The Punished DLC: Monolith, Archus and Zariel paths
The Punished deal damage to their own units on purpose. Punish triggers when a friendly spell, trigger or ability damages a unit, Bloodshed triggers when any friendly unit on the same floor takes damage, and enemies with Chained take half of the damage your unit took per stack. The Monolith is the clan’s run-long resource: every Monolith Level makes your units enter with more Zeal (+1 Attack and +1 max Health per stack, losing one stack each turn).

The DLC costs $7.99 on Steam (app 4739980) and adds the clan from the start of a run once installed: Archus, Zariel, 43 cards counting the three Darkshards, 11 artifacts, the Darkstone upgrade and three achievements.
How the Monolith works
| Step | Rule |
|---|---|
| Gain Devotion | Click the Monolith on your turn: spend 1 Ember and discard a random card for 1 Devotion. You need a card in hand. Repeatable each turn. |
| Other Devotion sources | Zariel on the Devout path (Siphon: 1 Devotion when an enemy dies on her floor), Venerate (6 Devotion, Consume), Unheard Confession artifact (1 Devotion per 10 damage you deal to your own units). |
| Monolith Level | Level 1 needs 3 Devotion; each later level needs 3 more than the one before (3, 6, 9…). Devotion is kept between battles. |
| Effect of each level | Units enter with Zeal 2 per Monolith Level. Potent Chalice adds 1 more per level. |
| Cards that scale with the level | Dark Initiate (+15 Attack and +5 Health per level on summon), Forsaken Berserker (Multistrike 1 per 2 levels), Agonize (30 damage per level), Divine Punishment (20 damage to every enemy per level), Initiate Sermon (Zeal 2 per level to every friendly unit), Zariel’s Devout Incant. |
The random discard is a cost, not a purge. Players in the Steam thread on Monolith discards point out that it can throw away a Blight, but it can also discard a Permafrost card you were holding, and the Blight returns on a later draw. Railforged’s Smelt lets you choose the card; the Monolith does not.
Spend spare Ember on the Monolith at the end of a turn once your plays are done. Early levels come quickly (3, then 6 more), and every level after that raises the Zeal on every unit you summon for the rest of the run.
Archus: three paths
| Path | Tier III stats | What it does |
|---|---|---|
| Zealous | 50/60 | Lifesteal 4. Punish: gain Zeal 20 (Zeal 5 at tier I). Flight moves him to any floor. |
| Dark Worshipper | 100/40 | Grim Flight: move, then summon a Darkshard at the back of that floor, one per floor. Archus’s Darkshards are upgraded with his tier. |
| Inquisitor | 40/90 | Friendly units gain +3 Attack for each missing Health (+1 at tier I). Flight. |
The three Darkshards are 0/10 units that Retreat to the back on summon:
- Blinding Darkshard: enemies on the floor have −3/−5/−7 Attack. Against a boss, the tier III shard removes 7 Attack from every hit.
- Looming Darkshard: Bloodshed gives friendly units +1/+2/+3 Attack, so each self-damage spell on that floor grows every unit there.
- Shattering Darkshard: Sacrifice to deal 40, 120 or 300 damage to an enemy, a way to remove a sweeper or a backline caster.
Zealous Archus wants repeated friendly hits: a cheap self-damage spell such as Cruel Lesson or Flagellate each turn gives him Zeal 20 per hit at tier III, and Lifesteal heals the damage back.
Zariel: three paths
Zariel has 0 Attack on every path and works as a tank with a support effect. She unlocks at Punished clan level 5.
| Path | Tier III stats | What it does |
|---|---|---|
| Matriarch of Chains | 0/130 | Turn start: apply Chained 3 to enemy units (Chained 1 at tier I). |
| Pain Maiden | 0/80 | Starts with Pain 10. Bloodshed: gain 1 Pain per point of damage friendly units take. Paintouch III: deal 3 damage per Pain stack to an enemy, cooldown 1. |
| Devout | 0/90 | Siphon: gain 1 Devotion. Incant: deal 10 damage to the front enemy, plus 10 per Monolith Level. |
One Steam player’s favourite is Devout with a kill floor on floor 1, because every kill there adds Devotion and every new Monolith Level makes the Incant hit harder. The Pain Maiden plan in Irene’s Easy Win guide uses her Paintouch to delete sweepers while she tanks.
First Punished picks
- Scarred Justicar (1 Ember, 30/20): Punish +15 Attack. With the clan’s Merchant of Steel stone, Darkstone (Punish: +8 Attack), each friendly hit gives +23.
- Flagellate (1 Ember): deal 5 damage, then restore 25. It triggers Punish and leaves the unit 20 Health better off. With Keepstone (Holdover) and Twinstone (Spellchain) it hits twice every turn.
- The Condemned (rare, 0/10, Tenacious): Punish deals 4× the damage taken to the front enemy. Tenacious stops friendly damage from killing it, so Drag Them Down (25 self-damage, Chained 4 on enemies) becomes 100 damage to the front enemy plus the Chained returns.
- Gloomstone artifact: every friendly unit enters with Tenacious, which removes the risk from self-damage spells.
- Penitent’s Sanctuary (room): units on the floor restore 3 health and gain +3 Attack on each Punish.
What to avoid
- Self-damage spells with no Punish or Bloodshed unit on the target floor only weaken your units.
- Arbitrary Verdict sets every non-boss unit, yours included, to half Health. Cast it when Inquisitor Archus, Zealot’s Halo or Shackles of Spite turn missing Health into Attack.
- Collective Punishment hits all units twice for 3. Units with low Health and no Tenacious die to it.
Sources
- Monster Train 2's second DLC, The Punished, OUT NOW with Major Patch!Shiny Shoe, 10 November 2026: Monolith, Devotion and Zeal, the DLC's cards and artifacts.
- A Pre-launch Deep Dive into The Newest Monster Train 2 Clan!Shiny Shoe, 4 November 2026: champion paths, Darkshards, Punish, Chained, Pain and Siphon.
- Monster Train 2 Wiki: PunishedMonolith Devotion thresholds and Zeal per Monolith Level; clan level unlock order. CC BY-SA 4.0.
- Easy Win combos (Irene)Steam guide updated 10 November 2026 with a plan for the DLC clan.
- Steam discussion: Punished guide pleasePlayer reports on the second champion's three paths and building Devotion through a kill floor.
- Steam discussion: DLC: monolith able to eat debuff cardsMonolith discards are random and do not purge; comparison with Smelt.
Read next
The Punished patch (10 November 2026): every balance changeEvery balance change in the 10 November 2026 Monster Train 2 patch: Horned Warrior 20 Attack, Formless Child 1 Ember, Guard of the Unnamed Armor, Pyre Steward's Pyre Blast and bosses immune to Immobile.
Best clan combos in Monster Train 2: plans that winMonster Train 2 clan combos with the exact cards and upgrades: Wickless Barons with Underlegion, Punished Scarred Justicar, Shadeguard with Eclipse Chamber, Coldcaelia, Husk Hermit and more.
Covenant ranks 1–10 and how to beat Covenant 10What each Monster Train 2 Covenant rank adds, from extra enemies to Elite Chosen at Covenant 10, and the plan that wins it: one scaling floor, a thin deck and boss artifacts picked for it.
How to unlock every clan in Monster Train 2Unlock conditions for all 13 Monster Train 2 clans: Luna Coven 40 spell kills, Underlegion 75 consumed cards, Lazarus League 100 equipment, six Pyre Hearts for Hellhorned, then the rest.
