Default champion, base 10/10, starter Cruel Lesson
Zealous III, 50/60: Lifesteal 4 Ability: Flight (cooldown 2). Move to a targeted location on any floor. Punish: Gain Zeal 20.
Dark Worshipper III, 100/40: Ability: Grim Flight (cooldown 2). Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor.
Inquisitor III, 40/90: Ability: Flight (cooldown 2). Move to a targeted location on any floor. Friendly units gain +3 Attack for each missing Health.
Matriarch of Chains III, 0/130: Turn Start: Apply Chained 3 to enemy units.
Pain Maiden III, 0/80: Pain 10. Ability: Paintouch III (cooldown 1). Deal 3 damage per stack of Pain to an enemy unit. Bloodshed: Gain Pain 1 for each point of damage taken by friendly units.
Devout III, 0/90: Siphon: Gain 1 Devotion. Incant: Deal 10 damage to the front enemy unit, increased by 10 per Monolith level.
What Punished cards use
Keywords counted across the 45 Punished cards and champion paths. Each links to its rule.
Clan XP comes from runs: the primary clan earns the run's full score and the allied clan half. Level 2 needs 7,500 XP; levels 9 and 10 need 35,000 each.