Keywords on this card
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
Cards sharing its keywords
Ranked by the number of keywords shared with Steadfast Crusader (Armor), same clan first.
- Deadly PlungeUncommon spellCost 2 Ember
- Divine DancerRare angel unit, 7/14Cost 1 Ember
- Heroic DiveUncommon spellCost 1 Ember
- HostguardRare angel unit, 25/60Cost 3 Ember
- Alloy of the AncientsRare Hellhorned spellCost 1 Ember
- Anointing OilRare Punished spellCost 1 Ember
- Apex ImpRare Hellhorned demon imp unit, 10/10Cost 1 Ember
- Battering RamUncommon Hellhorned spellCost 3 Ember
- BoilerplateCommon Railforged equipmentCost 1 Ember
- Branding RiteUncommon Hellhorned spellCost 2 Ember
- Cluster ColonelUncommon Underlegion shroom unit, 10/5Cost 2 Ember
- EnflameUncommon Hellhorned spellCost 2 Ember
Artifacts with the same keywords
- Titan's EdictValor grants an additional +1 Armor per stack.
- Deepwood OilEquipped units gain Armor 10.
- Hair of the HybridEquipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.
- Hardened HullWhen an Egg unit is summoned, remove 3 Shell and apply Armor 30.
- Heph's BlueprintsWhen you Forge an equipment, grant +2 Attack and Armor 2 for each Forge Point spent.
- Life InsurerFriendly units gain Armor 14 on reviving with Reanimate.
- Mold BracesFriendly units apply Armor 5 to the front friendly unit on Extinguish.
- RailhammerWhen a friendly unit gains Armor, it gains +4 stacks.
- Scorched SteelFriendly units enter with Armor 5.
- ShaleshellAfter using an ability, friendly units gain Armor 3.
Source
Card data from the Monster Train 2 Wiki page for Steadfast Crusader (CC BY-SA 4.0, revision of 2025-10-31), checked against The Punished patch, 10 November 2026. Reviewed .
