
Fel
- Banished
- Default champion
- 1Attack10Health
- 2 Capacity
- Multistrike 1.
- Starter card
- Just Cause
- Other Banished champion
- Talos
- Upgrades at
- The Light Forge, tiers I to III
Light Forge paths
Each path has three tiers, bought one at a time at the Light Forge. A tier's Attack/Health replaces the base 1/10.
Vanguardian
- Tier I2/20
Multistrike 1.
Revenge: Apply Valor 1 to friendly units.
- Tier II3/30
Multistrike 1.
Revenge: Apply Valor 2 to friendly units.
- Tier III4/40
Multistrike 1.
Revenge: Apply Valor 4 to friendly units.
Unchained
- Tier I1/10
Multistrike 1.
Shift: Gain Valor 1 permanently.
- Tier II9/24
Multistrike 1.
Shift: Gain Valor 1 permanently.
- Tier III9/32
Multistrike 1.
Shift: Gain Valor 1 permanently.
At Valor 75 gain Multistrike 1.
Savior
- Tier I5/20
Multistrike 1.
Ability: Savior (cooldown 3). Advance.
Gain Valor 5.
Gain Armor equal to 1x Valor.
- Tier II10/30
Multistrike 1.
Ability: Savior II (cooldown 3). Advance.
Gain Valor 15.
Gain Armor equal to 1x Valor.
- Tier III15/45
Multistrike 1.
Ability: Savior III (cooldown 3). Advance.
Gain Valor 15.
Friendly units gain Armor equal to 1x Fel's Valor.
Keywords in these paths
Multistrike
Attacks an additional time per stack.
Valor
+1 Attack per stack. Raise Armor to stack count if this is the front unit after combat.
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
Changes by patch
- Patch 1.2.1Fixed bug where text on Fel's Unchained path would sometimes be incorrect. Fixed bug where Fel's Unchained upgrade line would give extra Valor on Shift.
- Patch 1.0Added.
Guides that use Fel
Source
Path data from the Monster Train 2 Wiki page for Fel (CC BY-SA 4.0, revision of 2026-08-23), checked against The Punished patch, 10 November 2026. Reviewed .
