Keywords on this card
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
Cards sharing its keywords
Ranked by the number of keywords shared with Divine Dancer (Shift, Armor), same clan first.
- Battle DancerUncommon angel unit, 7/14Cost 1 Ember
- Deadly PlungeUncommon spellCost 2 Ember
- Death's DancerRare angel unit, 7/14Cost 1 Ember
- Demonic FledglingUncommon angel unit, 10/10Cost 1 Ember
- Heroic DiveUncommon spellCost 1 Ember
- HostguardRare angel unit, 25/60Cost 3 Ember
- Penitent's BloodsuitCommon equipmentCost 0 Ember
- Penitent's DeathsuitUncommon equipmentCost 1 Ember
- Steadfast CrusaderUncommon angel unit, 5/30Cost 1 Ember
- WindbladeCommon equipmentCost 1 Ember
- Alloy of the AncientsRare Hellhorned spellCost 1 Ember
- Anointing OilRare Punished spellCost 1 Ember
Artifacts with the same keywords
- Karmic CenserShift triggers an additional time.
- Titan's EdictValor grants an additional +1 Armor per stack.
- Deepwood OilEquipped units gain Armor 10.
- Hair of the HybridEquipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.
- Hardened HullWhen an Egg unit is summoned, remove 3 Shell and apply Armor 30.
- Heph's BlueprintsWhen you Forge an equipment, grant +2 Attack and Armor 2 for each Forge Point spent.
- Life InsurerFriendly units gain Armor 14 on reviving with Reanimate.
- Mold BracesFriendly units apply Armor 5 to the front friendly unit on Extinguish.
- RailhammerWhen a friendly unit gains Armor, it gains +4 stacks.
- Scorched SteelFriendly units enter with Armor 5.
Source
Card data from the Monster Train 2 Wiki page for Divine Dancer (CC BY-SA 4.0, revision of 2026-03-18), checked against The Punished patch, 10 November 2026. Reviewed .
