Stacks by duration, intensity
10 cards, for example Forgone Power, Glacial Seal, Coldcaelia, Titan Sentry, and the rest
Heartless
A unit with Heartless cannot be healed.
Stacks by none
1 cards, for example Penitent Sentinel
Malaise
-1 Attack and -1 Health per stack. Health cannot be reduced below 1.
Stacks by intensity
Mute
Disables Triggers, Abilities, and Enchants. Decreases every turn.
Stacks by duration
1 cards, for example Unnamed Tome
Pyregel
+1 incoming damage per stack.
Stacks by intensity
12 cards, for example Firestarter, Snotty Whelp, Magma Cultist, Magma Mauler, and the rest
Reap
Unit takes 1 damage per stack of 1 Echo after combat ends. Does not decrease.
Stacks by intensity
6 cards, for example Fracture, Kinhost Pupa, Glareminder, Echo Snare, and the rest
Rooted
Prevents the next time a unit would move between floors. Bosses are immune.
Stacks by duration
2 cards, for example Ensnare, Soul Cripple
Sap
-2 Attack per stack. Decreases every turn.
Stacks by duration, intensity
12 cards, for example Waxcap, Enchantrelle, Gooey Flask, Pandemic, and the rest
Spell Weakness
The next time the unit is hit by a damage spell, it takes that much damage again for each stack of Spell Weakness.
Stacks by intensity
6 cards, for example Silent Sentinel, Hexscalation, Icy Cilophyte, Energy Siphon, and the rest
Unstable
If a unit's Health is less than or equal stacks of Unstable at the end of combat, they die. On death, this unit explodes, dealing damage equal to stacks to enemies on the floor.
Stacks by duration
6 cards, for example Overworked Assistant, Plague Doctor, Explosive Reaction, Acid Shower, and the rest
Witherbloom
This unit and adjacent units take 1 damage per stack at the end of turn.
Stacks by intensity
Unit effects
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
Stacks by duration
40 cards, for example Steadfast Crusader, Divine Dancer, Hostguard, Deadly Plunge, and the rest
Buffet
This unit can be eaten multiple times.
Stacks by duration
Burst
Attacks an additional time per stack. Remove 1 stack after each attack made this way.
Stacks by intensity, duration
5 cards, for example Spikedriver Spider, Railgun, Knuckler Steward, Full Throttle, and the rest
Cardless
This unit was not summoned from a unit card. It won't go to the Consume pile and can't gain Endless.
1 cards, for example Mitosis Cap
Dualism
Doubles the stacks of Armor and Buff and Debuff status effects applied by this unit.
Endless
When this unit dies, return its card to the top of the draw pile.
Stacks by none
3 cards, for example Votivary, Remnant Pact, Memorial for the Melted
Fragile
If this unit loses health, it dies.
Stacks by none
3 cards, for example Faulty Body, Onehorn's Tome, Glass Cannon
Graft
Unit has equipment grafted to their body. When they die, the graft is severed for the rest of combat and the equipment goes into your hand.
Stacks by none
5 cards, for example Erratic Assistant, Sanguine Assistant, Twisted Assistant, Pufferflesh, and the rest
Haste
Moves directly from the first floor to the third floor.
Stacks by duration
Immobile
Can't move between floors or change position on this floor.
Stacks by none
4 cards, for example Railgun, Sentry Turret, Penitent Sentinel, Imprison
Inert
This unit cannot attack unless it has Fuel.
Stacks by none
1 cards, for example Alloyed Construct
Live to Fight
Instead of entering the Pyre room this unit moves back to the bottom floor.
Stacks by none
Mageblade
+1 Attack per stack for each Magic Power on the floor.
Stacks by intensity
3 cards, for example Selene Acolyte, Moonguard, Moonlit Glaive
Multistrike
Attacks an additional time per stack.
Stacks by intensity
19 cards, for example Deathmetal Hymnist, Cursed Twinblade, Nightingale, Hydra Armed Horror, and the rest
Pyre Bound
Battles the Pyre Heart once a turn.
Stacks by none
Quick
Attacks before enemy units during combat.
Stacks by none
5 cards, for example Upbeat Warbler, Test Subject Alpha, Animus of Speed, Wildwood Tome, and the rest
Relentless
Combat in this room continues until all enemies are defeated. This unit cannot be rooted.
Stacks by none
Shell
At the end of turn, remove Echo from the floor to remove Shell from the front unit with Shell. When all Shell is removed, the unit will Hatch.
Stacks by intensity
4 cards, for example Bog Chrysalis, Kinhost Vessel, Bogdeep Cocoon, Accelerated Incubation
Silence
Disables Triggers, Abilities, and Enchants.
Stacks by none
2 cards, for example Stoic Platemail, Zone of Silence
Sniper
Prioritizes attacking the back enemy unit.
Stacks by none
Stasis
Cannot attack. Cannot be damaged or targeted in any way.
Stacks by none
1 cards, for example Stasis Crystal
Steelguard
Cannot lose more than Armor 15 per hit.
Stacks by none
2 cards, for example Steel Steward, Machinist's Tome
Suppressed
This unit does not attack on its turn.
Stacks by none
2 cards, for example Geared Gauntlet, Reaper of Suffering
Sweep
Attacks all enemy units.
Stacks by none
9 cards, for example Zealot, Selene Acolyte, Test Subject Alpha, Husk Hermit, and the rest
Tenacious
Cannot be killed by friendly damage.
Stacks by none
2 cards, for example The Condemned, Tome of Atonement
Titanite
Incoming damage reduced by half.
Stacks by none
Titanskin
1 damage reduction per stack.
Stacks by intensity
2 cards, for example Ritual Tome, Dusk Mantle
Trample
When attacking, excess damage is applied to the subsequent enemy unit.
Stacks by none
6 cards, for example Punk Shredder, Squad Leader, Twisted Back, Demon Fiend, and the rest
Triggers
Enchant
Other units on the same floor gain a bonus.
Stacks by none
5 cards, for example Upbeat Warbler, Punk Shredder, Deathmetal Hymnist, Moon Pixie, and the rest
Rally
Triggers when a friendly unit is summoned on this floor.
5 cards, for example Amorous Enoki, Spore Launcher, Deathcapped Prophet, Enchantrelle, and the rest
Rules text adapted from the Monster Train 2 Wiki status effect pages (CC BY-SA 4.0), checked against The Punished patch, 10 November 2026. Reviewed .
